Example usage for android.graphics Path lineTo

List of usage examples for android.graphics Path lineTo

Introduction

In this page you can find the example usage for android.graphics Path lineTo.

Prototype

public void lineTo(float x, float y) 

Source Link

Document

Add a line from the last point to the specified point (x,y).

Usage

From source file:nu.yona.app.customview.graph.SpreadGraph.java

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    this.mCanvas = canvas;
    float fullWidth = canvas.getWidth();

    float heightOfbar = GraphUtils.convertSizeToDeviceDependent(mContext, graphHeight);
    //first bar/*from w w  w. ja va  2 s . c  om*/
    float mXStart = 0, mYStart = heightOfbar; // basically (X1, Y1)

    float bottom = heightOfbar; // height (distance from Y1 to Y2)

    mStartPoint = 0;
    mMiddlePoint = (fullWidth / 2);

    float spreadtime = fullWidth;

    float mPartSize = spreadtime / mNoParts;

    //todraw text from height
    float heightDraw = bottom + (GraphUtils.MARGIN_TOP * scaleFactor);

    //draw graphics of sun and moon
    Bitmap moonBitmap = drawableToBitmap(ContextCompat.getDrawable(mContext, R.drawable.icon_moon));
    float bitmapWidth = moonBitmap.getWidth() / 2;
    mCanvas.drawBitmap(moonBitmap, mStartPoint - (5 * scaleFactor), bottom + (5 * scaleFactor), null);
    mCanvas.drawBitmap(drawableToBitmap(ContextCompat.getDrawable(mContext, R.drawable.icn_sun)),
            mMiddlePoint - bitmapWidth, bottom + (5 * scaleFactor), null);

    float textPoint = (mMiddlePoint / 2) / 2;
    mCanvas.drawText(mContext.getString(R.string.four_hours), textPoint, heightDraw + scaleFactor,
            getFontStyle());
    float textPoint2 = textPoint * 2 + ((textPoint / 2));
    mCanvas.drawText(mContext.getString(R.string.eight_hours), textPoint2, heightDraw + scaleFactor,
            getFontStyle());
    float textPoint3 = textPoint * 5;
    mCanvas.drawText(mContext.getString(R.string.sixteen_hours), textPoint3 - bitmapWidth,
            heightDraw + scaleFactor, getFontStyle());
    float textPoint4 = textPoint * 6 + ((textPoint / 2));
    mCanvas.drawText(mContext.getString(R.string.twenty_hours), textPoint4 - bitmapWidth,
            heightDraw + scaleFactor, getFontStyle());
    float textPoint5 = textPoint * 7 + ((textPoint / 2));
    mCanvas.drawBitmap(drawableToBitmap(ContextCompat.getDrawable(mContext, R.drawable.icon_moon)), textPoint5,
            bottom + (5 * scaleFactor), null);

    if (mListZoneSpread != null && mListZoneSpread.size() > 0) {
        float currentStartPos;
        float currentEndPos;
        Paint barGraphPaint = new Paint();
        barGraphPaint.setStyle(Paint.Style.STROKE);
        barGraphPaint.setStrokeWidth(5);
        boolean skipThis;
        for (TimeZoneSpread timeZoneSpread : mListZoneSpread) {
            skipThis = false;
            currentStartPos = (float) timeZoneSpread.getIndex() * mPartSize;
            Path barPath = new Path();
            if (timeZoneSpread.getColor() == GraphUtils.COLOR_PINK
                    || timeZoneSpread.getColor() == GraphUtils.COLOR_BLUE) {
                currentEndPos = timeZoneSpread.getUsedValue();
                barGraphPaint.setColor(timeZoneSpread.getColor());
            } else if (timeZoneSpread.getColor() == GraphUtils.COLOR_GREEN) {
                if (timeZoneSpread.getUsedValue() == 15) {
                    currentEndPos = startEndPoint;
                    barGraphPaint.setColor(GraphUtils.COLOR_BULLET_DOT);
                } else {
                    currentEndPos = startEndPoint;
                    barGraphPaint.setColor(GraphUtils.COLOR_BLUE);
                }
            } else if (timeZoneSpread.getUsedValue() != 15
                    && timeZoneSpread.getColor() == GraphUtils.COLOR_BULLET_LIGHT_DOT) {
                currentEndPos = startEndPoint;
                barGraphPaint.setColor(timeZoneSpread.getColor());
                skipThis = true;
            } else {
                currentEndPos = startEndPoint;
                barGraphPaint.setColor(timeZoneSpread.getColor());
            }
            if (!skipThis) {
                float newXPos = mXStart + currentStartPos;
                barPath.moveTo(newXPos + 2, mYStart);
                float noPartsHeight = heightOfbar / 15;
                barPath.lineTo(currentStartPos + 2, mYStart - (currentEndPos * noPartsHeight) - 1);
                canvas.drawPath(barPath, barGraphPaint);
            }
        }

    }

}

From source file:org.onebusaway.android.map.googlemapsv2.StopOverlay.java

/**
 * Creates a bus stop icon with the given direction arrow, or without a direction arrow if
 * the direction is NO_DIRECTION//from   w w  w.  j av  a2  s  .  c om
 *
 * @param direction Bus stop direction, obtained from ObaStop.getDirection() and defined in
 *                  constants in this class, or NO_DIRECTION if the stop icon shouldn't have a
 *                  direction arrow
 * @return a bus stop icon bitmap with the arrow pointing the given direction, or with no arrow
 * if direction is NO_DIRECTION
 */
private static Bitmap createBusStopIcon(String direction) throws NullPointerException {
    if (direction == null) {
        throw new IllegalArgumentException(direction);
    }

    Resources r = Application.get().getResources();
    Context context = Application.get();

    Float directionAngle = null; // 0-360 degrees
    Bitmap bm;
    Canvas c;
    Drawable shape;
    Float rotationX = null, rotationY = null; // Point around which to rotate the arrow

