List of usage examples for android.graphics Canvas clipRect
public boolean clipRect(@NonNull Rect rect)
From source file:com.av.remusic.widget.SwipeProgressBar.java
void draw(Canvas canvas) { final int width = mBounds.width(); final int height = mBounds.height(); final int cx = width / 2; // final int cy = height / 2; final int cy = mBounds.bottom - height / 2; boolean drawTriggerWhileFinishing = false; int restoreCount = canvas.save(); canvas.clipRect(mBounds); if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't repost. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0;/* w w w .java 2s. co m*/ return; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height); canvas.saveLayerAlpha(mClipRect, 0, 0); // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColor1); } else { if (rawProgress >= 0 && rawProgress < 25) { canvas.drawColor(mColor4); } else if (rawProgress >= 25 && rawProgress < 50) { canvas.drawColor(mColor1); } else if (rawProgress >= 50 && rawProgress < 75) { canvas.drawColor(mColor2); } else { canvas.drawColor(mColor3); } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if ((rawProgress >= 0 && rawProgress <= 25)) { float pct = (((rawProgress + 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (rawProgress >= 0 && rawProgress <= 50) { float pct = ((rawProgress * 2) / 100f); drawCircle(canvas, cx, cy, mColor2, pct); } if (rawProgress >= 25 && rawProgress <= 75) { float pct = (((rawProgress - 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor3, pct); } if (rawProgress >= 50 && rawProgress <= 100) { float pct = (((rawProgress - 50) * 2) / 100f); drawCircle(canvas, cx, cy, mColor4, pct); } if ((rawProgress >= 75 && rawProgress <= 100)) { float pct = (((rawProgress - 75) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(mBounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); }
From source file:com.gmy.widget.swiperefresh.SwipeProgressBar.java
void draw(Canvas canvas) { final int width = mBounds.width(); final int height = mBounds.height(); final int cx = width / 2; // final int cy = height / 2; final int cy = mBounds.bottom - height / 2; boolean drawTriggerWhileFinishing = false; int restoreCount = canvas.save(); canvas.clipRect(mBounds); if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't repost. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0;/*from w ww. ja va 2s . c om*/ return; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height); canvas.saveLayerAlpha(mClipRect, 0, 0); // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished // drawing. if (iterations == 0) { canvas.drawColor(mColor1); } else { if (rawProgress >= 0 && rawProgress < 25) { canvas.drawColor(mColor4); } else if (rawProgress >= 25 && rawProgress < 50) { canvas.drawColor(mColor1); } else if (rawProgress >= 50 && rawProgress < 75) { canvas.drawColor(mColor2); } else { canvas.drawColor(mColor3); } } // Then draw up to 4 overlapping concentric circles of varying // radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if ((rawProgress >= 0 && rawProgress <= 25)) { float pct = (((rawProgress + 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (rawProgress >= 0 && rawProgress <= 50) { float pct = ((rawProgress * 2) / 100f); drawCircle(canvas, cx, cy, mColor2, pct); } if (rawProgress >= 25 && rawProgress <= 75) { float pct = (((rawProgress - 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor3, pct); } if (rawProgress >= 50 && rawProgress <= 100) { float pct = (((rawProgress - 50) * 2) / 100f); drawCircle(canvas, cx, cy, mColor4, pct); } if ((rawProgress >= 75 && rawProgress <= 100)) { float pct = (((rawProgress - 75) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(mBounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); }
From source file:com.mde.potdroid.views.SwipeProgressBar.java
