List of usage examples for android.graphics Rect intersect
@CheckResult public boolean intersect(Rect r)
From source file:com.android.utils.ExploreByTouchHelper.java
/** * Computes whether the specified {@link Rect} intersects with the visible * portion of its parent {@link View}. Modifies {@code localRect} to contain * only the visible portion./* w w w.j ava 2 s.c o m*/ * * @param localRect A rectangle in local (parent) coordinates. * @return Whether the specified {@link Rect} is visible on the screen. */ private boolean intersectVisibleToUser(Rect localRect) { // Missing or empty bounds mean this view is not visible. if ((localRect == null) || localRect.isEmpty()) { return false; } // Attached to invisible window means this view is not visible. if (mHost.getWindowVisibility() != View.VISIBLE) { return false; } // An invisible predecessor or one with alpha zero means // that this view is not visible to the user. Object current = this; while (current instanceof View) { final View view = (View) current; // We have attach info so this view is attached and there is no // need to check whether we reach to ViewRootImpl on the way up. if ((view.getAlpha() <= 0) || (view.getVisibility() != View.VISIBLE)) { return false; } current = view.getParent(); } // If no portion of the parent is visible, this view is not visible. if (!mHost.getLocalVisibleRect(mTempVisibleRect)) { return false; } // Check if the view intersects the visible portion of the parent. return localRect.intersect(mTempVisibleRect); }
From source file:org.mozilla.gecko.gfx.GeckoSoftwareLayerClient.java
public Rect beginDrawing(int width, int height, int tileWidth, int tileHeight, String metadata, boolean hasDirectTexture) { setHasDirectTexture(hasDirectTexture); // Make sure the tile-size matches. If it doesn't, we could crash trying // to access invalid memory. if (mHasDirectTexture) { if (tileWidth != 0 || tileHeight != 0) { Log.e(LOGTAG, "Aborting draw, incorrect tile size of " + tileWidth + "x" + tileHeight); return null; }/*from w w w .j a v a2s . co m*/ } else { if (tileWidth != TILE_SIZE.width || tileHeight != TILE_SIZE.height) { Log.e(LOGTAG, "Aborting draw, incorrect tile size of " + tileWidth + "x" + tileHeight); return null; } } LayerController controller = getLayerController(); try { JSONObject viewportObject = new JSONObject(metadata); mNewGeckoViewport = new ViewportMetrics(viewportObject); // Update the background color, if it's present. String backgroundColorString = viewportObject.optString("backgroundColor"); if (backgroundColorString != null) { controller.setCheckerboardColor(parseColorFromGecko(backgroundColorString)); } } catch (JSONException e) { Log.e(LOGTAG, "Aborting draw, bad viewport description: " + metadata); return null; } // Make sure we don't spend time painting areas we aren't interested in. // Only do this if the Gecko viewport isn't going to override our viewport. Rect bufferRect = new Rect(0, 0, width, height); if (!mUpdateViewportOnEndDraw) { // First, find out our ideal displayport. We do this by taking the // clamped viewport origin and taking away the optimum viewport offset. // This would be what we would send to Gecko if adjustViewport were // called now. ViewportMetrics currentMetrics = controller.getViewportMetrics(); PointF currentBestOrigin = RectUtils.getOrigin(currentMetrics.getClampedViewport()); PointF viewportOffset = currentMetrics.getOptimumViewportOffset(new IntSize(width, height)); currentBestOrigin.offset(-viewportOffset.x, -viewportOffset.y); Rect currentRect = RectUtils.round(new RectF(currentBestOrigin.x, currentBestOrigin.y, currentBestOrigin.x + width, currentBestOrigin.y + height)); // Second, store Gecko's displayport. PointF currentOrigin = mNewGeckoViewport.getDisplayportOrigin(); bufferRect = RectUtils.round( new RectF(currentOrigin.x, currentOrigin.y, currentOrigin.x + width, currentOrigin.y + height)); // Take the intersection of the two as the area we're interested in rendering. if (!bufferRect.intersect(currentRect)) { // If there's no intersection, we have no need to render anything, // but