    Paint arrowPaintFill = new Paint();
    arrowPaintFill.setStyle(Paint.Style.FILL);
    arrowPaintFill.setAntiAlias(true);

    if (direction.equals(NO_DIRECTION)) {
        // Don't draw the arrow
        bm = Bitmap.createBitmap(mPx, mPx, Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds(0, 0, bm.getWidth(), bm.getHeight());
    } else if (direction.equals(NORTH)) {
        directionAngle = 0f;
        bm = Bitmap.createBitmap(mPx, (int) (mPx + mBuffer), Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds(0, (int) mBuffer, mPx, bm.getHeight());
        // Shade with darkest color at tip of arrow
        arrowPaintFill.setShader(new LinearGradient(bm.getWidth() / 2, 0, bm.getWidth() / 2, mArrowHeightPx,
                r.getColor(R.color.theme_primary), r.getColor(R.color.theme_accent), Shader.TileMode.MIRROR));
        // For NORTH, no rotation occurs - use center of image anyway so we have some value
        rotationX = bm.getWidth() / 2f;
        rotationY = bm.getHeight() / 2f;
    } else if (direction.equals(NORTH_WEST)) {
        directionAngle = 315f; // Arrow is drawn N, rotate 315 degrees
        bm = Bitmap.createBitmap((int) (mPx + mBuffer), (int) (mPx + mBuffer), Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds((int) mBuffer, (int) mBuffer, bm.getWidth(), bm.getHeight());
        // Shade with darkest color at tip of arrow
        arrowPaintFill.setShader(new LinearGradient(0, 0, mBuffer, mBuffer, r.getColor(R.color.theme_primary),
                r.getColor(R.color.theme_accent), Shader.TileMode.MIRROR));
        // Rotate around below coordinates (trial and error)
        rotationX = mPx / 2f + mBuffer / 2f;
        rotationY = bm.getHeight() / 2f - mBuffer / 2f;
    } else if (direction.equals(WEST)) {
        directionAngle = 0f; // Arrow is drawn pointing West, so no rotation
        bm = Bitmap.createBitmap((int) (mPx + mBuffer), mPx, Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds((int) mBuffer, 0, bm.getWidth(), bm.getHeight());
        arrowPaintFill.setShader(new LinearGradient(0, bm.getHeight() / 2, mArrowHeightPx, bm.getHeight() / 2,
                r.getColor(R.color.theme_primary), r.getColor(R.color.theme_accent), Shader.TileMode.MIRROR));
        // For WEST
        rotationX = bm.getHeight() / 2f;
        rotationY = bm.getHeight() / 2f;
    } else if (direction.equals(SOUTH_WEST)) {
        directionAngle = 225f; // Arrow is drawn N, rotate 225 degrees
        bm = Bitmap.createBitmap((int) (mPx + mBuffer), (int) (mPx + mBuffer), Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds((int) mBuffer, 0, bm.getWidth(), mPx);
        arrowPaintFill.setShader(new LinearGradient(0, bm.getHeight(), mBuffer, bm.getHeight() - mBuffer,
                r.getColor(R.color.theme_primary), r.getColor(R.color.theme_accent), Shader.TileMode.MIRROR));
        // Rotate around below coordinates (trial and error)
        rotationX = bm.getWidth() / 2f - mBuffer / 4f;
        rotationY = mPx / 2f + mBuffer / 4f;
    } else if (direction.equals(SOUTH)) {
        directionAngle = 180f; // Arrow is drawn N, rotate 180 degrees
        bm = Bitmap.createBitmap(mPx, (int) (mPx + mBuffer), Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds(0, 0, bm.getWidth(), (int) (bm.getHeight() - mBuffer));
        arrowPaintFill.setShader(new LinearGradient(bm.getWidth() / 2, bm.getHeight(), bm.getWidth() / 2,
                bm.getHeight() - mArrowHeightPx, r.getColor(R.color.theme_primary),
                r.getColor(R.color.theme_accent), Shader.TileMode.MIRROR));
        rotationX = bm.getWidth() / 2f;
        rotationY = bm.getHeight() / 2f;
    } else if (direction.equals(SOUTH_EAST)) {
        directionAngle = 135f; // Arrow is drawn N, rotate 135 degrees
        bm = Bitmap.createBitmap((int) (mPx + mBuffer), (int) (mPx + mBuffer), Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds(0, 0, mPx, mPx);
        arrowPaintFill.setShader(new LinearGradient(bm.getWidth(), bm.getHeight(), bm.getWidth() - mBuffer,
                bm.getHeight() - mBuffer, r.getColor(R.color.theme_primary), r.getColor(R.color.theme_accent),
                Shader.TileMode.MIRROR));
        // Rotate around below coordinates (trial and error)
        rotationX = (mPx + mBuffer / 2) / 2f;
        rotationY = bm.getHeight() / 2f;
    } else if (direction.equals(EAST)) {
        directionAngle = 180f; // Arrow is drawn pointing West, so rotate 180
        bm = Bitmap.createBitmap((int) (mPx + mBuffer), mPx, Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds(0, 0, mPx, bm.getHeight());
        arrowPaintFill.setShader(new LinearGradient(bm.getWidth(), bm.getHeight() / 2,
                bm.getWidth() - mArrowHeightPx, bm.getHeight() / 2, r.getColor(R.color.theme_primary),
                r.getColor(R.color.theme_accent), Shader.TileMode.MIRROR));
        rotationX = bm.getWidth() / 2f;
        rotationY = bm.getHeight() / 2f;
    } else if (direction.equals(NORTH_EAST)) {
        directionAngle = 45f; // Arrow is drawn pointing N, so rotate 45 degrees
        bm = Bitmap.createBitmap((int) (mPx + mBuffer), (int) (mPx + mBuffer), Bitmap.Config.ARGB_8888);
        c = new Canvas(bm);
        shape = ContextCompat.getDrawable(context, R.drawable.map_stop_icon);
        shape.setBounds(0, (int) mBuffer, mPx, bm.getHeight());
        // Shade with darkest color at tip of arrow
        arrowPaintFill.setShader(new LinearGradient(bm.getWidth(), 0, bm.getWidth() - mBuffer, mBuffer,
                r.getColor(R.color.theme_primary), r.getColor(R.color.theme_accent), Shader.TileMode.MIRROR));
        // Rotate around middle of circle
        rotationX = (float) mPx / 2;
        rotationY = bm.getHeight() - (float) mPx / 2;
    } else {
        throw new IllegalArgumentException(direction);
    }

    shape.draw(c);

    if (direction.equals(NO_DIRECTION)) {
        // Everything after this point is for drawing the arrow image, so return the bitmap as-is for no arrow
        return bm;
    }