void draw(Canvas canvas) { final int width = mBounds.width(); final int height = mBounds.height(); final int cx = width / 2; final int cy = height / 2 + mTopMargin; boolean drawTriggerWhileFinishing = false; int restoreCount = canvas.save(); canvas.clipRect(mBounds); if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't repost. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0;/*from w ww . j ava 2 s . co m*/ return; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); mClipRect.set(cx - clearRadius, mTopMargin, cx + clearRadius, height + mTopMargin); canvas.saveLayerAlpha(mClipRect, 0, 0); // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColor1); } else { if (rawProgress >= 0 && rawProgress < 25) { canvas.drawColor(mColor4); } else if (rawProgress >= 25 && rawProgress < 50) { canvas.drawColor(mColor1); } else if (rawProgress >= 50 && rawProgress < 75) { canvas.drawColor(mColor2); } else { canvas.drawColor(mColor3); } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if ((rawProgress >= 0 && rawProgress <= 25)) { float pct = (((rawProgress + 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (rawProgress >= 0 && rawProgress <= 50) { float pct = ((rawProgress * 2) / 100f); drawCircle(canvas, cx, cy, mColor2, pct); } if (rawProgress >= 25 && rawProgress <= 75) { float pct = (((rawProgress - 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor3, pct); } if (rawProgress >= 50 && rawProgress <= 100) { float pct = (((rawProgress - 50) * 2) / 100f); drawCircle(canvas, cx, cy, mColor4, pct); } if ((rawProgress >= 75 && rawProgress <= 100)) { float pct = (((rawProgress - 75) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(mBounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); }
From source file:com.swiperefreshlayout.SwipeProgressBar.java
void draw(Canvas canvas) { final int width = mBounds.width(); final int height = mBounds.height(); final int cx = width / 2; // final int cy = height / 2; final int cy = mBounds.bottom - height / 2; boolean drawTriggerWhileFinishing = false; int restoreCount = canvas.save(); canvas.clipRect(mBounds); if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't repost. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0;/* w w w . ja va 2 s .c o m*/ return; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height); canvas.saveLayerAlpha(mClipRect, 0, 0); // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColor1); } else { if (rawProgress >= 0 && rawProgress < 25) { canvas.drawColor(mColor4); } else if (rawProgress >= 25 && rawProgress < 50) { canvas.drawColor(mColor1); } else if (rawProgress >= 50 && rawProgress < 75) { canvas.drawColor(mColor2); } else { canvas.drawColor(mColor3); } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if ((rawProgress >= 0 && rawProgress <= 25)) { float pct = (((rawProgress + 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (rawProgress >= 0 && rawProgress <= 50) { float pct = ((rawProgress * 2) / 100f); drawCircle(canvas, cx, cy, mColor2, pct); } if (rawProgress >= 25 && rawProgress <= 75) { float pct = (((rawProgress - 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor3, pct); } if (rawProgress >= 50 && rawProgress <= 100) { float pct = (((rawProgress - 50) * 2) / 100f); drawCircle(canvas, cx, cy, mColor4, pct); } if ((rawProgress >= 75 && rawProgress <= 100)) { float pct = (((rawProgress - 75) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(mBounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); }
From source file:org.srr.dev.view.refreshlayout.SwipeProgressBar.java
