List of usage examples for android.graphics SurfaceTexture setOnFrameAvailableListener
public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener)
From source file:demo.camera.library.ui.CameraCaptureActivity.java
/** * Connects the SurfaceTexture to the Camera preview output, and starts the preview. *//*from w w w . j av a 2s . c o m*/ private void handleSetSurfaceTexture(SurfaceTexture st) { st.setOnFrameAvailableListener(this); try { mCameraManager.getCamera().setPreviewTexture(st); } catch (IOException ioe) { throw new RuntimeException(ioe); } mCameraManager.getCamera().startPreview(); }
From source file:com.aimfire.demo.CamcorderActivity.java
/** * Connects the SurfaceTexture to the Camera preview output, and starts the preview. *///from w w w . j a v a 2 s . c o m private void handleSetSurfaceTexture(SurfaceTexture st) { /* * when we restart camera after pausing, we tried to use preserved * EGL context by setPreserveEGLContextOnPause(true). however this * *may* fail on some devices that don't support multiple EGL * contexts (haven't come across any but according to documentation * this is possible). if that's the case, a new EGL context will be * created and we will get here. so to deal with it, we need first * stopPreview (as we tried startPreview on the old, potentially * invalid SurfaceTexture). when startPreview was not called (for * all the other reasons we get here), stopPreview has no negative * effect */ mCamera.stopPreview(); mCameraSurfaceTexture = st; st.setOnFrameAvailableListener(this); try { mCamera.setPreviewTexture(st); mCamera.startPreview(); } catch (IOException e) { //throw new RuntimeException(e); if (BuildConfig.DEBUG) Log.e(TAG, "handleSetSurfaceTexture: cannot setPreviewTexture, surface destroyed"); FirebaseCrash.report(e); } }