    /**
     * Draw the arrow - all dimensions should be relative to px so the arrow is drawn the same
     * size for all orientations
     */
    // Height of the cutout in the bottom of the triangle that makes it an arrow (0=triangle)
    final float CUTOUT_HEIGHT = mPx / 12;
    Path path = new Path();
    float x1 = 0, y1 = 0; // Tip of arrow
    float x2 = 0, y2 = 0; // lower left
    float x3 = 0, y3 = 0; // cutout in arrow bottom
    float x4 = 0, y4 = 0; // lower right

    if (direction.equals(NORTH) || direction.equals(SOUTH) || direction.equals(NORTH_EAST)
            || direction.equals(SOUTH_EAST) || direction.equals(NORTH_WEST) || direction.equals(SOUTH_WEST)) {
        // Arrow is drawn pointing NORTH
        // Tip of arrow
        x1 = mPx / 2;
        y1 = 0;

        // lower left
        x2 = (mPx / 2) - (mArrowWidthPx / 2);
        y2 = mArrowHeightPx;

        // cutout in arrow bottom
        x3 = mPx / 2;
        y3 = mArrowHeightPx - CUTOUT_HEIGHT;

        // lower right
        x4 = (mPx / 2) + (mArrowWidthPx / 2);
        y4 = mArrowHeightPx;
    } else if (direction.equals(EAST) || direction.equals(WEST)) {
        // Arrow is drawn pointing WEST
        // Tip of arrow
        x1 = 0;
        y1 = mPx / 2;

        // lower left
        x2 = mArrowHeightPx;
        y2 = (mPx / 2) - (mArrowWidthPx / 2);

        // cutout in arrow bottom
        x3 = mArrowHeightPx - CUTOUT_HEIGHT;
        y3 = mPx / 2;

        // lower right
        x4 = mArrowHeightPx;
        y4 = (mPx / 2) + (mArrowWidthPx / 2);
    }

    path.setFillType(Path.FillType.EVEN_ODD);
    path.moveTo(x1, y1);
    path.lineTo(x2, y2);
    path.lineTo(x3, y3);
    path.lineTo(x4, y4);
    path.lineTo(x1, y1);
    path.close();

    // Rotate arrow around (rotationX, rotationY) point
    Matrix matrix = new Matrix();
    matrix.postRotate(directionAngle, rotationX, rotationY);
    path.transform(matrix);

    c.drawPath(path, arrowPaintFill);
    c.drawPath(path, mArrowPaintStroke);

    return bm;
}

From source file:de.hs_bremen.aurora_hunter.ui.views.KpIndexChartView.java

public void onDraw(Canvas canvas) {

    if (points.size() == 0) {
        return;/*from   w w w  .j a  v a2s .  co m*/
    }
    Path path = new Path();
    int height = canvas.getHeight();
    int width = canvas.getWidth();

    for (Point point : points) {
        point.x = point.percentageX * width + 60;
        // Log.i("scaleFactor", " : " + scaleFactor);
        //Log.i("percent", " : " + percent);

        point.y = (float) ((1 - point.percentageY * scaleFactor) * height * 0.7 + 30);
    }

    if (points.size() > 1) {
        //calcuate x/y based on size of canvas
        for (int i = 0; i < points.size(); i++) {
            if (i >= 0) {
                Point point = points.get(i);
                //  Log.i("dx",point.x + " - " + point.y );
                if (i == 0) {
                    Point next = points.get(i + 1);
                    point.dx = ((next.x - point.x) / 5);
                    point.dy = ((next.y - point.y) / 5);
                } else if (i == points.size() - 1) {
                    Point prev = points.get(i - 1);
                    point.dx = ((point.x - prev.x) / 5);
                    point.dy = ((point.y - prev.y) / 5);
                } else {
                    Point next = points.get(i + 1);
                    Point prev = points.get(i - 1);
                    point.dx = ((next.x - prev.x) / 5);
                    point.dy = ((next.y - prev.y) / 5);
                }
            }
        }
    }

    if (points.size() > 0) {
        path.moveTo(0, (float) (canvas.getHeight() * 0.8));
        path.lineTo(0, points.get(0).y);

    }
    boolean first = true;

    for (int i = 0; i < points.size(); i++) {
        Point point = points.get(i);
        if (first) {
            first = false;
            path.cubicTo(point.x - point.x * 2, point.y - point.y / 5, point.x - point.dx, point.y - point.dy,
                    point.x, point.y);
        } else {
            Point prev = points.get(i - 1);
            //  Log.i("Draw", point.dx  + " " + point.dy);
            path.cubicTo(prev.x + prev.dx, prev.y + prev.dy, point.x - point.dx, point.y - point.dy, point.x,
                    point.y);
        }
    }
    path.lineTo(width, (float) (height * 0.8));

    path.lineTo(width, (float) (height * 0.9));
    path.lineTo(0, (float) (height * 0.9));

    canvas.drawPath(path, mGraphPaint);
    canvas.drawRect(0, (float) (height * 0.9), width, height, mGraphPaint);

    double Kp1Height = (1 - 0.6666666) * height;//points.get(points.size()-1).y;
    canvas.drawRect(0, (float) Kp1Height, width, (float) Kp1Height + 1, paintG1Line);
    canvas.drawText("G1", 2, (float) Kp1Height, paintTxt);
    int detlaY = 15;

    for (Point p : points) {
        int val = (int) Math.round(9 * p.percentageY);
        //if last element
        if (points.indexOf(p) == points.size() - 1) {
            //Log.i("last", p.toString());
            //   canvas.drawText(val + "", p.x-150,p.y - detlaY, paintTxt);
        } else {
            canvas.drawText(val + "", p.x - 10, p.y - detlaY, paintTxt);
        }
        //Log.i("point", p.toString());
    }
    // Log.i("Lenght", points.size() + " ");

