List of usage examples for android.graphics Paint getTextAlign
public Align getTextAlign()
From source file:com.almalence.opencam.SavingService.java
protected void drawTextWithBackground(Canvas canvas, Paint paint, String text, int foreground, int background, int imageWidth, int imageHeight) { Rect text_bounds = new Rect(); paint.setColor(foreground);/*w w w .j a v a 2 s . co m*/ String[] resText = text.split("\n"); String maxLengthText = ""; if (resText.length > 1) { maxLengthText = resText[0].length() > resText[1].length() ? resText[0] : resText[1]; } else if (resText.length > 0) { maxLengthText = resText[0]; } final float scale = getResources().getDisplayMetrics().density; paint.setStyle(Paint.Style.FILL); paint.setColor(background); paint.setAlpha(64); paint.getTextBounds(text, 0, maxLengthText.length(), text_bounds); final int padding = (int) (2 * scale + 0.5f); // convert dps to pixels int textWidth = 0; int textHeight = text_bounds.bottom - text_bounds.top; if (paint.getTextAlign() == Paint.Align.RIGHT || paint.getTextAlign() == Paint.Align.CENTER) { float width = paint.measureText(maxLengthText); // n.b., need to use // measureText // rather than // getTextBounds // here textWidth = (int) width; } text_bounds.left = imageWidth - textWidth - resText.length * padding; text_bounds.right = imageWidth - padding; if (resText.length > 1) { text_bounds.top = imageHeight - resText.length * padding - resText.length * textHeight - textHeight; } else { text_bounds.top = imageHeight - 2 * padding - textHeight; textHeight /= 3; } text_bounds.bottom = imageHeight - padding; paint.setColor(foreground); if (resText.length > 0) { canvas.drawText(resText[0], imageWidth - 5 * padding, imageHeight - resText.length * textHeight - textHeight / 2, paint); } if (resText.length > 1) { canvas.drawText(resText[1], imageWidth - 5 * padding, imageHeight - (resText.length - 1) * textHeight, paint); } if (resText.length > 2) { canvas.drawText(resText[2], imageWidth - 5 * padding, imageHeight - (resText.length - 2) * textHeight + textHeight / 2, paint); } if (resText.length > 3) { canvas.drawText(resText[3], imageWidth - 5 * padding, imageHeight - textHeight / 4, paint); } }
From source file:com.yek.keyboard.keyboards.views.AnyKeyboardViewBase.java
@CallSuper protected void onBufferDraw(Canvas canvas, final Paint paint) { if (mKeyboardChanged) { invalidateAllKeys();// www. ja v a 2s . c o m mKeyboardChanged = false; } canvas.getClipBounds(mDirtyRect); if (mKeyboard == null) return; final boolean drawKeyboardNameText = (mKeyboardNameTextSize > 1f) && AnyApplication.getConfig().getShowKeyboardNameText(); final boolean drawHintText = (mHintTextSize > 1) && AnyApplication.getConfig().getShowHintTextOnKeys(); final boolean useCustomKeyTextColor = false; // TODO: final boolean useCustomKeyTextColor = // AnyApplication.getConfig().getUseCustomTextColorOnKeys(); final ColorStateList keyTextColor = useCustomKeyTextColor ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFF6666FF }) : mKeyTextColor; final boolean useCustomHintColor = drawHintText && false; // TODO: final boolean useCustomHintColor = drawHintText && final ColorStateList hintColor = useCustomHintColor ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFFFF6666 }) : mHintTextColor; // allow preferences to override theme settings for hint text position final boolean useCustomHintAlign = drawHintText && AnyApplication.getConfig().getUseCustomHintAlign(); final int hintAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintAlign() : mHintLabelAlign; final int hintVAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintVAlign() : mHintLabelVAlign; final Drawable keyBackground = mKeyBackground; final Rect clipRegion = mClipRegion; final int kbdPaddingLeft = getPaddingLeft(); final int kbdPaddingTop = getPaddingTop(); final Keyboard.Key[] keys = mKeys; final Keyboard.Key invalidKey = mInvalidatedKey; boolean drawSingleKey = false; if (invalidKey != null && canvas.getClipBounds(clipRegion)) { // TODO we should use Rect.inset and Rect.contains here. // Is clipRegion completely contained within the invalidated key? if (invalidKey.x + kbdPaddingLeft - 1 <= clipRegion.left && invalidKey.y + kbdPaddingTop - 1 <= clipRegion.top && invalidKey.x + invalidKey.width + kbdPaddingLeft + 1 >= clipRegion.right && invalidKey.y + invalidKey.height + kbdPaddingTop + 1 >= clipRegion.bottom) { drawSingleKey = true; } } for (Keyboard.Key keyBase : keys) { final AnyKeyboard.AnyKey key = (AnyKeyboard.AnyKey) keyBase; final boolean keyIsSpace = isSpaceKey(key); if (drawSingleKey && (invalidKey != key)) { continue; } if (!mDirtyRect.intersects(key.x + kbdPaddingLeft, key.y + kbdPaddingTop, key.x + key.width + kbdPaddingLeft, key.y + key.height + kbdPaddingTop)) { continue; } int[] drawableState = key.getCurrentDrawableState(mDrawableStatesProvider); if (keyIsSpace) paint.setColor(mKeyboardNameTextColor); else paint.setColor(keyTextColor.getColorForState(drawableState, 0xFF000000)); keyBackground.setState(drawableState); // Switch the character to uppercase if shift is pressed CharSequence label = key.label == null ? null : adjustLabelToShiftState(key); final Rect bounds = keyBackground.getBounds(); if ((key.width != bounds.right) || (key.height != bounds.bottom)) { keyBackground.setBounds(0, 0, key.width, key.height); } canvas.translate(key.x + kbdPaddingLeft, key.y + kbdPaddingTop); keyBackground.draw(canvas); if (TextUtils.isEmpty(label)) { Drawable iconToDraw = getIconToDrawForKey(key, false); if (iconToDraw != null/* && shouldDrawIcon */) { //http://developer.android.com/reference/android/graphics/drawable/Drawable.html#getCurrent() //http://stackoverflow.com/a/103600/1324235 final boolean is9Patch = iconToDraw.getCurrent() instanceof NinePatchDrawable; // Special handing for the upper-right number hint icons final int drawableWidth; final int drawableHeight; final int drawableX; final int drawableY; drawableWidth = is9Patch ? key.width : iconToDraw.getIntrinsicWidth(); drawableHeight = is9Patch ? key.height : iconToDraw.getIntrinsicHeight(); drawableX = (key.width + mKeyBackgroundPadding.left - mKeyBackgroundPadding.right - drawableWidth) / 2; drawableY = (key.height + mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom - drawableHeight) / 2; canvas.translate(drawableX, drawableY); iconToDraw.setBounds(0, 0, drawableWidth, drawableHeight); iconToDraw.draw(canvas); canvas.translate(-drawableX, -drawableY); if (keyIsSpace && drawKeyboardNameText) { // now a little hack, I'll set the label now, so it get // drawn. label = mKeyboardName; } } else { // ho... no icon. // I'll try to guess the text label = guessLabelForKey(key.getPrimaryCode()); } } if (label != null) { // For characters, use large font. For labels like "Done", use // small font. final FontMetrics fm; if (keyIsSpace) { paint.setTextSize(mKeyboardNameTextSize); paint.setTypeface(Typeface.DEFAULT_BOLD); if (mKeyboardNameFM == null) mKeyboardNameFM = paint.getFontMetrics(); fm = mKeyboardNameFM; } else if (label.length() > 1 && key.getCodesCount() < 2) { setPaintForLabelText(paint); if (mLabelFM == null) mLabelFM = paint.getFontMetrics(); fm = mLabelFM; } else { setPaintToKeyText(paint); if (mTextFM == null) mTextFM = paint.getFontMetrics(); fm = mTextFM; } if (isLabelOfPictographic(label)) { paint.setTextSize(2f * paint.getTextSize()); } final float labelHeight = -fm.top; // Draw a drop shadow for the text paint.setShadowLayer(mShadowRadius, mShadowOffsetX, mShadowOffsetY, mShadowColor); final float textWidth = adjustTextSizeForLabel(paint, label, key.width); // the center of the drawable space, which is value used // previously for vertically // positioning the key label final float centerY = mKeyBackgroundPadding.top + ((key.height - mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom) / (keyIsSpace ? 3 : 2));// the label on the space is a bit higher // the X coordinate for the center of the main label text is // unaffected by the hints final float textX = mKeyBackgroundPadding.left + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2; final float textY; // Some devices (mostly pre-Honeycomb, have issues with RTL text // drawing. // Of course, there is no issue with a single character :) // so, we'll use the RTL secured drawing (via StaticLayout) for // labels. if (label.length() > 1 && !AnyApplication.getConfig().workaround_alwaysUseDrawText()) { // calculate Y coordinate of top of text based on center // location textY = centerY - ((labelHeight - paint.descent()) / 2); canvas.translate(textX, textY); // RTL fix. But it costs, let do it when in need (more than // 1 character) StaticLayout labelText = new StaticLayout(label, new TextPaint(paint), (int) textWidth, Alignment.ALIGN_NORMAL, 1.0f, 0.0f, false); labelText.draw(canvas); } else { // to get Y coordinate of baseline from center of text, // first add half the height (to get to // bottom of text), then subtract the part below the // baseline. Note that fm.top is negative. textY = centerY + ((labelHeight - paint.descent()) / 2); canvas.translate(textX, textY); canvas.drawText(label, 0, label.length(), 0, 0, paint); } canvas.translate(-textX, -textY); // (-) // Turn off drop shadow paint.setShadowLayer(0, 0, 0, 0); } if (drawHintText) { if ((key.popupCharacters != null && key.popupCharacters.length() > 0) || (key.popupResId != 0) || (key.longPressCode != 0)) { Align oldAlign = paint.getTextAlign(); String hintText = null; if (key.hintLabel != null && key.hintLabel.length() > 0) { hintText = key.hintLabel.toString(); // it is the responsibility of the keyboard layout // designer to ensure that they do // not put too many characters in the hint label... } else if (key.longPressCode != 0) { if (Character.isLetterOrDigit(key.longPressCode)) hintText = Character.toString((char) key.longPressCode); } else if (key.popupCharacters != null) { final String hintString = key.popupCharacters.toString(); final int hintLength = hintString.length(); if (hintLength <= 3) hintText = hintString; } // if hintText is still null, it means it didn't fit one of // the above // cases, so we should provide the hint using the default if (hintText == null) { if (mHintOverflowLabel != null) hintText = mHintOverflowLabel; else { // theme does not provide a defaultHintLabel // use if hints are above, ... if hints are // below // (to avoid being too close to main label/icon) if (hintVAlign == Gravity.TOP) hintText = ""; else hintText = "..."; } } if (mKeyboard.isShifted()) hintText = hintText.toUpperCase(getKeyboard().getLocale()); // now draw hint paint.setTypeface(Typeface.DEFAULT); paint.setColor(hintColor.getColorForState(drawableState, 0xFF000000)); paint.setTextSize(mHintTextSize); // get the hint text font metrics so that we know the size // of the hint when // we try to position the main label (to try to make sure // they don't overlap) if (mHintTextFM == null) { mHintTextFM = paint.getFontMetrics(); } final float hintX; final float hintY; // the (float) 0.5 value is added or subtracted to just give // a little more room // in case the theme designer didn't account for the hint // label location if (hintAlign == Gravity.START) { // left paint.setTextAlign(Align.LEFT); hintX = mKeyBackgroundPadding.left + 0.5f; } else if (hintAlign == Gravity.CENTER) { // center paint.setTextAlign(Align.CENTER); hintX = mKeyBackgroundPadding.left + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2; } else { // right paint.setTextAlign(Align.RIGHT); hintX = key.width - mKeyBackgroundPadding.right - 0.5f; } if (hintVAlign == Gravity.TOP) { // above hintY = mKeyBackgroundPadding.top - mHintTextFM.top + 0.5f; } else { // below hintY = key.height - mKeyBackgroundPadding.bottom - mHintTextFM.bottom - 0.5f; } canvas.drawText(hintText, hintX, hintY, paint); paint.setTextAlign(oldAlign); } } canvas.translate(-key.x - kbdPaddingLeft, -key.y - kbdPaddingTop); } mInvalidatedKey = null; mDirtyRect.setEmpty(); }
From source file:com.anysoftkeyboard.keyboards.views.AnyKeyboardViewBase.java
@CallSuper protected void onBufferDraw(Canvas canvas, final Paint paint) { if (mKeyboardChanged) { invalidateAllKeys();/* w w w. jav a2 s. co m*/ mKeyboardChanged = false; } canvas.getClipBounds(mDirtyRect); if (mKeyboard == null) return; final boolean drawKeyboardNameText = (mKeyboardNameTextSize > 1f) && AnyApplication.getConfig().getShowKeyboardNameText(); final boolean drawHintText = (mHintTextSize > 1) && AnyApplication.getConfig().getShowHintTextOnKeys(); final boolean useCustomKeyTextColor = false; // TODO: final boolean useCustomKeyTextColor = // AnyApplication.getConfig().getUseCustomTextColorOnKeys(); final ColorStateList keyTextColor = useCustomKeyTextColor ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFF6666FF }) : mKeyTextColor; final boolean useCustomHintColor = drawHintText && false; // TODO: final boolean useCustomHintColor = drawHintText && final ColorStateList hintColor = useCustomHintColor ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFFFF6666 }) : mHintTextColor; // allow preferences to override theme settings for hint text position final boolean useCustomHintAlign = drawHintText && AnyApplication.getConfig().getUseCustomHintAlign(); final int hintAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintAlign() : mHintLabelAlign; final int hintVAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintVAlign() : mHintLabelVAlign; final Drawable keyBackground = mKeyBackground; final Rect clipRegion = mClipRegion; final int kbdPaddingLeft = getPaddingLeft(); final int kbdPaddingTop = getPaddingTop(); final Key[] keys = mKeys; final Key invalidKey = mInvalidatedKey; boolean drawSingleKey = false; if (invalidKey != null && canvas.getClipBounds(clipRegion)) { // TODO we should use Rect.inset and Rect.contains here. // Is clipRegion completely contained within the invalidated key? if (invalidKey.x + kbdPaddingLeft - 1 <= clipRegion.left && invalidKey.y + kbdPaddingTop - 1 <= clipRegion.top && invalidKey.x + invalidKey.width + kbdPaddingLeft + 1 >= clipRegion.right && invalidKey.y + invalidKey.height + kbdPaddingTop + 1 >= clipRegion.bottom) { drawSingleKey = true; } } for (Key keyBase : keys) { final AnyKey key = (AnyKey) keyBase; final boolean keyIsSpace = isSpaceKey(key); if (drawSingleKey && (invalidKey != key)) { continue; } if (!mDirtyRect.intersects(key.x + kbdPaddingLeft, key.y + kbdPaddingTop, key.x + key.width + kbdPaddingLeft, key.y + key.height + kbdPaddingTop)) { continue; } int[] drawableState = key.getCurrentDrawableState(mDrawableStatesProvider); if (keyIsSpace) paint.setColor(mKeyboardNameTextColor); else paint.setColor(keyTextColor.getColorForState(drawableState, 0xFF000000)); keyBackground.setState(drawableState); // Switch the character to uppercase if shift is pressed CharSequence label = key.label == null ? null : adjustLabelToShiftState(key); final Rect bounds = keyBackground.getBounds(); if ((key.width != bounds.right) || (key.height != bounds.bottom)) { keyBackground.setBounds(0, 0, key.width, key.height); } canvas.translate(key.x + kbdPaddingLeft, key.y + kbdPaddingTop); keyBackground.draw(canvas); if (TextUtils.isEmpty(label)) { Drawable iconToDraw = getIconToDrawForKey(key, false); if (iconToDraw != null/* && shouldDrawIcon */) { //http://developer.android.com/reference/android/graphics/drawable/Drawable.html#getCurrent() //http://stackoverflow.com/a/103600/1324235 final boolean is9Patch = iconToDraw.getCurrent() instanceof NinePatchDrawable; // Special handing for the upper-right number hint icons final int drawableWidth; final int drawableHeight; final int drawableX; final int drawableY; drawableWidth = is9Patch ? key.width : iconToDraw.getIntrinsicWidth(); drawableHeight = is9Patch ? key.height : iconToDraw.getIntrinsicHeight(); drawableX = (key.width + mKeyBackgroundPadding.left - mKeyBackgroundPadding.right - drawableWidth) / 2; drawableY = (key.height + mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom - drawableHeight) / 2; canvas.translate(drawableX, drawableY); iconToDraw.setBounds(0, 0, drawableWidth, drawableHeight); iconToDraw.draw(canvas); canvas.translate(-drawableX, -drawableY); if (keyIsSpace && drawKeyboardNameText) { // now a little hack, I'll set the label now, so it get // drawn. label = mKeyboardName; } } else { // ho... no icon. // I'll try to guess the text label = guessLabelForKey(key.getPrimaryCode()); } } if (label != null) { // For characters, use large font. For labels like "Done", use // small font. final FontMetrics fm; if (keyIsSpace) { paint.setTextSize(mKeyboardNameTextSize); paint.setTypeface(Typeface.DEFAULT_BOLD); if (mKeyboardNameFontMetrics == null) mKeyboardNameFontMetrics = paint.getFontMetrics(); fm = mKeyboardNameFontMetrics; } else if (label.length() > 1 && key.getCodesCount() < 2) { setPaintForLabelText(paint); if (mLabelFontMetrics == null) mLabelFontMetrics = paint.getFontMetrics(); fm = mLabelFontMetrics; } else { setPaintToKeyText(paint); if (mTextFontMetrics == null) mTextFontMetrics = paint.getFontMetrics(); fm = mTextFontMetrics; } if (isLabelOfPictographic(label)) { paint.setTextSize(2f * paint.getTextSize()); } final float labelHeight = -fm.top; // Draw a drop shadow for the text paint.setShadowLayer(mShadowRadius, mShadowOffsetX, mShadowOffsetY, mShadowColor); final float textWidth = adjustTextSizeForLabel(paint, label, key.width); // the center of the drawable space, which is value used // previously for vertically // positioning the key label final float centerY = mKeyBackgroundPadding.top + ((key.height - mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom) / (keyIsSpace ? 3 : 2));// the label on the space is a bit higher // the X coordinate for the center of the main label text is // unaffected by the hints final float textX = mKeyBackgroundPadding.left + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2; final float textY; // Some devices (mostly pre-Honeycomb, have issues with RTL text // drawing. // Of course, there is no issue with a single character :) // so, we'll use the RTL secured drawing (via StaticLayout) for // labels. if (label.length() > 1 && !AnyApplication.getConfig().workaround_alwaysUseDrawText()) { // calculate Y coordinate of top of text based on center // location textY = centerY - ((labelHeight - paint.descent()) / 2); canvas.translate(textX, textY); // RTL fix. But it costs, let do it when in need (more than // 1 character) StaticLayout labelText = new StaticLayout(label, new TextPaint(paint), (int) textWidth, Alignment.ALIGN_NORMAL, 1.0f, 0.0f, false); labelText.draw(canvas); } else { // to get Y coordinate of baseline from center of text, // first add half the height (to get to // bottom of text), then subtract the part below the // baseline. Note that fm.top is negative. textY = centerY + ((labelHeight - paint.descent()) / 2); canvas.translate(textX, textY); canvas.drawText(label, 0, label.length(), 0, 0, paint); } canvas.translate(-textX, -textY); // (-) // Turn off drop shadow paint.setShadowLayer(0, 0, 0, 0); } if (drawHintText) { if ((key.popupCharacters != null && key.popupCharacters.length() > 0) || (key.popupResId != 0) || (key.longPressCode != 0)) { Align oldAlign = paint.getTextAlign(); String hintText = null; if (key.hintLabel != null && key.hintLabel.length() > 0) { hintText = key.hintLabel.toString(); // it is the responsibility of the keyboard layout // designer to ensure that they do // not put too many characters in the hint label... } else if (key.longPressCode != 0) { if (Character.isLetterOrDigit(key.longPressCode)) hintText = Character.toString((char) key.longPressCode); } else if (key.popupCharacters != null) { final String hintString = key.popupCharacters.toString(); final int hintLength = hintString.length(); if (hintLength <= 3) hintText = hintString; } // if hintText is still null, it means it didn't fit one of // the above // cases, so we should provide the hint using the default if (hintText == null) { if (mHintOverflowLabel != null) hintText = mHintOverflowLabel; else { // theme does not provide a defaultHintLabel // use if hints are above, ... if hints are // below // (to avoid being too close to main label/icon) if (hintVAlign == Gravity.TOP) hintText = ""; else hintText = "..."; } } if (mKeyboard.isShifted()) hintText = hintText.toUpperCase(getKeyboard().getLocale()); // now draw hint paint.setTypeface(Typeface.DEFAULT); paint.setColor(hintColor.getColorForState(drawableState, 0xFF000000)); paint.setTextSize(mHintTextSize); // get the hint text font metrics so that we know the size // of the hint when // we try to position the main label (to try to make sure // they don't overlap) if (mHintTextFontMetrics == null) { mHintTextFontMetrics = paint.getFontMetrics(); } final float hintX; final float hintY; // the (float) 0.5 value is added or subtracted to just give // a little more room // in case the theme designer didn't account for the hint // label location if (hintAlign == Gravity.START) { // left paint.setTextAlign(Align.LEFT); hintX = mKeyBackgroundPadding.left + 0.5f; } else if (hintAlign == Gravity.CENTER) { // center paint.setTextAlign(Align.CENTER); hintX = mKeyBackgroundPadding.left + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2; } else { // right paint.setTextAlign(Align.RIGHT); hintX = key.width - mKeyBackgroundPadding.right - 0.5f; } if (hintVAlign == Gravity.TOP) { // above hintY = mKeyBackgroundPadding.top - mHintTextFontMetrics.top + 0.5f; } else { // below hintY = key.height - mKeyBackgroundPadding.bottom - mHintTextFontMetrics.bottom - 0.5f; } canvas.drawText(hintText, hintX, hintY, paint); paint.setTextAlign(oldAlign); } } canvas.translate(-key.x - kbdPaddingLeft, -key.y - kbdPaddingTop); } mInvalidatedKey = null; mDirtyRect.setEmpty(); }
