List of usage examples for android.media AudioManager AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE
int AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE
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From source file:com.ironsmile.cordova.mediaevents.MediaEventListener.java
/** * Updates the JavaScript side with new audio focus event * * @param focusEvent the received event//from w w w. java2 s . c o m * @return */ private void sendFocusEvent(int focusEvent) { JSONObject obj = new JSONObject(); try { switch (focusEvent) { case AudioManager.AUDIOFOCUS_GAIN: case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT: case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE: case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK: obj.put("type", "audiofocusgain"); break; case AudioManager.AUDIOFOCUS_LOSS: obj.put("type", "audiofocusloss"); break; case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT: obj.put("type", "audiofocuslosstransient"); break; case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: obj.put("type", "audiofocuslosstransientcanduck"); break; } } catch (JSONException e) { Log.e(LOG_TAG, e.getMessage(), e); } sendUpdate(obj, true); }
From source file:androidx.media.widget.VideoView2.java
/** * Sets which type of audio focus will be requested during the playback, or configures playback * to not request audio focus. Valid values for focus requests are * {@link AudioManager#AUDIOFOCUS_GAIN}, {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT}, * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}, and * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE}. Or use * {@link AudioManager#AUDIOFOCUS_NONE} to express that audio focus should not be * requested when playback starts. You can for instance use this when playing a silent animation * through this class, and you don't want to affect other audio applications playing in the * background./* www . j av a 2s . c o m*/ * * @param focusGain the type of audio focus gain that will be requested, or * {@link AudioManager#AUDIOFOCUS_NONE} to disable the use audio focus during * playback. */ public void setAudioFocusRequest(int focusGain) { if (focusGain != AudioManager.AUDIOFOCUS_NONE && focusGain != AudioManager.AUDIOFOCUS_GAIN && focusGain != AudioManager.AUDIOFOCUS_GAIN_TRANSIENT && focusGain != AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK && focusGain != AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE) { throw new IllegalArgumentException("Illegal audio focus type " + focusGain); } mAudioFocusType = focusGain; }