}

From source file:org.akop.crosswords.view.CrosswordView.java

private void renderCell(Canvas canvas, Cell cell, RectF cellRect, Paint fillPaint) {
    canvas.drawRect(cellRect, fillPaint);
    canvas.drawRect(cellRect, mCellStrokePaint);

    if (cell.mCircled) {
        canvas.drawCircle(cellRect.centerX(), cellRect.centerY(), mCircleRadius, mCircleStrokePaint);
    }//from  w  w w. j a  v  a2s  .  c o  m

    if (cell.mNumber != null) {
        mNumberTextPaint.getTextBounds(cell.mNumber, 0, cell.mNumber.length(), mTempRect);

        float numberX = cellRect.left + mNumberTextPadding + (mTempRect.width() / 2);
        float numberY = cellRect.top + mNumberTextPadding + mTempRect.height();

        if (cell.mCircled) {
            canvas.drawText(cell.mNumber, numberX, numberY, mNumberStrokePaint);
        }

        canvas.drawText(cell.mNumber, numberX, numberY, mNumberTextPaint);
    }

    if (cell.mCheated) {
        Path path = new Path();
        path.moveTo(cellRect.right, cellRect.bottom);
        path.lineTo(cellRect.right - mMarkerSideLength, cellRect.bottom);
        path.lineTo(cellRect.right, cellRect.bottom - mMarkerSideLength);
        path.close();

        canvas.drawPath(path, mCheatedCellFillPaint);
        canvas.drawPath(path, mCellStrokePaint);
    }

    if (cell.mError) {
        Path path = new Path();
        path.moveTo(cellRect.left, cellRect.bottom);
        path.lineTo(cellRect.left + mMarkerSideLength, cellRect.bottom);
        path.lineTo(cellRect.left, cellRect.bottom - mMarkerSideLength);
        path.close();

        canvas.drawPath(path, mMistakeCellFillPaint);
        canvas.drawPath(path, mCellStrokePaint);
    }

    if (!cell.isEmpty()) {
        mAnswerTextPaint.getTextBounds(cell.mCharStr, 0, cell.mCharStr.length(), mTempRect);
        canvas.drawText(cell.mCharStr, cellRect.left + mCellSize / 2,
                cellRect.top + mCellSize - mAnswerTextPadding, mAnswerTextPaint);
    }
}

From source file:de.hs_bremen.aurora_hunter.ui.views.PredictionGraphView.java

public void onDraw(Canvas canvas) {
    if (mPoints.size() == 0) {
        return;//from w w w . ja  v a2s  .c o m
    }
    int yOffsetForLabels = 0;

    if (mMax * mScaleFactor > 0.8) {
        yOffsetForLabels = 15;
    }
    Path path = new Path();
    int height = canvas.getHeight();
    int width = canvas.getWidth();

    for (Point point : mPoints) {
        point.x = point.percentageX * width + 60;
        // Log.i("mScaleFactor", " : " + mScaleFactor);
        //Log.i("percent", " : " + percent);

        point.y = (float) ((1 - point.percentageY * mScaleFactor) * height) + yOffsetForLabels * 3;
    }

    if (mPoints.size() > 1) {
        //calcuate x/y based on size of canvas
        for (int i = 0; i < mPoints.size(); i++) {
            if (i >= 0) {
                Point point = mPoints.get(i);
                //  Log.i("dx",point.x + " - " + point.y );
                if (i == 0) {
                    Point next = mPoints.get(i + 1);
                    point.dx = ((next.x - point.x) / 5);
                    point.dy = ((next.y - point.y) / 5);
                } else if (i == mPoints.size() - 1) {
                    Point prev = mPoints.get(i - 1);
                    point.dx = ((point.x - prev.x) / 5);
                    point.dy = ((point.y - prev.y) / 5);
                } else {
                    Point next = mPoints.get(i + 1);
                    Point prev = mPoints.get(i - 1);
                    point.dx = ((next.x - prev.x) / 5);
                    point.dy = ((next.y - prev.y) / 5);
                }
            }
        }
    }

    if (mPoints.size() > 0) {
        path.moveTo(0, (float) (canvas.getHeight() * 0.8));
        path.lineTo(0, mPoints.get(0).y);

    }
    boolean first = true;

    for (int i = 0; i < mPoints.size(); i++) {
        Point point = mPoints.get(i);
        if (first) {
            first = false;
            path.cubicTo(point.x - point.x * 2, point.y - point.y / 5, point.x - point.dx, point.y - point.dy,
                    point.x, point.y);
        } else {
            Point prev = mPoints.get(i - 1);
            //  Log.i("Draw", point.dx  + " " + point.dy);
            path.cubicTo(prev.x + prev.dx, prev.y + prev.dy, point.x - point.dx, point.y - point.dy, point.x,
                    point.y);
        }
    }

    if (mPoints.size() > 0) {
        path.lineTo(width, mPoints.get(mPoints.size() - 1).y);
    }
    path.lineTo(width, height);
    path.lineTo(0, height);

    canvas.drawPath(path, mGraphPaint);

    int detlaY = 30;

    for (Point p : mPoints) {

        int val = (int) Math.round(p.percentageY * 100);
        //if last element

        if (mPoints.indexOf(p) == mPoints.size() - 1) {
            //Log.i("last", p.toString());
            if (val == 0 || p.y > getHeight()) {
                canvas.drawText(val + "%", p.x - 150, getHeight() - detlaY, mTextPaint);
            } else {
                canvas.drawText(val + "%", p.x - 150, p.y - detlaY + yOffsetForLabels, mTextPaint);
            }

        } else {
            if (val == 0 || p.y > getHeight()) {
                canvas.drawText(val + "%", p.x - 20, getHeight() - detlaY, mTextPaint);
            } else {
                canvas.drawText(val + "%", p.x - 20, p.y - detlaY + yOffsetForLabels, mTextPaint);
            }

        }
        //Log.i("point", p.toString());
    }
    // Log.i("Lenght", mPoints.size() + " ");

    float levelStart = (float) (canvas.getHeight() - (mNotificationLevel * canvas.getHeight()));
    float lineHeight = DpToPixelUtil.convertDpToPixel(2, getContext());

    if (mViewMode == PredictionFragment.NOTIFICATION_MODE.SET_NOTIFICATION_LEVEL) {
        mNotificationLevelPaint.setAlpha(150);
        float leftOffset = 0;
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {

            float arcHeight = DpToPixelUtil.convertDpToPixel(30, getContext());
            leftOffset = arcHeight;
            RectF rectF = new RectF(getWidth() - arcHeight, levelStart - arcHeight / 2, getWidth(),
                    levelStart + arcHeight / 2);
            canvas.drawArc(rectF, 0, 360, true, mNotificationLevelPaint);