From source file:com.anysoftkeyboard.keyboards.views.AnyKeyboardBaseView.java
private void onBufferDraw(Canvas canvas) { if (mKeyboardChanged) { invalidateAllKeys();/* w w w .j av a 2 s . c o m*/ mKeyboardChanged = false; } canvas.getClipBounds(mDirtyRect); if (mKeyboard == null) return; final boolean drawKeyboardNameText = (mKeyboardNameTextSize > 1f) && AnyApplication.getConfig().getShowKeyboardNameText(); final boolean drawHintText = (mHintTextSize > 1) && AnyApplication.getConfig().getShowHintTextOnKeys(); // TODO: calls to AnyApplication.getConfig().getXXXXX() functions are // not yet implemented, // but need to when allowing preferences to override theme settings of // these values // right now just using what should be the default values for these // unimplemented preferences final boolean useCustomKeyTextColor = false; // TODO: final boolean useCustomKeyTextColor = // AnyApplication.getConfig().getUseCustomTextColorOnKeys(); final ColorStateList keyTextColor = useCustomKeyTextColor ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFF6666FF }) : mKeyTextColor; // TODO: ? AnyApplication.getConfig().getCustomKeyTextColorOnKeys() : // mKeyTextColor; final boolean useCustomHintColor = drawHintText && false; // TODO: final boolean useCustomHintColor = drawHintText && // AnyApplication.getConfig().getUseCustomHintColorOnKeys(); final ColorStateList hintColor = useCustomHintColor ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFFFF6666 }) : mHintTextColor; // TODO: ? AnyApplication.getConfig().getCustomHintColorOnKeys() : // mHintTextColor; // allow preferences to override theme settings for hint text position final boolean useCustomHintAlign = drawHintText && AnyApplication.getConfig().getUseCustomHintAlign(); final int hintAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintAlign() : mHintLabelAlign; final int hintVAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintVAlign() : mHintLabelVAlign; final Paint paint = mPaint; final Drawable keyBackground = mKeyBackground; final Rect clipRegion = mClipRegion; final int kbdPaddingLeft = getPaddingLeft(); final int kbdPaddingTop = getPaddingTop(); final Key[] keys = mKeys; final Key invalidKey = mInvalidatedKey; boolean drawSingleKey = false; if (invalidKey != null && canvas.getClipBounds(clipRegion)) { // TODO we should use Rect.inset and Rect.contains here. // Is clipRegion completely contained within the invalidated key? if (invalidKey.x + kbdPaddingLeft - 1 <= clipRegion.left && invalidKey.y + kbdPaddingTop - 1 <= clipRegion.top && invalidKey.x + invalidKey.width + kbdPaddingLeft + 1 >= clipRegion.right && invalidKey.y + invalidKey.height + kbdPaddingTop + 1 >= clipRegion.bottom) { drawSingleKey = true; } } final int keyCount = keys.length; for (int i = 0; i < keyCount; i++) { final AnyKey key = (AnyKey) keys[i]; final boolean keyIsSpace = isSpaceKey(key); if (drawSingleKey && (invalidKey != key)) { continue; } if (!mDirtyRect.intersects(key.x + kbdPaddingLeft, key.y + kbdPaddingTop, key.x + key.width + kbdPaddingLeft, key.y + key.height + kbdPaddingTop)) { continue; } int[] drawableState = key.getCurrentDrawableState(mDrawableStatesProvider); if (keyIsSpace) paint.setColor(mKeyboardNameTextColor.getColorForState(drawableState, 0xFF000000)); else paint.setColor(keyTextColor.getColorForState(drawableState, 0xFF000000)); keyBackground.setState(drawableState); // Switch the character to uppercase if shift is pressed CharSequence label = key.label == null ? null : adjustCase(key).toString(); final Rect bounds = keyBackground.getBounds(); if ((key.width != bounds.right) || (key.height != bounds.bottom)) { keyBackground.setBounds(0, 0, key.width, key.height); } canvas.translate(key.x + kbdPaddingLeft, key.y + kbdPaddingTop); keyBackground.draw(canvas); if (TextUtils.isEmpty(label)) { Drawable iconToDraw = getIconToDrawForKey(key, false); if (iconToDraw != null/* && shouldDrawIcon */) { //http://developer.android.com/reference/android/graphics/drawable/Drawable.html#getCurrent() //http://stackoverflow.com/a/103600/1324235 final boolean is9Patch = iconToDraw.getCurrent() instanceof NinePatchDrawable; // Special handing for the upper-right number hint icons final int drawableWidth; final int drawableHeight; final int drawableX; final int drawableY; drawableWidth = is9Patch ? key.width : iconToDraw.getIntrinsicWidth(); drawableHeight = is9Patch ? key.height : iconToDraw.getIntrinsicHeight(); drawableX = (key.width + mKeyBackgroundPadding.left - mKeyBackgroundPadding.right - drawableWidth) / 2; drawableY = (key.height + mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom - drawableHeight) / 2; canvas.translate(drawableX, drawableY); iconToDraw.setBounds(0, 0, drawableWidth, drawableHeight); iconToDraw.draw(canvas); canvas.translate(-drawableX, -drawableY); if (keyIsSpace && drawKeyboardNameText) { // now a little hack, I'll set the label now, so it get // drawn. label = mKeyboardName; } } else { // ho... no icon. // I'll try to guess the text label = guessLabelForKey(key.codes[0]); if (TextUtils.isEmpty(label)) { Log.w(TAG, "That's unfortunate, for key " + key.codes[0] + " at (" + key.x + ", " + key.y + ") there is no icon nor label. Action ID is " + mKeyboardActionType); } } } if (label != null) { // For characters, use large font. For labels like "Done", use // small font. final FontMetrics fm; if (keyIsSpace) { paint.setTextSize(mKeyboardNameTextSize); paint.setTypeface(Typeface.DEFAULT_BOLD); if (mKeyboardNameFM == null) mKeyboardNameFM = paint.getFontMetrics(); fm = mKeyboardNameFM; } else if (label.length() > 1 && key.codes.length < 2) { paint.setTextSize(mLabelTextSize); paint.setTypeface(Typeface.DEFAULT_BOLD); if (mLabelFM == null) mLabelFM = paint.getFontMetrics(); fm = mLabelFM; } else { fm = setPaintToKeyText(paint); } final float labelHeight = -fm.top; // Draw a drop shadow for the text paint.setShadowLayer(mShadowRadius, mShadowOffsetX, mShadowOffsetY, mShadowColor); // (+)This is the trick to get RTL/LTR text correct // no matter what: StaticLayout // this should be in the top left corner of the key float textWidth = paint.measureText(label, 0, label.length()); // I'm going to try something if the key is too small for the // text: // 1) divide the text size by 1.5 // 2) if still too large, divide by 2.5 // 3) show no text if (textWidth > key.width) { Log.d(TAG, "Label '" + label + "' is too large for the key. Reducing by 1.5."); paint.setTextSize(mKeyTextSize / 1.5f); textWidth = paint.measureText(label, 0, label.length()); if (textWidth > key.width) { Log.d(TAG, "Label '" + label + "' is too large for the key. Reducing by 2.5."); paint.setTextSize(mKeyTextSize / 2.5f); textWidth = paint.measureText(label, 0, label.length()); if (textWidth > key.width) { Log.d(TAG, "Label '" + label + "' is too large for the key. Showing no text."); paint.setTextSize(0f); textWidth = paint.measureText(label, 0, label.length()); } } } // the center of the drawable space, which is value used // previously for vertically // positioning the key label final float centerY = mKeyBackgroundPadding.top + ((key.height - mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom) / (keyIsSpace ? 3 : 2));// the label on the space is a bit higher // the X coordinate for the center of the main label text is // unaffected by the hints final float centerX = mKeyBackgroundPadding.left + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2; final float textX = centerX; final float textY; // Some devices (mostly pre-Honeycomb, have issues with RTL text // drawing. // Of course, there is no issue with a single character :) // so, we'll use the RTL secured drawing (via StaticLayout) for // labels. if (label.length() > 1 && !AnyApplication.getConfig().workaround_alwaysUseDrawText()) { // calculate Y coordinate of top of text based on center // location textY = centerY - ((labelHeight - paint.descent()) / 2); canvas.translate(textX, textY); Log.d(TAG, "Using RTL fix for