List of usage examples for android.graphics Rect centerX
public final int centerX()
From source file:Main.java
/** * Scales a rect about its centroid/*from w w w .ja va 2s . co m*/ */ public static void scaleRectAboutCenter(Rect r, float scale) { if (scale != 1.0f) { int cx = r.centerX(); int cy = r.centerY(); r.offset(-cx, -cy); r.left = (int) (r.left * scale + 0.5f); r.top = (int) (r.top * scale + 0.5f); r.right = (int) (r.right * scale + 0.5f); r.bottom = (int) (r.bottom * scale + 0.5f); r.offset(cx, cy); } }
From source file:org.telegram.ui.ActionBar.Theme.java
public static Drawable createBarSelectorDrawable(int color, boolean masked) { Drawable drawable;//from w w w . j a v a 2 s.c o m if (Build.VERSION.SDK_INT >= 21) { Drawable maskDrawable = null; if (masked) { maskPaint.setColor(0xffffffff); maskDrawable = new Drawable() { @Override public void draw(Canvas canvas) { android.graphics.Rect bounds = getBounds(); canvas.drawCircle(bounds.centerX(), bounds.centerY(), AndroidUtilities.dp(18), maskPaint); } @Override public void setAlpha(int alpha) { } @Override public void setColorFilter(ColorFilter colorFilter) { } @Override public int getOpacity() { return PixelFormat.UNKNOWN; } }; } ColorStateList colorStateList = new ColorStateList(new int[][] { new int[] {} }, new int[] { color }); return new RippleDrawable(colorStateList, null, maskDrawable); } else { StateListDrawable stateListDrawable = new StateListDrawable(); stateListDrawable.addState(new int[] { android.R.attr.state_pressed }, new ColorDrawable(color)); stateListDrawable.addState(new int[] { android.R.attr.state_focused }, new ColorDrawable(color)); stateListDrawable.addState(new int[] { android.R.attr.state_selected }, new ColorDrawable(color)); stateListDrawable.addState(new int[] { android.R.attr.state_activated }, new ColorDrawable(color)); stateListDrawable.addState(new int[] {}, new ColorDrawable(0x00000000)); return stateListDrawable; } }
From source file:com.atwal.wakeup.battery.util.Utilities.java
public static void scaleRectAboutCenter(Rect r, float scale) { int cx = r.centerX(); int cy = r.centerY(); r.offset(-cx, -cy);//from w w w . ja v a2 s.co m Utilities.scaleRect(r, scale); r.offset(cx, cy); }
From source file:io.mattcarroll.hover.defaulthovermenu.HoverMenuContentView.java
private void updateTabSelectorPosition() { if (null != mSelectedTabView) { Rect tabBounds = new Rect(); mSelectedTabView.getGlobalVisibleRect(tabBounds); int globalTabCenter = tabBounds.centerX(); mTabSelectorView.setSelectorPosition(globalTabCenter); }//ww w. ja va 2 s . c o m }
From source file:com.imczy.customactivitytransition.transition.ShareElemReturnChangePosition.java
@Override public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) { if (null == startValues || null == endValues) { return null; }//from ww w.jav a 2s . c o m if (startValues.view.getId() > 0) { Rect startRect = (Rect) startValues.values.get(PROPNAME_POSITION); Rect endRect = (Rect) endValues.values.get(PROPNAME_POSITION); final View view = endValues.view; Path changePosPath = getPathMotion().getPath(startRect.centerX(), startRect.centerY(), endRect.centerX(), endRect.centerY() - endRect.height() / 2); ObjectAnimator objectAnimator = ObjectAnimator.ofObject(view, new PropPosition(PointF.class, "position", new PointF(startRect.centerX(), startRect.centerY())), null, changePosPath); objectAnimator.setInterpolator(new FastOutSlowInInterpolator()); return objectAnimator; } return null; }
From source file:com.imczy.customactivitytransition.transition.ChangePosition.java