make sure to update the viewport size. beginTransaction(mTileLayer); try { updateViewport(true); } finally { endTransaction(mTileLayer); } return null; } bufferRect.offset(Math.round(-currentOrigin.x), Math.round(-currentOrigin.y)); } beginTransaction(mTileLayer); // Synchronise the buffer size with Gecko. if (mBufferSize.width != width || mBufferSize.height != height) { mBufferSize = new IntSize(width, height); // Reallocate the buffer if necessary if (mTileLayer instanceof MultiTileLayer) { int bpp = CairoUtils.bitsPerPixelForCairoFormat(mFormat) / 8; int size = mBufferSize.getArea() * bpp; if (mBuffer == null || mBuffer.capacity() != size) { // Free the old buffer if (mBuffer != null) { GeckoAppShell.freeDirectBuffer(mBuffer); mBuffer = null; } mBuffer = GeckoAppShell.allocateDirectBuffer(size); } } } return bufferRect; }
From source file:com.google.android.apps.santatracker.rocketsleigh.RocketSleighActivity.java
private void processFrame() { long newTime = System.currentTimeMillis(); long time = newTime - mLastTime; boolean end = false; if (time > 60) { Log.e("LONG", "Frame time took too long! Time: " + time + " Last process frame: " + mLastFrameTime + " Count: " + mBackgroundCount + " Level: " + mLevel); }//from www .ja v a 2 s . c o m // We don't want to jump too far so, if real time is > 60 treat it as 33. On screen will seem to slow // down instaead of "jump" if (time > 60) { time = 33; } // Score is based on time + presents. Right now 100 point per second played. No presents yet if (mLevel < 6) { mScore += time; } if (mIsTv) { mScoreText.setText(mScoreLabel + ": " + NumberFormat.getNumberInstance().format((mScore / 10))); } else { mScoreText.setText(NumberFormat.getNumberInstance().format((mScore / 10))); } float scroll = mElfVelX * time; // Do collision detection first... // The elf can't collide if it is within 2 seconds of colliding previously. if (mElfIsHit) { if ((newTime - mElfHitTime) > 2000) { // Move to next state. if (mElfState < 4) { mElfState++; AnalyticsManager.sendEvent(getString(R.string.analytics_screen_rocket), getString(R.string.analytics_action_rocket_hit), null, mElfState); if (mElfState == 4) { mSoundPool.play(mGameOverSound, 1.0f, 1.0f, 2, 0, 1.0f); // No more control... mControlView.setOnTouchListener(null); mElfAccelY = 0.0f; if (mJetThrustStream != 0) { mSoundPool.stop(mJetThrustStream); } } } updateElf(false); mElfIsHit = false; } } else if (mElfState == 4) { // Don't do any collision detection for parachute elf. Just let him fall... } else { // Find the obstacle(s) we might be colliding with. It can only be one of the first 3 obstacles. for (int i = 0; i < 3; i++) { View view = mObstacleLayout.getChildAt(i); if (view == null) { // No more obstacles... break; } int[] tmp = new int[2]; view.getLocationOnScreen(tmp); // If the start of this view is past the center of the elf, we are done if (tmp[0] > mElfPosX) { break; } if (RelativeLayout.class.isInstance(view)) { // this is an obstacle layout. View topView = view.findViewById(R.id.top_view); View bottomView = view.findViewById(R.id.bottom_view); if ((topView != null) && topView.getVisibility() == View.VISIBLE) { topView.getLocationOnScreen(tmp); Rect obsRect = new Rect(tmp[0], tmp[1], tmp[0] + topView.getWidth(), tmp[1] + topView.getHeight()); if (obsRect.contains((int) mElfPosX, (int) mElfPosY + mElfBitmap.getHeight() / 2)) { handleCollision(); } } if (!mElfIsHit) { if ((bottomView != null) && bottomView.getVisibility() == View.VISIBLE) { bottomView.getLocationOnScreen(tmp); Rect obsRect = new Rect(tmp[0], tmp[1], tmp[0] + bottomView.getWidth(), tmp[1] + bottomView.getHeight()); if (obsRect.contains((int) mElfPosX, (int) mElfPosY + mElfBitmap.getHeight() / 2)) { // Special case for the mammoth obstacle... if (bottomView.getTag() != null) { if (((mElfPosX - tmp[0]) / (float) bottomView.getWidth()) > 0.25f) { // We are over the mammoth not the spike. lower the top of the rect and test again. obsRect.top = (int) (tmp[1] + ((float) bottomView.getHeight() * 0.18f)); if (obsRect.contains((int) mElfPosX, (int) mElfPosY + mElfBitmap.getHeight() / 