        }
        canvas.drawRect(0, levelStart, canvas.getWidth() - leftOffset, levelStart + lineHeight,
                mNotificationLevelPaint);

        mNotificationLevelPaint.setAlpha(20);
        canvas.drawRect(0, levelStart + lineHeight, canvas.getWidth(), canvas.getHeight(),
                mNotificationLevelPaint);
        String text = Math.round(mNotificationLevel * 100) + "%";
        canvas.drawText(text, DpToPixelUtil.convertDpToPixel(10, getContext()),
                levelStart + DpToPixelUtil.convertDpToPixel(25, getContext()), mNotificationLevelTextPaint);
    } else {
        mNotificationLevelPaint.setAlpha(30);
        canvas.drawRect(0, levelStart, canvas.getWidth(), levelStart + lineHeight, mNotificationLevelPaint);
    }

}

From source file:net.droidsolutions.droidcharts.core.renderer.category.LineAndShapeRenderer.java

private Path convertAwtPathToAndroid(PathIterator pi) {
    Path path = new Path();
    float[] coords = new float[6];
    while (!pi.isDone()) {
        int windingRule = pi.getWindingRule();

        if (windingRule == PathIterator.WIND_EVEN_ODD) {
            path.setFillType(Path.FillType.EVEN_ODD);
        } else {//ww w.  java  2  s .c  o  m
            path.setFillType(Path.FillType.INVERSE_EVEN_ODD);
        }

        int pathType = pi.currentSegment(coords);

        switch (pathType) {
        case PathIterator.SEG_CLOSE:
            path.close();
            break;
        case PathIterator.SEG_CUBICTO:
            path.cubicTo(coords[0], coords[1], coords[2], coords[3], coords[4], coords[5]);
            break;
        case PathIterator.SEG_LINETO:
            path.lineTo(coords[0], coords[1]);
            break;
        case PathIterator.SEG_MOVETO:
            path.moveTo(coords[0], coords[1]);
            break;
        case PathIterator.SEG_QUADTO:
            path.quadTo(coords[0], coords[1], coords[2], coords[3]);
            break;
        }

        pi.next();
    }
    return path;
}

From source file:cw.kop.autobackground.settings.WearSettingsFragment.java

private void drawAnalog() {
    if (!AppSettings.getTimeType().equals(AppSettings.ANALOG)) {
        return;//from www  .  ja v  a  2  s . c  o m
    }

    canvas = surfaceView.getHolder().lockCanvas();

    if (canvas == null) {
        return;
    }

    setPaints();

    if (imageBitmap != null) {
        canvas.drawBitmap(imageBitmap, 0, 0, bitmapPaint);
    }
    //        Time time = new Time();
    //        time.setToNow();
    //        time.set(time.toMillis(false) + AppSettings.getTimeOffset());
    //
    //        float hour = time.hour + time.minute / 60f;
    //        float minute = time.minute + time.second / 60f;
    //        float second = time.second;
    float centerX = watchContainer.getWidth() * 0.222f;
    float centerY = watchContainer.getHeight() * 0.222f;
    float radius = centerX;
    // Draw tick marks

    for (int i = 0; i < 12; i++) {
        canvas.drawLine((float) (centerX + (radius * tickRadius / 100f) * Math.cos(Math.toRadians(i * 30f))),
                (float) (centerY + (radius * tickRadius / 100f) * Math.sin(Math.toRadians(i * 30f))),
                (float) (centerX + (radius) * Math.cos(Math.toRadians(i * 30f))),
                (float) (centerY + (radius) * Math.sin(Math.toRadians(i * 30f))), tickPaint);
    }

    // Draw clock hands

    // Draw shadows first to prevent outline overlapping other hands

    Path hourShadowPath = new Path();
    hourShadowPath.moveTo((float) (centerX + hourWidth / 1.5f * Math.cos(Math.toRadians(90f))),
            (float) (centerY + hourWidth / 1.5f * Math.sin(Math.toRadians(90f))));
    hourShadowPath.quadTo((float) (centerX - (hourWidth / 1.5f) * Math.cos(Math.toRadians(0f))),
            (float) (centerY - (hourWidth / 1.5f) * Math.sin(Math.toRadians(0f))),
            (float) (centerX + hourWidth / 1.5f * Math.cos(Math.toRadians(270f))),
            (float) (centerY + hourWidth / 1.5f * Math.sin(Math.toRadians(270f))));
    hourShadowPath.lineTo(
            (float) (centerX + (radius * hourRadius / 100f + 2.0f) * Math.cos(Math.toRadians(0f))),
            (float) (centerY + (radius * hourRadius / 100f + 2.0f) * Math.sin(Math.toRadians(0f))));
    hourShadowPath.close();
    canvas.drawPath(hourShadowPath, hourShadowPaint);

    Path minuteShadowPath = new Path();
    minuteShadowPath.moveTo((float) (centerX + minuteWidth / 1.5f * Math.cos(Math.toRadians(0f))),
            (float) (centerY + minuteWidth / 1.5f * Math.sin(Math.toRadians(0f))));
    minuteShadowPath.quadTo((float) (centerX - (minuteWidth / 1.5f) * Math.cos(Math.toRadians(-180f))),
            (float) (centerY - (minuteWidth / 1.5f) * Math.sin(Math.toRadians(-180f))),
            (float) (centerX + minuteWidth / 1.5f * Math.cos(Math.toRadians(90f))),
            (float) (centerY + minuteWidth / 1.5f * Math.sin(Math.toRadians(90f))));
    minuteShadowPath.lineTo(
            (float) (centerX + (radius * minuteRadius / 100f + 2.0f) * Math.cos(Math.toRadians(-90f))),
            (float) (centerY + (radius * minuteRadius / 100f + 2.0f) * Math.sin(Math.toRadians(-90f))));
    minuteShadowPath.close();
    canvas.drawPath(minuteShadowPath, minuteShadowPaint);