@Override public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) { if (null == startValues || null == endValues) { return null; }//from w w w. ja v a2 s .c o m if (startValues.view.getId() > 0) { Rect startRect = (Rect) startValues.values.get(PROPNAME_POSITION); Rect endRect = (Rect) endValues.values.get(PROPNAME_POSITION); final View view = endValues.view; Path changePosPath = getPathMotion().getPath(startRect.centerX(), startRect.centerY(), endRect.centerX(), endRect.centerY()); int radius = startRect.centerY() - endRect.centerY(); ObjectAnimator objectAnimator = ObjectAnimator.ofObject(view, new PropPosition(PointF.class, "position", new PointF(endRect.centerX(), endRect.centerY())), null, changePosPath); objectAnimator.setInterpolator(new FastOutSlowInInterpolator()); return objectAnimator; } return null; }
From source file:com.appsimobile.appsii.module.home.SunriseDrawable.java
@Override public void draw(Canvas canvas) { Rect bounds = getBounds(); if (mIsRtl) { canvas.save();//from w ww. ja v a 2s . c om canvas.scale(-1, 1, bounds.centerX(), bounds.centerY()); } float pct = drawArc(canvas, bounds); if (pct < 0) { pct = 0; } else if (pct > 1) { pct = 1; } int y = bounds.bottom - mBottomOffset; canvas.drawLine(bounds.left + mLeftOffset / 2, y, bounds.right - mRightOffset / 2, y, mLinePaint); drawSun(canvas, pct); if (mIsRtl) { canvas.restore(); } }
From source file:org.srr.dev.view.refreshlayout.SwipeProgressBar.java
private boolean draw(Canvas canvas, boolean first) { Rect bounds = mBounds; final int width = bounds.width(); final int cx = bounds.centerX(); final int cy = bounds.centerY(); boolean drawTriggerWhileFinishing = false; boolean drawAgain = false; int restoreCount = canvas.save(); canvas.clipRect(bounds);//from ww w . ja v a 2 s. c om if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't re-post. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0; return false; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); if (SUPPORT_CLIP_RECT_DIFFERENCE) { mClipRect.set(cx - clearRadius, bounds.top, cx + clearRadius, bounds.bottom); canvas.clipRect(mClipRect, Region.Op.DIFFERENCE); } else { if (first) { // First time left drawAgain = true; mClipRect.set(bounds.left, bounds.top, cx - clearRadius, bounds.bottom); } else { // Second time right mClipRect.set(cx + clearRadius, bounds.top, bounds.right, bounds.bottom); } canvas.clipRect(mClipRect); } // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColor1); } else { if (rawProgress >= 0 && rawProgress < 25) { canvas.drawColor(mColor4); } else if (rawProgress >= 25 && rawProgress < 50) { canvas.drawColor(mColor1); } else if (rawProgress >= 50 && rawProgress < 75) { canvas.drawColor(mColor2); } else { canvas.drawColor(mColor3); } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if ((rawProgress >= 0 && rawProgress <= 25)) { float pct = (((rawProgress + 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (rawProgress >= 0 && rawProgress <= 50) { float pct = ((rawProgress * 2) / 100f); drawCircle(canvas, cx, cy, mColor2, pct); } if (rawProgress >= 25 && rawProgress <= 75) { float pct = (((rawProgress - 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor3, pct); } if (rawProgress >= 50 && rawProgress <= 100) { float pct = (((rawProgress - 50) * 2) / 100f); drawCircle(canvas, cx, cy, mColor4, pct); } if ((rawProgress >= 75 && rawProgress <= 100)) { float pct = (((rawProgress - 75) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(bounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent, bounds.left, bounds.top, bounds.right, bounds.bottom); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); return drawAgain; }
From source file:com.hippo.refreshlayout.SwipeProgressBar.java
