List of usage examples for android.animation ValueAnimator setInterpolator
@Override public void setInterpolator(TimeInterpolator value)
From source file:com.amaze.filemanager.ui.views.Indicator.java
private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) { // create the actual move animator ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo); // also set up a pending retreat anim this starts when the move is 75% complete retreatAnimation = new PendingRetreatAnimator(was, now, steps, now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f)) : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f))); retreatAnimation.addListener(new AnimatorListenerAdapter() { @Override//w w w . j av a 2 s .c o m public void onAnimationEnd(Animator animation) { resetState(); pageChanging = false; } }); moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { // todo avoid autoboxing selectedDotX = (Float) valueAnimator.getAnimatedValue(); retreatAnimation.startIfNecessary(selectedDotX); postInvalidateOnAnimation(); } }); moveSelected.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { // set a flag so that we continue to draw the unselected dot in the target position // until the selected dot has finished moving into place selectedDotInPosition = false; } @Override public void onAnimationEnd(Animator animation) { // set a flag when anim finishes so that we don't draw both selected & unselected // page dots selectedDotInPosition = true; } }); // slightly delay the start to give the joins a chance to run // unless dot isn't in position yet then don't delay! moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4l : 0l); moveSelected.setDuration(animDuration * 3l / 4l); moveSelected.setInterpolator(interpolator); return moveSelected; }
From source file:com.amaze.carbonfilemanager.ui.views.Indicator.java
private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) { // create the actual move animator ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo); // also set up a pending retreat anim this starts when the move is 75% complete retreatAnimation = new PendingRetreatAnimator(was, now, steps, now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f)) : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f))); retreatAnimation.addListener(new AnimatorListenerAdapter() { @Override//from w w w.jav a 2s . com public void onAnimationEnd(Animator animation) { resetState(); pageChanging = false; } }); moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { // todo avoid autoboxing selectedDotX = (Float) valueAnimator.getAnimatedValue(); retreatAnimation.startIfNecessary(selectedDotX); postInvalidateOnAnimation(); } }); moveSelected.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { // set a flag so that we continue to draw the unselected dot in the target position // until the selected dot has finished moving into place selectedDotInPosition = false; } @Override public void onAnimationEnd(Animator animation) { // set a flag when anim finishes so that we don't draw both selected & unselected // page dots selectedDotInPosition = true; } }); // slightly delay the start to give the joins a chance to run // unless dot isn't in position yet then don't delay! moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4L : 0L); moveSelected.setDuration(animDuration * 3L / 4L); moveSelected.setInterpolator(interpolator); return moveSelected; }
From source file:cc.flydev.launcher.Page.java
public void onFlingToDelete(PointF vel) { final long startTime = AnimationUtils.currentAnimationTimeMillis(); // NOTE: Because it takes time for the first frame of animation to actually be // called and we expect the animation to be a continuation of the fling, we have // to account for the time that has elapsed since the fling finished. And since // we don't have a startDelay, we will always get call to update when we call // start() (which we want to ignore). final TimeInterpolator tInterpolator = new TimeInterpolator() { private int mCount = -1; private long mStartTime; private float mOffset; /* Anonymous inner class ctor */ { mStartTime = startTime;/* ww w . j a v a 2 s.com*/ } @Override public float getInterpolation(float t) { if (mCount < 0) { mCount++; } else if (mCount == 0) { mOffset = Math.min(0.5f, (float) (AnimationUtils.currentAnimationTimeMillis() - mStartTime) / FLING_TO_DELETE_FADE_OUT_DURATION); mCount++; } return Math.min(1f, mOffset + t); } }; final Rect from = new Rect(); final View dragView = mDragView; from.left = (int) dragView.getTranslationX(); from.top = (int) dragView.getTranslationY(); AnimatorUpdateListener updateCb = new FlingAlongVectorAnimatorUpdateListener(dragView, vel, from, startTime, FLING_TO_DELETE_FRICTION); final Runnable onAnimationEndRunnable = createPostDeleteAnimationRunnable(dragView); // Create and start the animation ValueAnimator mDropAnim = new ValueAnimator(); mDropAnim.setInterpolator(tInterpolator); mDropAnim.setDuration(FLING_TO_DELETE_FADE_OUT_DURATION); mDropAnim.setFloatValues(0f, 1f); mDropAnim.addUpdateListener(updateCb); mDropAnim.addListener(new AnimatorListenerAdapter() { public void onAnimationEnd(Animator animation) { onAnimationEndRunnable.run(); } }); mDropAnim.start(); mDeferringForDelete = true; }
From source file:com.github.shareme.gwsinkpageindicator.library.InkPageIndicator.java