    Path secondShadowPath = new Path();
    secondShadowPath.moveTo((float) (centerX + secondWidth / 1.5f * Math.cos(Math.toRadians(225f))),
            (float) (centerY + secondWidth / 1.5f * Math.sin(Math.toRadians(225f))));
    secondShadowPath.quadTo((float) (centerX - (secondWidth / 1.5f) * Math.cos(Math.toRadians(45f))),
            (float) (centerY - (secondWidth / 1.5f) * Math.sin(Math.toRadians(45f))),
            (float) (centerX + secondWidth / 1.5f * Math.cos(Math.toRadians(315f))),
            (float) (centerY + secondWidth / 1.5f * Math.sin(Math.toRadians(315f))));
    secondShadowPath.lineTo(
            (float) (centerX + (radius * secondRadius / 100f + 2f) * Math.cos(Math.toRadians(135f))),
            (float) (centerY + (radius * secondRadius / 100f + 2.0f) * Math.sin(Math.toRadians(135f))));
    secondShadowPath.close();
    canvas.drawPath(secondShadowPath, secondShadowPaint);

    // Now draw actual hands

    Path hourPath = new Path();
    hourPath.moveTo((float) (centerX + hourWidth / 2f * Math.cos(Math.toRadians(90f))),
            (float) (centerY + hourWidth / 2f * Math.sin(Math.toRadians(90f))));
    hourPath.quadTo((float) (centerX - (hourWidth / 2f) * Math.cos(Math.toRadians(0f))),
            (float) (centerY - (hourWidth / 2f) * Math.sin(Math.toRadians(0f))),
            (float) (centerX + hourWidth / 2f * Math.cos(Math.toRadians(270f))),
            (float) (centerY + hourWidth / 2f * Math.sin(Math.toRadians(270f))));
    hourPath.lineTo((float) (centerX + (radius * hourRadius / 100f) * Math.cos(Math.toRadians(0f))),
            (float) (centerY + (radius * hourRadius / 100f) * Math.sin(Math.toRadians(0f))));
    hourPath.close();
    canvas.drawPath(hourPath, hourPaint);

    Path minutePath = new Path();
    minutePath.moveTo((float) (centerX + minuteWidth / 2f * Math.cos(Math.toRadians(0f))),
            (float) (centerY + minuteWidth / 2f * Math.sin(Math.toRadians(0f))));
    minutePath.quadTo((float) (centerX - (minuteWidth / 2f) * Math.cos(Math.toRadians(-180f))),
            (float) (centerY - (minuteWidth / 2f) * Math.sin(Math.toRadians(-180f))),
            (float) (centerX + minuteWidth / 2f * Math.cos(Math.toRadians(90f))),
            (float) (centerY + minuteWidth / 2f * Math.sin(Math.toRadians(90f))));
    minutePath.lineTo((float) (centerX + (radius * minuteRadius / 100f) * Math.cos(Math.toRadians(-90f))),
            (float) (centerY + (radius * minuteRadius / 100f) * Math.sin(Math.toRadians(-90f))));
    minutePath.close();
    canvas.drawPath(minutePath, minutePaint);

    Path secondPath = new Path();
    secondPath.moveTo((float) (centerX + secondWidth / 2f * Math.cos(Math.toRadians(225f))),
            (float) (centerY + secondWidth / 2f * Math.sin(Math.toRadians(225f))));
    secondPath.quadTo((float) (centerX - (secondWidth / 2f) * Math.cos(Math.toRadians(45f))),
            (float) (centerY - (secondWidth / 2f) * Math.sin(Math.toRadians(45f))),
            (float) (centerX + secondWidth / 2f * Math.cos(Math.toRadians(315f))),
            (float) (centerY + secondWidth / 2f * Math.sin(Math.toRadians(315f))));
    secondPath.lineTo((float) (centerX + (radius * secondRadius / 100f) * Math.cos(Math.toRadians(135f))),
            (float) (centerY + (radius * secondRadius / 100f) * Math.sin(Math.toRadians(135f))));
    secondPath.close();
    canvas.drawPath(secondPath, secondPaint);