2)) { handleCollision(); } } } else { handleCollision(); } } } } } else if (FrameLayout.class.isInstance(view)) { // Present view FrameLayout frame = (FrameLayout) view; if (frame.getChildCount() > 0) { ImageView presentView = (ImageView) frame.getChildAt(0); presentView.getLocationOnScreen(tmp); Rect presentRect = new Rect(tmp[0], tmp[1], tmp[0] + presentView.getWidth(), tmp[1] + presentView.getHeight()); mElfLayout.getLocationOnScreen(tmp); Rect elfRect = new Rect(tmp[0], tmp[1], tmp[0] + mElfLayout.getWidth(), tmp[1] + mElfLayout.getHeight()); if (elfRect.intersect(presentRect)) { // We got a present! mPresentCount++; if (mPresentCount < 4) { mSoundPool.play(mScoreSmallSound, 1.0f, 1.0f, 2, 0, 1.0f); mScore += 1000; // 100 points. Score is 10x displayed score. mPlus100.setVisibility(View.VISIBLE); if (mElfPosY > (mScreenHeight / 2)) { mPlus100.setY(mElfPosY - (mElfLayout.getHeight() + mPlus100.getHeight())); } else { mPlus100.setY(mElfPosY + mElfLayout.getHeight()); } mPlus100.setX(mElfPosX); if (m100Anim.hasStarted()) { m100Anim.reset(); } mPlus100.startAnimation(m100Anim); } else { mSoundPool.play(mScoreBigSound, 1.0f, 1.0f, 2, 0, 1.0f); mScore += 5000; // 500 points. Score is 10x displayed score. if (!mRainingPresents) { mPresentCount = 0; } mPlus500.setVisibility(View.VISIBLE); if (mElfPosY > (mScreenHeight / 2)) { mPlus500.setY(mElfPosY - (mElfLayout.getHeight() + mPlus100.getHeight())); } else { mPlus500.setY(mElfPosY + mElfLayout.getHeight()); } mPlus500.setX(mElfPosX); if (m500Anim.hasStarted()) { m500Anim.reset(); } mPlus500.startAnimation(m500Anim); mPresentBonus = true; } frame.removeView(presentView); } else if (elfRect.left > presentRect.right) { mPresentCount = 0; } } } } } if (mForegroundLayout.getChildCount() > 0) { int currentX = mForegroundScroll.getScrollX(); View view = mForegroundLayout.getChildAt(0); int newX = currentX + (int) scroll; if (newX > view.getWidth()) { newX -= view.getWidth(); mForegroundLayout.removeViewAt(0); } mForegroundScroll.setScrollX(newX); } // Scroll obstacle views if (mObstacleLayout.getChildCount() > 0) { int currentX = mObstacleScroll.getScrollX(); View view = mObstacleLayout.getChildAt(0); int newX = currentX + (int) scroll; if (newX > view.getWidth()) { newX -= view.getWidth(); mObstacleLayout.removeViewAt(0); } mObstacleScroll.setScrollX(newX); } // Scroll the background and foreground if (mBackgroundLayout.getChildCount() > 0) { int currentX = mBackgroundScroll.getScrollX(); View view = mBackgroundLayout.getChildAt(0); int newX = currentX + (int) scroll; if (newX > view.getWidth()) { newX -= view.getWidth(); mBackgroundLayout.removeViewAt(0); if (view.getTag() != null) { Pair<Integer, Integer> pair = (Pair<Integer, Integer>) view.getTag(); int type = pair.first; int level = pair.second; if (type == 0) { if (mBackgrounds[level] != null) { mBackgrounds[level].recycle(); mBackgrounds[level] = null; } else if (mBackgrounds2[level] != null) { mBackgrounds2[level].recycle(); mBackgrounds2[level] = null; } } else if (type == 1) { if (mExitTransitions[level] != null) { mExitTransitions[level].recycle(); mExitTransitions[level] = null; } } else if (type == 2) { if (mEntryTransitions[level] != null) { mEntryTransitions[level].recycle(); mEntryTransitions[level] = null; } } } if (mBackgroundCount == 5) { if (mLevel < 6) { // Pre-fetch next levels backgrounds // end level uses the index 1 background... int level = (mLevel == 5) ? 1 : (mLevel + 1); BackgroundLoadTask task = new BackgroundLoadTask(getResources(), mLevel + 1, BACKGROUNDS[level], EXIT_TRANSITIONS[mLevel], // Exit transitions are for the current level... ENTRY_TRANSITIONS[level], mScaleX, mScaleY, mBackgrounds, mBackgrounds2, mExitTransitions, mEntryTransitions, mScreenWidth, mScreenHeight); task.execute(); addNextImages(mLevel, true); addNextObstacles(mLevel, 2); } // Fetch first set of obstacles if the next level changes from woods to cave or cave to factory if (mLevel == 1) { // Next level will be caves. Get bitmaps for the first 20 obstacles. ObstacleLoadTask task = new