List of usage examples for android.graphics RectF inset
public void inset(float dx, float dy)
From source file:org.getlantern.firetweet.view.ShapedImageView.java
/** * Given the source bitmap and a canvas, draws the bitmap through a circular * mask. Only draws a circle with diameter equal to the destination width. * * @param bitmap The source bitmap to draw. * @param canvas The canvas to draw it on. * @param source The source bound of the bitmap. * @param dest The destination bound on the canvas. *///from w w w. ja v a 2 s. co m public void drawBitmapWithCircleOnCanvas(Bitmap bitmap, Canvas canvas, RectF source, @NonNull RectF dest) { if (bitmap == null) { if (getStyle() == SHAPE_CIRCLE) { canvas.drawCircle(dest.centerX(), dest.centerY(), Math.min(dest.width(), dest.height()) / 2f, mSolidColorPaint); } else { final float cornerRadius = getCalculatedCornerRadius(); canvas.drawRoundRect(dest, cornerRadius, cornerRadius, mSolidColorPaint); } return; } // Draw bitmap through shader first. final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mMatrix.reset(); switch (getScaleType()) { case CENTER_CROP: { final float srcRatio = source.width() / source.height(); final float dstRatio = dest.width() / dest.height(); if (srcRatio > dstRatio) { // Source is wider than destination, fit height mTempDestination.top = dest.top; mTempDestination.bottom = dest.bottom; final float dstWidth = dest.height() * srcRatio; mTempDestination.left = dest.centerX() - dstWidth / 2; mTempDestination.right = dest.centerX() + dstWidth / 2; } else if (srcRatio < dstRatio) { mTempDestination.left = dest.left; mTempDestination.right = dest.right; final float dstHeight = dest.width() / srcRatio; mTempDestination.top = dest.centerY() - dstHeight / 2; mTempDestination.bottom = dest.centerY() + dstHeight / 2; } else { mTempDestination.set(dest); } break; } default: { mTempDestination.set(dest); break; } } // Fit bitmap to bounds. mMatrix.setRectToRect(source, mTempDestination, ScaleToFit.CENTER); shader.setLocalMatrix(mMatrix); mBitmapPaint.setShader(shader); if (mBorderEnabled) { final float inset = mBorderPaint.getStrokeWidth() / 2; if (getStyle() == SHAPE_CIRCLE) { final float circleRadius = Math.min(dest.width(), dest.height()) / 2f - inset / 2; canvas.drawCircle(dest.centerX(), dest.centerY(), circleRadius, mBitmapPaint); } else { final float cornerRadius = getCalculatedCornerRadius(); dest.inset(inset, inset); canvas.drawRoundRect(dest, cornerRadius, cornerRadius, mBitmapPaint); dest.inset(-inset, -inset); } } else { if (getStyle() == SHAPE_CIRCLE) { final float circleRadius = Math.min(dest.width(), dest.height()) / 2f; canvas.drawCircle(dest.centerX(), dest.centerY(), circleRadius, mBitmapPaint); } else { final float cornerRadius = getCalculatedCornerRadius(); canvas.drawRoundRect(dest, cornerRadius, cornerRadius, mBitmapPaint); } } }