private boolean draw(Canvas canvas, boolean first) { Rect bounds = mBounds;//from www. ja v a 2 s . c o m final int width = bounds.width(); final int cx = bounds.centerX(); final int cy = bounds.centerY(); boolean drawTriggerWhileFinishing = false; boolean drawAgain = false; int restoreCount = canvas.save(); canvas.clipRect(bounds); if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't re-post. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0; return false; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); if (SUPPORT_CLIP_RECT_DIFFERENCE) { mClipRect.set(cx - clearRadius, bounds.top, cx + clearRadius, bounds.bottom); canvas.clipRect(mClipRect, Region.Op.DIFFERENCE); } else { if (first) { // First time left drawAgain = true; mClipRect.set(bounds.left, bounds.top, cx - clearRadius, bounds.bottom); } else { // Second time right mClipRect.set(cx + clearRadius, bounds.top, bounds.right, bounds.bottom); } canvas.clipRect(mClipRect); } // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColor1); } else { if (rawProgress >= 0 && rawProgress < 25) { canvas.drawColor(mColor4); } else if (rawProgress >= 25 && rawProgress < 50) { canvas.drawColor(mColor1); } else if (rawProgress >= 50 && rawProgress < 75) { canvas.drawColor(mColor2); } else { canvas.drawColor(mColor3); } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if ((rawProgress >= 0 && rawProgress <= 25)) { float pct = (((rawProgress + 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (rawProgress >= 0 && rawProgress <= 50) { float pct = ((rawProgress * 2) / 100f); drawCircle(canvas, cx, cy, mColor2, pct); } if (rawProgress >= 25 && rawProgress <= 75) { float pct = (((rawProgress - 25) * 2) / 100f); drawCircle(canvas, cx, cy, mColor3, pct); } if (rawProgress >= 50 && rawProgress <= 100) { float pct = (((rawProgress - 50) * 2) / 100f); drawCircle(canvas, cx, cy, mColor4, pct); } if ((rawProgress >= 75 && rawProgress <= 100)) { float pct = (((rawProgress - 75) * 2) / 100f); drawCircle(canvas, cx, cy, mColor1, pct); } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(bounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent, bounds.left, bounds.top, bounds.right, bounds.bottom); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); return drawAgain; }
From source file:com.hippo.refreshlayout.SwipeProgressBar.java
private boolean draw(Canvas canvas, boolean first) { Rect bounds = mBounds;/*w w w .j a v a2 s. co m*/ final int width = bounds.width(); final int cx = bounds.centerX(); final int cy = bounds.centerY(); final int colors = mColors.length; boolean drawTriggerWhileFinishing = false; boolean drawAgain = false; int restoreCount = canvas.save(); canvas.clipRect(bounds); if (mRunning || (mFinishTime > 0)) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % mAnimationDuration; long iterations = (now - mStartTime) / ANIMATION_DURATION_MS_PER_COLOR; float rawProgress = (elapsed / (mAnimationDuration / (float) colors)); // If we're not running anymore, that means we're running through // the finish animation. if (!mRunning) { // If the finish animation is done, don't draw anything, and // don't repost. if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { mFinishTime = 0; return false; } // Otherwise, use a 0 opacity alpha layer to clear the animation // from the inside out. This layer will prevent the circles from // drawing within its bounds. long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); float pct = (finishProgress / 100f); // Radius of the circle is half of the screen. float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); if (SUPPORT_CLIP_RECT_DIFFERENCE) { mClipRect.set(cx - clearRadius, bounds.top, cx + clearRadius, bounds.bottom); canvas.clipRect(mClipRect, Region.Op.DIFFERENCE); } else { if (first) { // First time left drawAgain = true; mClipRect.set(bounds.left, bounds.top, cx - clearRadius, bounds.bottom); } else { // Second time right mClipRect.set(cx + clearRadius, bounds.top, bounds.right, bounds.bottom); } canvas.clipRect(mClipRect); } // Only draw the trigger if there is a space in the center of // this refreshing view that needs to be filled in by the // trigger. If the progress view is just still animating, let it // continue animating. drawTriggerWhileFinishing = true; } // First fill in with the last color that would have finished drawing. if (iterations == 0) { canvas.drawColor(mColors[0]); } else { int index = colors - 1; float left = 0.0f; float right = 1.0f; for (int i = 0; i < colors; ++i) { if ((rawProgress >= left && rawProgress < right) || i == colors - 1) { canvas.drawColor(mColors[index]); break; } index = (index + 1) % colors; left += 1.0f; right += 1.0f; } } // Then draw up to 4 overlapping concentric circles of varying radii, based on how far // along we are in the cycle. // progress 0-50 draw mColor2 // progress 25-75 draw mColor3 // progress 50-100 draw mColor4 // progress 75 (wrap to 25) draw mColor1 if (colors > 1) { if ((rawProgress >= 0.0f && rawProgress <= 1.0f)) { float pct = (rawProgress + 1.0f) / 2; drawCircle(canvas, cx, cy, mColors[0], pct); } float left = 0.0f; float right = 2.0f; for (int i = 1; i < colors; ++i) { if (rawProgress >= left && rawProgress <= right) { float pct = (rawProgress - i + 1.0f) / 2; drawCircle(canvas, cx, cy, mColors[i], pct); } left += 1.0f; right += 1.0f; } if ((rawProgress >= colors - 1.0f && rawProgress <= colors)) { float pct = (rawProgress - colors + 1.0f) / 2; drawCircle(canvas, cx, cy, mColors[0], pct); } } if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { // There is some portion of trigger to draw. Restore the canvas, // then draw the trigger. Otherwise, the trigger does not appear // until after the bar has finished animating and appears to // just jump in at a larger width than expected. canvas.restoreToCount(restoreCount); restoreCount = canvas.save(); canvas.clipRect(bounds); drawTrigger(canvas, cx, cy); } // Keep running until we finish out the last cycle. ViewCompat.postInvalidateOnAnimation(mParent, bounds.left, bounds.top, bounds.right, bounds.bottom); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); return drawAgain; }
From source file:com.appsimobile.appsii.module.home.SunriseDrawable.java
private float drawArc(Canvas canvas, Rect bounds) { canvas.drawPath(mArc, mArcPaint);//from w ww .j a v a2s . c o m int minuteSinceStart = mNowMinutes - mRiseMinutes; int totalMinutes = mSetMinutes - mRiseMinutes; float pct = (minuteSinceStart / (float) totalMinutes); int r = bounds.right - mRightOffset; int l = bounds.left + mLeftOffset; int px = (int) (pct * (r - l)); mClipRect.set(0, 0, l + px, bounds.bottom); canvas.save(Canvas.CLIP_SAVE_FLAG); canvas.clipRect(mClipRect); canvas.drawPath(mArcFill, mArcFillPaint); canvas.restore(); return pct; }
From source file:com.facebook.react.views.scroll.ReactHorizontalScrollView.java
@Override protected void onDraw(Canvas canvas) { getDrawingRect(mRect);/*from w ww.j ava2 s.c o m*/ switch (mOverflow) { case ViewProps.VISIBLE: break; default: canvas.clipRect(mRect); break; } super.onDraw(canvas); }
From source file:io.github.sin3hz.fastjumper.FastJumperDecoration.java
@Override public void onDrawOver(Canvas c, RecyclerView parent, RecyclerView.State state) { super.onDrawOver(c, parent, state); mDirtyBounds.setEmpty();// ww w . j ava2 s.c o m if (mState == STATE_GONE) { return; } c.save(); updateBounds(); c.clipRect(mSelfBounds); mThumbDrawable.setBounds(mThumbBounds); mThumbDrawable.draw(c); mLabelDrawable.setBounds(mLabelBounds); mLabelDrawable.draw(c); c.restore(); }
From source file:de.telekom.pde.codelibrary.ui.layout.PDESwipeRefreshLayout.java
@Override public void draw(@NonNull Canvas canvas) { super.draw(canvas); int width = mBounds.width(); int height = mBounds.height(); int cx = width / 2; int cy = height / 2; int restoreCount = canvas.save(); canvas.clipRect(mBounds); if (mRunning) { long now = AnimationUtils.currentAnimationTimeMillis(); long elapsed = (now - mStartTime) % mAnimationDuration; float currentAngle = (elapsed / (mAnimationDuration / 100f)) * 3.6f; canvas.drawCircle(cx, cy, PDEBuildingUnits.BU(), mPaint); canvas.save();// www.ja v a 2 s .c om canvas.rotate(currentAngle, cx, cy); canvas.drawPath(mCirclePath, mWhitePaint); canvas.restore(); ViewCompat.postInvalidateOnAnimation(this); } else { // Otherwise if we're in the middle of a trigger, draw that. if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { drawTrigger(canvas, cx, cy); } } canvas.restoreToCount(restoreCount); }