    surfaceView.getHolder().unlockCanvasAndPost(canvas);
}

From source file:com.larvalabs.svgandroid.SVGParser.java

/**
 * This is where the hard-to-parse paths are handled.
 * Uppercase rules are absolute positions, lowercase are relative.
 * Types of path rules://from  w  w  w . j a va2  s.c om
 * <p/>
 * <ol>
 * <li>M/m - (x y)+ - Move to (without drawing)
 * <li>Z/z - (no params) - Close path (back to starting point)
 * <li>L/l - (x y)+ - Line to
 * <li>H/h - x+ - Horizontal ine to
 * <li>V/v - y+ - Vertical line to
 * <li>C/c - (x1 y1 x2 y2 x y)+ - Cubic bezier to
 * <li>S/s - (x2 y2 x y)+ - Smooth cubic bezier to (shorthand that assumes the x2, y2 from previous C/S is the x1, y1 of this bezier)
 * <li>Q/q - (x1 y1 x y)+ - Quadratic bezier to
 * <li>T/t - (x y)+ - Smooth quadratic bezier to (assumes previous control point is "reflection" of last one w.r.t. to current point)
 * </ol>
 * <p/>
 * Numbers are separate by whitespace, comma or nothing at all (!) if they are self-delimiting, (ie. begin with a - sign)
 *
 * @param s the path string from the XML
 */
private static Path doPath(String s) {
    int n = s.length();
    ParserHelper ph = new ParserHelper(s, 0);
    ph.skipWhitespace();
    Path p = new Path();
    float lastX = 0;
    float lastY = 0;
    float lastX1 = 0;
    float lastY1 = 0;
    RectF r = new RectF();
    char cmd = 'x';
    while (ph.pos < n) {
        char next = s.charAt(ph.pos);
        if (!Character.isDigit(next) && !(next == '.') && !(next == '-')) {
            cmd = next;
            ph.advance();
        } else if (cmd == 'M') { // implied command
            cmd = 'L';
        } else if (cmd == 'm') { // implied command
            cmd = 'l';
        } else { // implied command
            // Log.d(TAG, "Implied command: " + cmd);
        }
        p.computeBounds(r, true);
        // Log.d(TAG, "  " + cmd + " " + r);
        // Util.debug("* Commands remaining: '" + path + "'.");
        boolean wasCurve = false;
        switch (cmd) {
        case 'M':
        case 'm': {
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'm') {
                p.rMoveTo(x, y);
                lastX += x;
                lastY += y;
            } else {
                p.moveTo(x, y);
                lastX = x;
                lastY = y;
            }
            break;
        }
        case 'Z':
        case 'z': {
            p.close();
            break;
        }
        case 'L':
        case 'l': {
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'l') {
                p.rLineTo(x, y);
                lastX += x;
                lastY += y;
            } else {
                p.lineTo(x, y);
                lastX = x;
                lastY = y;
            }
            break;
        }
        case 'H':
        case 'h': {
            float x = ph.nextFloat();
            if (cmd == 'h') {
                p.rLineTo(x, 0);
                lastX += x;
            } else {
                p.lineTo(x, lastY);
                lastX = x;
            }
            break;
        }
        case 'V':
        case 'v': {
            float y = ph.nextFloat();
            if (cmd == 'v') {
                p.rLineTo(0, y);
                lastY += y;
            } else {
                p.lineTo(lastX, y);
                lastY = y;
            }
            break;
        }
        case 'C':
        case 'c': {
            wasCurve = true;
            float x1 = ph.nextFloat();
            float y1 = ph.nextFloat();
            float x2 = ph.nextFloat();
            float y2 = ph.nextFloat();
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'c') {
                x1 += lastX;
                x2 += lastX;
                x += lastX;
                y1 += lastY;
                y2 += lastY;
                y += lastY;
            }
            p.cubicTo(x1, y1, x2, y2, x, y);
            lastX1 = x2;
            lastY1 = y2;
            lastX = x;
            lastY = y;
            break;
        }
        case 'S':
        case 's': {
            wasCurve = true;
            float x2 = ph.nextFloat();
            float y2 = ph.nextFloat();
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 's') {
                x2 += lastX;
                x += lastX;
                y2 += lastY;
                y += lastY;
            }
            float x1 = 2 * lastX - lastX1;
            float y1 = 2 * lastY - lastY1;
            p.cubicTo(x1, y1, x2, y2, x, y);
            lastX1 = x2;
            lastY1 = y2;
            lastX = x;
            lastY = y;
            break;
        }
        case 'A':
        case 'a': {
            float rx = ph.nextFloat();
            float ry = ph.nextFloat();
            float theta = ph.nextFloat();
            int largeArc = (int) ph.nextFloat();
            int sweepArc = (int) ph.nextFloat();
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'a') {
                x += lastX;
                y += lastY;
            }
            drawArc(p, lastX, lastY, x, y, rx, ry, theta, largeArc == 1, sweepArc == 1);
            lastX = x;
            lastY = y;
            break;
        }
        default:
            Log.d(TAG, "Invalid path command: " + cmd);
            ph.advance();
        }
        if (!wasCurve) {
            lastX1 = lastX;
            lastY1 = lastY;
        }
        ph.skipWhitespace();
    }
    return p;
}

From source file:com.hippo.widget.lockpattern.LockPatternView.java

@Override
protected void onDraw(Canvas canvas) {
    final ArrayList<Cell> pattern = mPattern;
    final int count = pattern.size();
    final boolean[][] drawLookup = mPatternDrawLookup;

    if (mPatternDisplayMode == DisplayMode.Animate) {

        // figure out which circles to draw

        // + 1 so we pause on complete pattern
        final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;
        final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart) % oneCycle;
        final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;

        clearPatternDrawLookup();//from  ww  w . j  av  a  2s.c  o m
        for (int i = 0; i < numCircles; i++) {
            final Cell cell = pattern.get(i);
            drawLookup[cell.getRow()][cell.getColumn()] = true;
        }

        // figure out in progress portion of ghosting line

        final boolean needToUpdateInProgressPoint = numCircles > 0 && numCircles < count;

        if (needToUpdateInProgressPoint) {
            final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING))
                    / MILLIS_PER_CIRCLE_ANIMATING;

            final Cell currentCell = pattern.get(numCircles - 1);
            final float centerX = getCenterXForColumn(currentCell.column);
            final float centerY = getCenterYForRow(currentCell.row);

            final Cell nextCell = pattern.get(numCircles);
            final float dx = percentageOfNextCircle * (getCenterXForColumn(nextCell.column) - centerX);
            final float dy = percentageOfNextCircle * (getCenterYForRow(nextCell.row) - centerY);
            mInProgressX = centerX + dx;
            mInProgressY = centerY + dy;
        }
        // TODO: Infinite loop here...
        invalidate();
    }

    final Path currentPath = mCurrentPath;
    currentPath.rewind();

    // draw the circles
    for (int i = 0; i < 3; i++) {
        float centerY = getCenterYForRow(i);
        for (int j = 0; j < 3; j++) {
            CellState cellState = mCellStates[i][j];
            float centerX = getCenterXForColumn(j);
            float size = cellState.size * cellState.scale;
            float translationY = cellState.translateY;
            drawCircle(canvas, (int) centerX, (int) centerY + translationY, size, drawLookup[i][j],
                    cellState.alpha);
        }
    }

    // TODO: the path should be created and cached every time we hit-detect a cell
    // only the last segment of the path should be computed here
    // draw the path of the pattern (unless we are in stealth mode)
    final boolean drawPath = !mInStealthMode;

    if (drawPath) {
        mPathPaint.setColor(getCurrentColor(true /* partOfPattern */));

        boolean anyCircles = false;
        float lastX = 0f;
        float lastY = 0f;
        for (int i = 0; i < count; i++) {
            Cell cell = pattern.get(i);

            // only draw the part of the pattern stored in
            // the lookup table (this is only different in the case
            // of animation).
            if (!drawLookup[cell.row][cell.column]) {
                break;
            }
            anyCircles = true;

            float centerX = getCenterXForColumn(cell.column);
            float centerY = getCenterYForRow(cell.row);
            if (i != 0) {
                CellState state = mCellStates[cell.row][cell.column];
                currentPath.rewind();
                currentPath.moveTo(lastX, lastY);
                if (state.lineEndX != Float.MIN_VALUE && state.lineEndY != Float.MIN_VALUE) {
                    currentPath.lineTo(state.lineEndX, state.lineEndY);
                } else {
                    currentPath.lineTo(centerX, centerY);
                }
                canvas.drawPath(currentPath, mPathPaint);
            }
            lastX = centerX;
            lastY = centerY;
        }