private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) { // create the actual move animator ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo); // also set up a pending retreat anim this starts when the move is 75% complete retreatAnimation = new PendingRetreatAnimator(was, now, steps, now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f)) : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f))); retreatAnimation.addListener(new AnimatorListenerAdapter() { @Override//from w w w . j a v a 2 s . c o m public void onAnimationEnd(Animator animation) { resetState(); pageChanging = false; } }); moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { // todo avoid autoboxing selectedDotX = (Float) valueAnimator.getAnimatedValue(); retreatAnimation.startIfNecessary(selectedDotX); postInvalidateOnAnimation(); } }); moveSelected.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { // set a flag so that we continue to draw the unselected dot in the target position // until the selected dot has finished moving into place selectedDotInPosition = false; } @Override public void onAnimationEnd(Animator animation) { // set a flag when anim finishes so that we don't draw both selected & unselected // page dots selectedDotInPosition = true; } }); // slightly delay the start to give the joins a chance to run // unless dot isn't in position yet then don't delay! moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4l : 0l); moveSelected.setDuration(animDuration * 3l / 4l); moveSelected.setInterpolator(interpolator); return moveSelected; }
From source file:com.commit451.inkpageindicator.InkPageIndicator.java
private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) { // create the actual move animator ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo); // also set up a pending retreat anim this starts when the move is 75% complete retreatAnimation = new PendingRetreatAnimator(was, now, steps, now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f)) : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f))); retreatAnimation.addListener(new AnimatorListenerAdapter() { @Override/* ww w .ja v a2s .c o m*/ public void onAnimationEnd(Animator animation) { resetState(); pageChanging = false; } }); moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { // todo avoid autoboxing selectedDotX = (Float) valueAnimator.getAnimatedValue(); retreatAnimation.startIfNecessary(selectedDotX); ViewCompat.postInvalidateOnAnimation(InkPageIndicator.this); } }); moveSelected.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { // set a flag so that we continue to draw the unselected dot in the target position // until the selected dot has finished moving into place selectedDotInPosition = false; } @Override public void onAnimationEnd(Animator animation) { // set a flag when anim finishes so that we don't draw both selected & unselected // page dots selectedDotInPosition = true; } }); // slightly delay the start to give the joins a chance to run // unless dot isn't in position yet then don't delay! moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4l : 0l); moveSelected.setDuration(animDuration * 3l / 4l); moveSelected.setInterpolator(interpolator); return moveSelected; }
From source file:saftyos.android.launcher3.Page.java
public void onFlingToDelete(PointF vel) { final long startTime = AnimationUtils.currentAnimationTimeMillis(); // NOTE: Because it takes time for the first frame of animation to actually be // called and we expect the animation to be a continuation of the fling, we have // to account for the time that has elapsed since the fling finished. And since // we don't have a startDelay, we will always get call to update when we call // start() (which we want to ignore). final TimeInterpolator tInterpolator = new TimeInterpolator() { private int mCount = -1; private long mStartTime; private float mOffset; /* Anonymous inner class ctor */ { mStartTime = startTime;/*from ww w . ja v a 2s .co m*/ } @Override public float getInterpolation(float t) { if (mCount < 0) { mCount++; } else if (mCount == 0) { mOffset = Math.min(0.5f, (float) (AnimationUtils.currentAnimationTimeMillis() - mStartTime) / FLING_TO_DELETE_FADE_OUT_DURATION); mCount++; } return Math.min(1f, mOffset + t); } }; final Rect from = new Rect(); final View dragView = mDragView; from.left = (int) dragView.getTranslationX(); from.top = (int) dragView.getTranslationY(); AnimatorUpdateListener updateCb = new FlingAlongVectorAnimatorUpdateListener(dragView, vel, from, startTime, FLING_TO_DELETE_FRICTION); final Runnable onAnimationEndRunnable = createPostDeleteAnimationRunnable(dragView); // Create and start the animation ValueAnimator mDropAnim = new ValueAnimator(); mDropAnim.setInterpolator(tInterpolator); mDropAnim.setDuration(FLING_TO_DELETE_FADE_OUT_DURATION); mDropAnim.setFloatValues(0f, 1f); mDropAnim.addUpdateListener(updateCb); mDropAnim.addListener(new AnimatorListenerAdapter() { public void onAnimationEnd(Animator animation) { onAnimationEndRunnable.run(); } }); mDropAnim.start(); mDeferringForDelete = true; }
From source file:com.xelitexirish.scammerbingo.ui.widget.InkPageIndicator.java
private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) { // create the actual move animator ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo); // also set up a pending retreat anim this starts when the move is 75% complete retreatAnimation = new PendingRetreatAnimator(was, now, steps, now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f)) : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f))); retreatAnimation.addListener(new AnimatorListenerAdapter() { @Override//from ww w. j a v a 2s . com public void onAnimationEnd(Animator animation) { resetState(); pageChanging = false; } }); moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { // todo avoid autoboxing selectedDotX = (Float) valueAnimator.getAnimatedValue(); retreatAnimation.startIfNecessary(selectedDotX); ViewCompat.postInvalidateOnAnimation(InkPageIndicator.this); } }); moveSelected.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { // set a flag so that we continue to draw the unselected dot in the target position // until the selected dot has finished moving into place selectedDotInPosition = false; } @Override public void onAnimationEnd(Animator animation) { // set a flag when anim finishes so that we don't draw both selected & unselected // page dots selectedDotInPosition = true; } }); // slightly delay the start to give the joins a chance to run // unless dot isn't in position yet then don't delay! moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4L : 0L); moveSelected.setDuration(animDuration * 3L / 4L); moveSelected.setInterpolator(interpolator); return moveSelected; }