private boolean draw(Canvas canvas, boolean first) { Rect bounds = mBounds; final int width = bounds.width(); final int cx = bounds.centerX(); final int cy = bounds.centerY(); final int colors = mColors.length; boolean drawTriggerWhileFinishing = false; boolean drawAgain = false; int restoreCount = canvas.save(); canvas.clipRect(bounds);//from w w w . j a v a2 s .c o m if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % mAnimationDuration; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS_PER_COLOR; float rawProgress = (elapsed / (mAnimationDuration / (float) colors)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't repost. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0; return false; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); if (SUPPORT_CLIP_RECT_DIFFERENCE) { mClipRect.set(cx - clearRadius, bounds.top, cx + clearRadius, bounds.bottom); canvas.clipRect(mClipRect, Region.Op.DIFFERENCE); } else { if (first) { // First time left drawAgain = true; mClipRect.set(bounds.left, bounds.top, cx - clearRadius, bounds.bottom); } else { // Second time right mClipRect.set(cx + clearRadius, bounds.top, bounds.right, bounds.bottom); } canvas.clipRect(mClipRect); } // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColors[0]); } else { int index = colors - 1; float left = 0.0f; float right = 1.0f; for (int i = 0; i < colors; ++i) { if ((rawProgress >= left && rawProgress < right) || i == colors - 1) { canvas.drawColor(mColors[index]); break; } index = (index + 1) % colors; left += 1.0f; right += 1.0f; } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if (colors > 1) { if ((rawProgress >= 0.0f && rawProgress <= 1.0f)) { float pct = (rawProgress + 1.0f) / 2; drawCircle(canvas, cx, cy, mColors[0], pct); } float left = 0.0f; float right = 2.0f; for (int i = 1; i < colors; ++i) { if (rawProgress >= left && rawProgress <= right) { float pct = (rawProgress - i + 1.0f) / 2; drawCircle(canvas, cx, cy, mColors[i], pct); } left += 1.0f; right += 1.0f; } if ((rawProgress >= colors - 1.0f && rawProgress <= colors)) { float pct = (rawProgress - colors + 1.0f) / 2; drawCircle(canvas, cx, cy, mColors[0], pct); } } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(bounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent, bounds.left, bounds.top, bounds.right, bounds.bottom); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); return drawAgain; }
From source file:com.callba.phone.widget.refreshlayout.SwipeProgressBar.java
void draw(Canvas canvas) { Rect bounds = mBounds; final int width = bounds.width(); final int height = bounds.height(); final int cx = bounds.centerX(); final int cy = bounds.centerY(); boolean drawTriggerWhileFinishing = false; int restoreCount = canvas.save(); canvas.clipRect(bounds);/*w w w . j ava 2 s . c o m*/ if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't repost. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0; return; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the community is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height); canvas.saveLayerAlpha(mClipRect, 0, 0); // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColor1); } else { if (rawProgress >= 0 && rawProgress < 25) { canvas.drawColor(mColor4); } else if (rawProgress >= 25 && rawProgress < 50) { canvas.drawColor(mColor1); } else if (rawProgress >= 50 && rawProgress < 75) { canvas.drawColor(mColor2); } else { canvas.drawColor(mColor3); } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if ((rawProgress >= 0 && rawProgress <= 25)) { float pct = (((rawProgress + 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (rawProgress >= 0 && rawProgress <= 50) { float pct = ((rawProgress * 2) / 100f); drawCircle(canvas, cx, cy, mColor2, pct); } if (rawProgress >= 25 && rawProgress <= 75) { float pct = (((rawProgress - 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor3, pct); } if (rawProgress >= 50 && rawProgress <= 100) { float pct = (((rawProgress - 50) * 2) / 100f); drawCircle(canvas, cx, cy, mColor4, pct); } if ((rawProgress >= 75 && rawProgress <= 100)) { float pct = (((rawProgress - 75) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(bounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent, bounds.left, bounds.top, bounds.right, bounds.bottom); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); }