        // draw last in progress section
        if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate) && anyCircles) {
            currentPath.rewind();
            currentPath.moveTo(lastX, lastY);
            currentPath.lineTo(mInProgressX, mInProgressY);

            mPathPaint.setAlpha(
                    (int) (calculateLastSegmentAlpha(mInProgressX, mInProgressY, lastX, lastY) * 255f));
            canvas.drawPath(currentPath, mPathPaint);
        }
    }
}

From source file:com.jiahuan.svgmapview.core.helper.map.SVGParser.java

/**
 * This is where the hard-to-parse paths are handled. Uppercase rules are
 * absolute positions, lowercase are relative. Types of path rules:
 * <p/>//from   w  ww .  j av a  2s .  c  o  m
 * <ol>
 * <li>M/m - (x y)+ - Move to (without drawing)
 * <li>Z/z - (no params) - Close path (back to starting point)
 * <li>L/l - (x y)+ - Line to
 * <li>H/h - x+ - Horizontal ine to
 * <li>V/v - y+ - Vertical line to
 * <li>C/c - (x1 y1 x2 y2 x y)+ - Cubic bezier to
 * <li>S/s - (x2 y2 x y)+ - Smooth cubic bezier to (shorthand that assumes
 * the x2, y2 from previous C/S is the x1, y1 of this bezier)
 * <li>Q/q - (x1 y1 x y)+ - Quadratic bezier to
 * <li>T/t - (x y)+ - Smooth quadratic bezier to (assumes previous control
 * point is "reflection" of last one w.r.t. to current point)
 * </ol>
 * <p/>
 * Numbers are separate by whitespace, comma or nothing at all (!) if they
 * are self-delimiting, (ie. begin with a - sign)
 * 
 * @param s
 *            the path string from the XML
 */
private static Path doPath(String s) {
    int n = s.length();
    ParserHelper ph = new ParserHelper(s, 0);
    ph.skipWhitespace();
    Path p = new Path();
    float lastX = 0;
    float lastY = 0;
    float lastX1 = 0;
    float lastY1 = 0;
    float subPathStartX = 0;
    float subPathStartY = 0;
    char prevCmd = 0;
    while (ph.pos < n) {
        char cmd = s.charAt(ph.pos);
        switch (cmd) {
        case '-':
        case '+':
        case '0':
        case '1':
        case '2':
        case '3':
        case '4':
        case '5':
        case '6':
        case '7':
        case '8':
        case '9':
            if (prevCmd == 'm' || prevCmd == 'M') {
                cmd = (char) ((prevCmd) - 1);
                break;
            } else if (("lhvcsqta").indexOf(Character.toLowerCase(prevCmd)) >= 0) {
                cmd = prevCmd;
                break;
            }
        default: {
            ph.advance();
            prevCmd = cmd;
        }
        }

        boolean wasCurve = false;
        switch (cmd) {
        case 'M':
        case 'm': {
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'm') {
                subPathStartX += x;
                subPathStartY += y;
                p.rMoveTo(x, y);
                lastX += x;
                lastY += y;
            } else {
                subPathStartX = x;
                subPathStartY = y;
                p.moveTo(x, y);
                lastX = x;
                lastY = y;
            }
            break;
        }
        case 'Z':
        case 'z': {
            p.close();
            p.moveTo(subPathStartX, subPathStartY);
            lastX = subPathStartX;
            lastY = subPathStartY;
            lastX1 = subPathStartX;
            lastY1 = subPathStartY;
            wasCurve = true;
            break;
        }
        case 'T':
        case 't':
            // todo - smooth quadratic Bezier (two parameters)
        case 'L':
        case 'l': {
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'l') {
                p.rLineTo(x, y);
                lastX += x;
                lastY += y;
            } else {
                p.lineTo(x, y);
                lastX = x;
                lastY = y;
            }
            break;
        }
        case 'H':
        case 'h': {
            float x = ph.nextFloat();
            if (cmd == 'h') {
                p.rLineTo(x, 0);
                lastX += x;
            } else {
                p.lineTo(x, lastY);
                lastX = x;
            }
            break;
        }
        case 'V':
        case 'v': {
            float y = ph.nextFloat();
            if (cmd == 'v') {
                p.rLineTo(0, y);
                lastY += y;
            } else {
                p.lineTo(lastX, y);
                lastY = y;
            }
            break;
        }
        case 'C':
        case 'c': {
            wasCurve = true;
            float x1 = ph.nextFloat();
            float y1 = ph.nextFloat();
            float x2 = ph.nextFloat();
            float y2 = ph.nextFloat();
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'c') {
                x1 += lastX;
                x2 += lastX;
                x += lastX;
                y1 += lastY;
                y2 += lastY;
                y += lastY;
            }
            p.cubicTo(x1, y1, x2, y2, x, y);
            lastX1 = x2;
            lastY1 = y2;
            lastX = x;
            lastY = y;
            break;
        }
        case 'Q':
        case 'q':
            // todo - quadratic Bezier (four parameters)
        case 'S':
        case 's': {
            wasCurve = true;
            float x2 = ph.nextFloat();
            float y2 = ph.nextFloat();
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (Character.isLowerCase(cmd)) {
                x2 += lastX;
                x += lastX;
                y2 += lastY;
                y += lastY;
            }
            float x1 = 2 * lastX - lastX1;
            float y1 = 2 * lastY - lastY1;
            p.cubicTo(x1, y1, x2, y2, x, y);
            lastX1 = x2;
            lastY1 = y2;
            lastX = x;
            lastY = y;
            break;
        }
        case 'A':
        case 'a': {
            float rx = ph.nextFloat();
            float ry = ph.nextFloat();
            float theta = ph.nextFloat();
            int largeArc = ph.nextFlag();
            int sweepArc = ph.nextFlag();
            float x = ph.nextFloat();
            float y = ph.nextFloat();
            if (cmd == 'a') {
                x += lastX;
                y += lastY;
            }
            drawArc(p, lastX, lastY, x, y, rx, ry, theta, largeArc, sweepArc);
            lastX = x;
            lastY = y;
            break;
        }
        default:
            Log.w(TAG, "Invalid path command: " + cmd);
            ph.advance();
        }
        if (!wasCurve) {
            lastX1 = lastX;
            lastY1 = lastY;
        }
        ph.skipWhitespace();
    }
    return p;
}