List of usage examples for android.app Activity subclass-usage
From source file com.lingeringsocket.mobflare.Main.java
/** * Entry point in mobflare UI. */ public class Main extends Activity { private static String LOGTAG = "Main";
From source file com.mobshep.insufficienttls.InsufficientTLS.java
/**
* This file is part of the Security Shepherd Project.
*
* The Security Shepherd project is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
From source file org.linkdroid.IntentFilterImportActivity.java
public class IntentFilterImportActivity extends Activity { private static final String TAG = "IntentFilterImportActivity"; private static final int ACTIVITY_CREATE = 1; @Override
From source file com.feedhenry.apps.BlankNativeAndroidApp.FHStarterActivity.java
public class FHStarterActivity extends Activity { String TAG = "fh"; @Override public void onCreate(Bundle savedInstanceState) {
From source file com.flurry.samples.tumblrsharing.PhotoDetailActivity.java
/** * Class that manages the photo detail screen. */ public class PhotoDetailActivity extends Activity { private Photo photo;
From source file org.linkdroid.WebhookImportActivity.java
public class WebhookImportActivity extends Activity { private static final String TAG = "WebhookImportActivity"; private static final int ACTIVITY_CREATE = 1; @Override
From source file net.henriquerocha.android.codebits.LauncherActivity.java
public class LauncherActivity extends Activity { private static final String TAG = "Launcher"; private String mEmail; private String mPassword;
From source file net.ccghe.emocha.SettingsReqPwd.java
public class SettingsReqPwd extends Activity { private TextView responseText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
From source file com.ubiLive.GameCloud.payment.GoogleBillingActivity.java
/**
* This activity performs the purchase of a new level
* At first we access the server to get the available In App items - each In App item correlates to a game level;
* Then we go through the In App items and find the level that the user is about to purchase.
* Lastly, we get the offer for this level and perform the purchase.
*/
From source file com.example.jarida.PayPalLoginActivity.java
/**
* This {@link Activity} is used to enable the user to login at PayPal and
* accept the usage of his data in the embedding application.<br/>
* Therefore the LoginActivity uses a {@link WebView} that loads the
* {@link AccessHelper}'s urls.
*