List of usage examples for android.graphics Path addArc
public void addArc(RectF oval, float startAngle, float sweepAngle)
From source file:Main.java
private static void drawAntiRoundRect(Canvas canvas, Paint paint, int radius, RectF rect, int direction) { if (direction == 1) { Path path = new Path(); path.moveTo(rect.left, rect.top); path.lineTo(rect.left, rect.top + radius); path.addArc(new RectF(rect.left, rect.top, rect.left + radius * 2, rect.top + radius * 2), 180, 90); path.lineTo(rect.left, rect.top); path.close();//from w ww . ja v a2 s . c om canvas.drawPath(path, paint); } else if (direction == 2) { Path path = new Path(); path.moveTo(rect.right, rect.top); path.lineTo(rect.right - radius, rect.top); path.addArc(new RectF(rect.right - 2 * radius, rect.top, rect.right, rect.top + radius * 2), 270, 90); path.lineTo(rect.right, rect.top); path.close(); canvas.drawPath(path, paint); } else if (direction == 3) { Path path = new Path(); path.moveTo(rect.right, rect.bottom); path.lineTo(rect.right, rect.bottom - radius); path.addArc(new RectF(rect.right - 2 * radius, rect.bottom - 2 * radius, rect.right, rect.bottom), 0, 90); path.lineTo(rect.right, rect.bottom); path.close(); canvas.drawPath(path, paint); } else if (direction == 4) { Path path = new Path(); path.moveTo(rect.left, rect.bottom); path.lineTo(rect.left + radius, rect.bottom); path.addArc(new RectF(rect.left, rect.bottom - 2 * radius, rect.left + 2 * radius, rect.bottom), 90, 90); path.lineTo(rect.left, rect.bottom); path.close(); canvas.drawPath(path, paint); } }
From source file:com.larvalabs.svgandroid.SVGParser.java
/** * Elliptical arc implementation based on the SVG specification notes * Adapted from the Batik library (Apache-2 license) by SAU *///w ww . j a v a 2 s . c o m private static void drawArc(Path path, double x0, double y0, double x, double y, double rx, double ry, double angle, boolean largeArcFlag, boolean sweepFlag) { double dx2 = (x0 - x) / 2.0; double dy2 = (y0 - y) / 2.0; angle = Math.toRadians(angle % 360.0); double cosAngle = Math.cos(angle); double sinAngle = Math.sin(angle); double x1 = (cosAngle * dx2 + sinAngle * dy2); double y1 = (-sinAngle * dx2 + cosAngle * dy2); rx = Math.abs(rx); ry = Math.abs(ry); double Prx = rx * rx; double Pry = ry * ry; double Px1 = x1 * x1; double Py1 = y1 * y1; // check that radii are large enough double radiiCheck = Px1 / Prx + Py1 / Pry; if (radiiCheck > 1) { rx = Math.sqrt(radiiCheck) * rx; ry = Math.sqrt(radiiCheck) * ry; Prx = rx * rx; Pry = ry * ry; } // Step 2 : Compute (cx1, cy1) double sign = (largeArcFlag == sweepFlag) ? -1 : 1; double sq = ((Prx * Pry) - (Prx * Py1) - (Pry * Px1)) / ((Prx * Py1) + (Pry * Px1)); sq = (sq < 0) ? 0 : sq; double coef = (sign * Math.sqrt(sq)); double cx1 = coef * ((rx * y1) / ry); double cy1 = coef * -((ry * x1) / rx); double sx2 = (x0 + x) / 2.0; double sy2 = (y0 + y) / 2.0; double cx = sx2 + (cosAngle * cx1 - sinAngle * cy1); double cy = sy2 + (sinAngle * cx1 + cosAngle * cy1); // Step 4 : Compute the angleStart (angle1) and the angleExtent (dangle) double ux = (x1 - cx1) / rx; double uy = (y1 - cy1) / ry; double vx = (-x1 - cx1) / rx; double vy = (-y1 - cy1) / ry; double p, n; // Compute the angle start n = Math.sqrt((ux * ux) + (uy * uy)); p = ux; // (1 * ux) + (0 * uy) sign = (uy < 0) ? -1.0 : 1.0; double angleStart = Math.toDegrees(sign * Math.acos(p / n)); // Compute the angle extent n = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy)); p = ux * vx + uy * vy; sign = (ux * vy - uy * vx < 0) ? -1.0 : 1.0; double angleExtent = Math.toDegrees(sign * Math.acos(p / n)); if (!sweepFlag && angleExtent > 0) { angleExtent -= 360f; } else if (sweepFlag && angleExtent < 0) { angleExtent += 360f; } angleExtent %= 360f; angleStart %= 360f; RectF oval = new RectF((float) (cx - rx), (float) (cy - ry), (float) (cx + rx), (float) (cy + ry)); path.addArc(oval, (float) angleStart, (float) angleExtent); }