From source file:com.n2hsu.launcher.Page.java
public void onFlingToDelete(PointF vel) { final long startTime = AnimationUtils.currentAnimationTimeMillis(); // NOTE: Because it takes time for the first frame of animation to // actually be // called and we expect the animation to be a continuation of the fling, // we have/*from w ww . j a v a 2s. c o m*/ // to account for the time that has elapsed since the fling finished. // And since // we don't have a startDelay, we will always get call to update when we // call // start() (which we want to ignore). final TimeInterpolator tInterpolator = new TimeInterpolator() { private int mCount = -1; private long mStartTime; private float mOffset; /* Anonymous inner class ctor */ { mStartTime = startTime; } @Override public float getInterpolation(float t) { if (mCount < 0) { mCount++; } else if (mCount == 0) { mOffset = Math.min(0.5f, (float) (AnimationUtils.currentAnimationTimeMillis() - mStartTime) / FLING_TO_DELETE_FADE_OUT_DURATION); mCount++; } return Math.min(1f, mOffset + t); } }; final Rect from = new Rect(); final View dragView = mDragView; from.left = (int) dragView.getTranslationX(); from.top = (int) dragView.getTranslationY(); AnimatorUpdateListener updateCb = new FlingAlongVectorAnimatorUpdateListener(dragView, vel, from, startTime, FLING_TO_DELETE_FRICTION); final Runnable onAnimationEndRunnable = createPostDeleteAnimationRunnable(dragView); // Create and start the animation ValueAnimator mDropAnim = new ValueAnimator(); mDropAnim.setInterpolator(tInterpolator); mDropAnim.setDuration(FLING_TO_DELETE_FADE_OUT_DURATION); mDropAnim.setFloatValues(0f, 1f); mDropAnim.addUpdateListener(updateCb); mDropAnim.addListener(new AnimatorListenerAdapter() { public void onAnimationEnd(Animator animation) { onAnimationEndRunnable.run(); } }); mDropAnim.start(); mDeferringForDelete = true; }
From source file:com.filemanager.free.ui.views.Indicator.java
private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) { // create the actual move animator ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo); // also set up a pending retreat anim this starts when the move is 75% complete retreatAnimation = new PendingRetreatAnimator(was, now, steps, now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f)) : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f))); retreatAnimation.addListener(new AnimatorListenerAdapter() { @Override//from w ww. j a va 2s . c om public void onAnimationEnd(Animator animation) { resetState(); pageChanging = false; } }); moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { // todo avoid autoboxing selectedDotX = (Float) valueAnimator.getAnimatedValue(); retreatAnimation.startIfNecessary(selectedDotX); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) { postInvalidateOnAnimation(); } else { postInvalidate(); } } }); moveSelected.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { // set a flag so that we continue to draw the unselected dot in the target position // until the selected dot has finished moving into place selectedDotInPosition = false; } @Override public void onAnimationEnd(Animator animation) { // set a flag when anim finishes so that we don't draw both selected & unselected // page dots selectedDotInPosition = true; } }); // slightly delay the start to give the joins a chance to run // unless dot isn't in position yet then don't delay! moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4l : 0l); moveSelected.setDuration(animDuration * 3l / 4l); moveSelected.setInterpolator(interpolator); return moveSelected; }
From source file:com.heinrichreimersoftware.materialintro.view.InkPageIndicator.java
private ValueAnimator createMoveSelectedAnimator(final float moveTo, int was, int now, int steps) { // create the actual move animator ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo); // also set up a pending retreat anim this starts when the move is 75% complete retreatAnimation = new PendingRetreatAnimator(was, now, steps, now > was ? new RightwardStartPredicate(moveTo - ((moveTo - selectedDotX) * 0.25f)) : new LeftwardStartPredicate(moveTo + ((selectedDotX - moveTo) * 0.25f))); retreatAnimation.addListener(new AnimatorListenerAdapter() { @Override/*from ww w . j a v a 2s .c om*/ public void onAnimationEnd(Animator animation) { resetState(); pageChanging = false; } }); moveSelected.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { selectedDotX = (Float) valueAnimator.getAnimatedValue(); retreatAnimation.startIfNecessary(selectedDotX); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) { postInvalidateOnAnimation(); } else { postInvalidate(); } } }); moveSelected.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { // set a flag so that we continue to draw the unselected dot in the target position // until the selected dot has finished moving into place selectedDotInPosition = false; } @Override public void onAnimationEnd(Animator animation) { // set a flag when anim finishes so that we don't draw both selected & unselected // page dots selectedDotInPosition = true; } }); // slightly delay the start to give the joins a chance to run // unless dot isn't in position yet then don't delay! moveSelected.setStartDelay(selectedDotInPosition ? animDuration / 4L : 0L); moveSelected.setDuration(animDuration * 3L / 4L); moveSelected.setInterpolator(interpolator); return moveSelected; }