ObstacleLoadTask(getResources(), CAVE_OBSTACLES, mCaveObstacles, mCaveObstacleList, 0, 2, mScaleX, mScaleY); task.execute(); } else if (mLevel == 3) { // Next level will be factory. Get bitmaps for the first 20 obstacles. ObstacleLoadTask task = new ObstacleLoadTask(getResources(), FACTORY_OBSTACLES, mFactoryObstacles, mFactoryObstacleList, 0, 2, mScaleX, mScaleY); task.execute(); } mBackgroundCount++; } else if (mBackgroundCount == 7) { // Add transitions and/or next level if (mLevel < 5) { addNextTransitionImages(mLevel + 1); if (mTransitionImagesCount > 0) { addNextObstacleSpacer(mTransitionImagesCount); } addNextImages(mLevel + 1); // First screen of each new level has no obstacles if ((mLevel % 2) == 1) { addNextObstacleSpacer(1); addNextObstacles(mLevel + 1, 1); } else { addNextObstacles(mLevel + 1, 2); } } else if (mLevel == 5) { addNextTransitionImages(mLevel + 1); if (mTransitionImagesCount > 0) { addNextObstacleSpacer(mTransitionImagesCount); } addFinalImages(); } mBackgroundCount++; } else if (mBackgroundCount == 9) { // Either the transition or the next level is showing if (this.mTransitionImagesCount > 0) { mTransitionImagesCount--; } else { if (mLevel == 1) { // Destroy the wood obstacle bitmaps Thread thread = new Thread(new Runnable() { @Override public void run() { synchronized (mWoodObstacles) { for (Bitmap bmp : mWoodObstacles.values()) { bmp.recycle(); } mWoodObstacles.clear(); } } }); thread.start(); } else if (mLevel == 3) { // Destroy the cave obstacle bitmaps Thread thread = new Thread(new Runnable() { @Override public void run() { synchronized (mCaveObstacles) { for (Bitmap bmp : mCaveObstacles.values()) { bmp.recycle(); } mCaveObstacles.clear(); } } }); thread.start(); } else if (mLevel == 5) { // Destroy the factory obstacle bitmaps Thread thread = new Thread(new Runnable() { @Override public void run() { synchronized (mFactoryObstacles) { for (Bitmap bmp : mFactoryObstacles.values()) { bmp.recycle(); } mFactoryObstacles.clear(); } } }); thread.start(); } mLevel++; // Add an event for clearing this level - note we don't increment mLevel as // it's 0-based and we're tracking the previous level. AnalyticsManager.sendEvent(getString(R.string.analytics_screen_rocket), getString(R.string.analytics_action_rocket_level), null, mLevel); // Achievements if (!mHitLevel) { mCleanLevel = true; } mHitLevel = false; if (mLevel == 5) { mPlus100.setSelected(true); mPlus500.setSelected(true); } else if (mLevel == 6) { mPlus100.setSelected(false); mPlus500.setSelected(false); } if (mLevel < 6) { mSoundPool.play(mLevelUpSound, 1.0f, 1.0f, 2, 0, 1.0f); addNextImages(mLevel); addNextObstacles(mLevel, 2); } mBackgroundCount = 0; } } else { if ((mBackgroundCount % 2) == 1) { if (mLevel < 6) { addNextImages(mLevel); addNextObstacles(mLevel, 2); } } mBackgroundCount++; } } int current = mBackgroundScroll.getScrollX(); mBackgroundScroll.setScrollX(newX); if ((mLevel == 6) && (mBackgroundScroll.getScrollX() == current)) { end = true; } } // Check on the elf boolean hitBottom = false; boolean hitTop = false; float deltaY = mElfVelY * time; mElfPosY = mElfLayout.getY() + deltaY; if (mElfPosY < 0.0f) { mElfPosY = 0.0f; mElfVelY = 0.0f; hitTop = true; } else if (mElfPosY > (mScreenHeight - mElfLayout.getHeight())) { mElfPosY = mScreenHeight - mElfLayout.getHeight(); mElfVelY = 0.0f; hitBottom = true; } else { // Remember -Y is up! mElfVelY += (mGravityAccelY * time - mElfAccelY * time); } mElfLayout.setY(mElfPosY); // Rotate the elf to indicate thrust, dive. float rot = (float) (Math.atan(mElfVelY / mElfVelX) * 120.0 / Math.PI); mElfLayout.setRotation(rot); mElf.invalidate(); // Update the time and spawn the next call to processFrame. mLastTime = newTime; mLastFrameTime = System.currentTimeMillis() - newTime; if (!end) { if ((mElfState < 4) || !hitBottom) { if (mLastFrameTime < 16) { mHandler.postDelayed(mGameLoop, 16 - mLastFrameTime); } else { mHandler.post(mGameLoop); } } else { endGame(); } } else { // Whatever the final stuff is, do it here. mPlayPauseButton.setEnabled(false); mPlayPauseButton.setVisibility(View.INVISIBLE); endGame(); } }