List of usage examples for android.graphics.drawable PaintDrawable setShape
public void setShape(Shape s)
From source file:Main.java
public static void setLayoutGradient(final ViewGroup viewGroup, final int[] colors, final float[] distribution) { ShapeDrawable.ShaderFactory shaderFactory = new ShapeDrawable.ShaderFactory() { @Override//from ww w . ja v a2 s . c om public Shader resize(final int width, final int height) { return new LinearGradient(0, 0, 0, height, colors, //substitute the correct colors for these distribution, Shader.TileMode.REPEAT); } }; PaintDrawable paint = new PaintDrawable(); paint.setShape(new RectShape()); paint.setShaderFactory(shaderFactory); viewGroup.setBackground(paint); }
From source file:Main.java
public static PaintDrawable getPaintDrawable(int startX, int endX) { PaintDrawable drawable = new PaintDrawable(); drawable.setShape(new RectShape()); drawable.setShaderFactory(getShaderFactory(startX, endX)); return drawable; }
From source file:Main.java
/** * Creates an approximated cubic gradient using a multi-stop linear gradient. See * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more * details./*from w w w . ja v a 2s . c o m*/ */ public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int red = Color.red(baseColor); int green = Color.green(baseColor); int blue = Color.blue(baseColor); int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { float x = i * 1f / (numStops - 1); float opacity = constrain(0, 1, (float) Math.pow(x, 3)); stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue); } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.START: x0 = 1; x1 = 0; break; case Gravity.END: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { return new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); } }); return paintDrawable; }
From source file:Main.java
/** * This helper method creates a 'nice' scrim or background protection for layering text over * an image. This non-linear scrim is less noticable than a linear or constant one. * * Borrowed from github.com/romannurik/muzei * * Creates an approximated cubic gradient using a multi-stop linear gradient. See * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more * details./*from w w w . j a va2 s . co m*/ */ public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { double x = i * 1f / (numStops - 1); double opacity = Math.max(0, Math.min(1, Math.pow(x, 3))); stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24); } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.LEFT: x0 = 1; x1 = 0; break; case Gravity.RIGHT: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); return linearGradient; } }); return paintDrawable; }
From source file:io.plaidapp.core.util.ScrimUtil.java
/** * Creates an approximated cubic gradient using a multi-stop linear gradient. See * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more * details.// ww w . j av a 2 s. c o m */ public static Drawable makeCubicGradientScrimDrawable(@ColorInt int baseColor, int numStops, int gravity) { numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { float x = i * 1f / (numStops - 1); float opacity = MathUtils.clamp((float) Math.pow(x, 3), 0, 1); stopColors[i] = ColorUtils.modifyAlpha(baseColor, (int) (alpha * opacity)); } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.LEFT: x0 = 1; x1 = 0; break; case Gravity.RIGHT: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); return linearGradient; } }); return paintDrawable; }
From source file:Main.java
/** * Creates an approximated cubic gradient using a multi-stop linear gradient. See * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more * details./*from w ww. j a va 2 s . co m*/ */ public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int red = Color.red(baseColor); int green = Color.green(baseColor); int blue = Color.blue(baseColor); int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { float x = i * 1f / (numStops - 1); float opacity = (float) Math.max(0, Math.min(1, Math.pow(x, 3))); stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue); } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.LEFT: x0 = 1; x1 = 0; break; case Gravity.RIGHT: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); return linearGradient; } }); return paintDrawable; }
From source file:Main.java
/** * Creates an approximated cubic gradient using a multi-stop linear gradient. See * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more * details./* w ww . ja v a 2s.co m*/ */ public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book int cacheKeyHash = baseColor; cacheKeyHash = 31 * cacheKeyHash + numStops; cacheKeyHash = 31 * cacheKeyHash + gravity; Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash); if (cachedGradient != null) { return cachedGradient; } numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int red = Color.red(baseColor); int green = Color.green(baseColor); int blue = Color.blue(baseColor); int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { float x = i * 1f / (numStops - 1); float opacity = Math.max(0, Math.min(1, (float) Math.pow(x, 3))); stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue); } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.START: x0 = 1; x1 = 0; break; case Gravity.END: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { return new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); } }); cubicGradientScrimCache.put(cacheKeyHash, paintDrawable); return paintDrawable; }
From source file:Main.java
/** * Creates an approximated cubic gradient using a multi-stop linear gradient. See * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more * details.//from ww w .ja v a 2s . co m */ public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book int cacheKeyHash = baseColor; cacheKeyHash = 31 * cacheKeyHash + numStops; cacheKeyHash = 31 * cacheKeyHash + gravity; Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash); if (cachedGradient != null) { return cachedGradient; } numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int red = Color.red(baseColor); int green = Color.green(baseColor); int blue = Color.blue(baseColor); int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { float x = i * 1f / (numStops - 1); /* float opacity = MathUtil.constrain(0, 1, (float) Math.pow(x, 3)); stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);*/ } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.LEFT: x0 = 1; x1 = 0; break; case Gravity.RIGHT: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); return linearGradient; } }); cubicGradientScrimCache.put(cacheKeyHash, paintDrawable); return paintDrawable; }
From source file:Main.java
/** * Creates an approximated cubic gradient using a multi-stop linear gradient. See * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more * details./*from w w w .j a va2s . c om*/ */ public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book int cacheKeyHash = baseColor; cacheKeyHash = 31 * cacheKeyHash + numStops; cacheKeyHash = 31 * cacheKeyHash + gravity; Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash); if (cachedGradient != null) { return cachedGradient; } numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int red = Color.red(baseColor); int green = Color.green(baseColor); int blue = Color.blue(baseColor); int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { float x = i * 1f / (numStops - 1); float opacity = constrain(0, 1, (float) Math.pow(x, 3)); stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue); } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.LEFT: x0 = 1; x1 = 0; break; case Gravity.RIGHT: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { return new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); } }); cubicGradientScrimCache.put(cacheKeyHash, paintDrawable); return paintDrawable; }
From source file:Main.java
/** * Creates an approximated cubic gradient using a multi-stop linear gradient. *//*from w w w. j a v a 2 s . c o m*/ public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book int cacheKeyHash = baseColor; cacheKeyHash = 31 * cacheKeyHash + numStops; cacheKeyHash = 31 * cacheKeyHash + gravity; Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash); if (cachedGradient != null) { return cachedGradient; } numStops = Math.max(numStops, 2); PaintDrawable paintDrawable = new PaintDrawable(); paintDrawable.setShape(new RectShape()); final int[] stopColors = new int[numStops]; int red = Color.red(baseColor); int green = Color.green(baseColor); int blue = Color.blue(baseColor); int alpha = Color.alpha(baseColor); for (int i = 0; i < numStops; i++) { float x = i * 1f / (numStops - 1); float opacity = constrain(0, 1, (float) Math.pow(x, 3)); stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue); } final float x0, x1, y0, y1; switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.LEFT: x0 = 1; x1 = 0; break; case Gravity.RIGHT: x0 = 0; x1 = 1; break; default: x0 = 0; x1 = 0; break; } switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { case Gravity.TOP: y0 = 1; y1 = 0; break; case Gravity.BOTTOM: y0 = 0; y1 = 1; break; default: y0 = 0; y1 = 0; break; } paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { @Override public Shader resize(int width, int height) { LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null, Shader.TileMode.CLAMP); return linearGradient; } }); cubicGradientScrimCache.put(cacheKeyHash, paintDrawable); return paintDrawable; }