key draw '" + label + "'"); // RTL fix. But it costs, let do it when in need (more than // 1 character) StaticLayout labelText = new StaticLayout(label, new TextPaint(paint), (int) textWidth, Alignment.ALIGN_NORMAL, 1.0f, 0.0f, false); labelText.draw(canvas); } else { // to get Y coordinate of baseline from center of text, // first add half the height (to get to // bottom of text), then subtract the part below the // baseline. Note that fm.top is negative. textY = centerY + ((labelHeight - paint.descent()) / 2); canvas.translate(textX, textY); canvas.drawText(label, 0, label.length(), 0, 0, paint); } canvas.translate(-textX, -textY); // (-) // Turn off drop shadow paint.setShadowLayer(0, 0, 0, 0); } if (drawHintText) { if ((key.popupCharacters != null && key.popupCharacters.length() > 0) || (key.popupResId != 0) || (key.longPressCode != 0)) { Paint.Align oldAlign = paint.getTextAlign(); String hintText = null; if (key.hintLabel != null && key.hintLabel.length() > 0) { hintText = key.hintLabel.toString(); // it is the responsibility of the keyboard layout // designer to ensure that they do // not put too many characters in the hint label... } else if (key.longPressCode != 0) { if (Character.isLetterOrDigit(key.longPressCode)) hintText = Character.toString((char) key.longPressCode); } else if (key.popupCharacters != null) { final String hintString = key.popupCharacters.toString(); final int hintLength = hintString.length(); if (hintLength <= 3) hintText = hintString; } // if hintText is still null, it means it didn't fit one of // the above // cases, so we should provide the hint using the default if (hintText == null) { if (mHintOverflowLabel != null) hintText = mHintOverflowLabel.toString(); else { // theme does not provide a defaultHintLabel // use if hints are above, ... if hints are // below // (to avoid being too close to main label/icon) if (hintVAlign == Gravity.TOP) hintText = ""; else hintText = "..."; } } if (mKeyboard.isShifted()) hintText = hintText.toUpperCase(); // now draw hint paint.setTypeface(Typeface.DEFAULT); paint.setColor(hintColor.getColorForState(drawableState, 0xFF000000)); paint.setTextSize(mHintTextSize); // get the hint text font metrics so that we know the size // of the hint when // we try to position the main label (to try to make sure // they don't overlap) if (mHintTextFM == null) { mHintTextFM = paint.getFontMetrics(); } final float hintX; final float hintY; // the (float) 0.5 value is added or subtracted to just give // a little more room // in case the theme designer didn't account for the hint // label location if (hintAlign == Gravity.LEFT) { // left paint.setTextAlign(Paint.Align.LEFT); hintX = mKeyBackgroundPadding.left + (float) 0.5; } else if (hintAlign == Gravity.CENTER) { // center paint.setTextAlign(Paint.Align.CENTER); hintX = mKeyBackgroundPadding.left + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2; } else { // right paint.setTextAlign(Paint.Align.RIGHT); hintX = key.width - mKeyBackgroundPadding.right - (float) 0.5; } if (hintVAlign == Gravity.TOP) { // above hintY = mKeyBackgroundPadding.top - mHintTextFM.top + (float) 0.5; } else { // below hintY = key.height - mKeyBackgroundPadding.bottom - mHintTextFM.bottom - (float) 0.5; } canvas.drawText(hintText, hintX, hintY, paint); paint.setTextAlign(oldAlign); } } canvas.translate(-key.x - kbdPaddingLeft, -key.y - kbdPaddingTop); } mInvalidatedKey = null; // Overlay a dark rectangle to dim the keyboard if (mMiniKeyboard != null && mMiniKeyboardVisible) { paint.setColor((int) (mBackgroundDimAmount * 0xFF) << 24); canvas.drawRect(0, 0, getWidth(), getHeight(), paint); } if (FeaturesSet.DEBUG_LOG) { if (mShowTouchPoints) { for (PointerTracker tracker : mPointerTrackers) { int startX = tracker.getStartX(); int startY = tracker.getStartY(); int lastX = tracker.getLastX(); int lastY = tracker.getLastY(); paint.setAlpha(128); paint.setColor(0xFFFF0000); canvas.drawCircle(startX, startY, 3, paint); canvas.drawLine(startX, startY, lastX, lastY, paint); paint.setColor(0xFF0000FF); canvas.drawCircle(lastX, lastY, 3, paint); paint.setColor(0xFF00FF00); canvas.drawCircle((startX + lastX) / 2, (startY + lastY) / 2, 2, paint); } } } mDrawPending = false; mDirtyRect.setEmpty(); }