List of usage examples for android.animation TimeInterpolator TimeInterpolator
TimeInterpolator
From source file:io.github.data4all.activity.CameraActivity.java
/** * This method is the callback for the success-animation of the gallery * saving action.//from w ww .j a v a 2 s. c o m * * @author tbrose */ protected void onGallerySuccess() { mCallbackView.animate().alpha(1).setDuration(VIBRATION_DURATION).setInterpolator(new TimeInterpolator() { private TimeInterpolator ti = new AccelerateDecelerateInterpolator(); @Override public float getInterpolation(float input) { return 2f * (0.5f - Math.abs(-ti.getInterpolation(input) + 0.5f)); } }).withStartAction(new Runnable() { @Override public void run() { mCallbackView.setVisibility(View.VISIBLE); Log.i(TAG, "starting success animation"); mCamera.startPreview(); } }).withEndAction(new Runnable() { @Override public void run() { mCallbackView.setVisibility(View.INVISIBLE); mCallbackView.setAlpha(0); btnCapture.setEnabled(true); Log.i(TAG, "ending success animation"); } }).start(); }
From source file:cc.flydev.launcher.Page.java
public void onFlingToDelete(PointF vel) { final long startTime = AnimationUtils.currentAnimationTimeMillis(); // NOTE: Because it takes time for the first frame of animation to actually be // called and we expect the animation to be a continuation of the fling, we have // to account for the time that has elapsed since the fling finished. And since // we don't have a startDelay, we will always get call to update when we call // start() (which we want to ignore). final TimeInterpolator tInterpolator = new TimeInterpolator() { private int mCount = -1; private long mStartTime; private float mOffset; /* Anonymous inner class ctor */ { mStartTime = startTime;/*from w ww .jav a 2s.c o m*/ } @Override public float getInterpolation(float t) { if (mCount < 0) { mCount++; } else if (mCount == 0) { mOffset = Math.min(0.5f, (float) (AnimationUtils.currentAnimationTimeMillis() - mStartTime) / FLING_TO_DELETE_FADE_OUT_DURATION); mCount++; } return Math.min(1f, mOffset + t); } }; final Rect from = new Rect(); final View dragView = mDragView; from.left = (int) dragView.getTranslationX(); from.top = (int) dragView.getTranslationY(); AnimatorUpdateListener updateCb = new FlingAlongVectorAnimatorUpdateListener(dragView, vel, from, startTime, FLING_TO_DELETE_FRICTION); final Runnable onAnimationEndRunnable = createPostDeleteAnimationRunnable(dragView); // Create and start the animation ValueAnimator mDropAnim = new ValueAnimator(); mDropAnim.setInterpolator(tInterpolator); mDropAnim.setDuration(FLING_TO_DELETE_FADE_OUT_DURATION); mDropAnim.setFloatValues(0f, 1f); mDropAnim.addUpdateListener(updateCb); mDropAnim.addListener(new AnimatorListenerAdapter() { public void onAnimationEnd(Animator animation) { onAnimationEndRunnable.run(); } }); mDropAnim.start(); mDeferringForDelete = true; }
From source file:saftyos.android.launcher3.Page.java
public void onFlingToDelete(PointF vel) { final long startTime = AnimationUtils.currentAnimationTimeMillis(); // NOTE: Because it takes time for the first frame of animation to actually be // called and we expect the animation to be a continuation of the fling, we have // to account for the time that has elapsed since the fling finished. And since // we don't have a startDelay, we will always get call to update when we call // start() (which we want to ignore). final TimeInterpolator tInterpolator = new TimeInterpolator() { private int mCount = -1; private long mStartTime; private float mOffset; /* Anonymous inner class ctor */ { mStartTime = startTime;//from w w w .j av a 2s . c o m } @Override public float getInterpolation(float t) { if (mCount < 0) { mCount++; } else if (mCount == 0) { mOffset = Math.min(0.5f, (float) (AnimationUtils.currentAnimationTimeMillis() - mStartTime) / FLING_TO_DELETE_FADE_OUT_DURATION); mCount++; } return Math.min(1f, mOffset + t); } }; final Rect from = new Rect(); final View dragView = mDragView; from.left = (int) dragView.getTranslationX(); from.top = (int) dragView.getTranslationY(); AnimatorUpdateListener updateCb = new FlingAlongVectorAnimatorUpdateListener(dragView, vel, from, startTime, FLING_TO_DELETE_FRICTION); final Runnable onAnimationEndRunnable = createPostDeleteAnimationRunnable(dragView); // Create and start the animation ValueAnimator mDropAnim = new ValueAnimator(); mDropAnim.setInterpolator(tInterpolator); mDropAnim.setDuration(FLING_TO_DELETE_FADE_OUT_DURATION); mDropAnim.setFloatValues(0f, 1f); mDropAnim.addUpdateListener(updateCb); mDropAnim.addListener(new AnimatorListenerAdapter() { public void onAnimationEnd(Animator animation) { onAnimationEndRunnable.run(); } }); mDropAnim.start(); mDeferringForDelete = true; }
From source file:com.n2hsu.launcher.Page.java
public void onFlingToDelete(PointF vel) { final long startTime = AnimationUtils.currentAnimationTimeMillis(); // NOTE: Because it takes time for the first frame of animation to // actually be // called and we expect the animation to be a continuation of the fling, // we have//w w w . java2s . c o m // to account for the time that has elapsed since the fling finished. // And since // we don't have a startDelay, we will always get call to update when we // call // start() (which we want to ignore). final TimeInterpolator tInterpolator = new TimeInterpolator() { private int mCount = -1; private long mStartTime; private float mOffset; /* Anonymous inner class ctor */ { mStartTime = startTime; } @Override public float getInterpolation(float t) { if (mCount < 0) { mCount++; } else if (mCount == 0) { mOffset = Math.min(0.5f, (float) (AnimationUtils.currentAnimationTimeMillis() - mStartTime) / FLING_TO_DELETE_FADE_OUT_DURATION); mCount++; } return Math.min(1f, mOffset + t); } }; final Rect from = new Rect(); final View dragView = mDragView; from.left = (int) dragView.getTranslationX(); from.top = (int) dragView.getTranslationY(); AnimatorUpdateListener updateCb = new FlingAlongVectorAnimatorUpdateListener(dragView, vel, from, startTime, FLING_TO_DELETE_FRICTION); final Runnable onAnimationEndRunnable = createPostDeleteAnimationRunnable(dragView); // Create and start the animation ValueAnimator mDropAnim = new ValueAnimator(); mDropAnim.setInterpolator(tInterpolator); mDropAnim.setDuration(FLING_TO_DELETE_FADE_OUT_DURATION); mDropAnim.setFloatValues(0f, 1f); mDropAnim.addUpdateListener(updateCb); mDropAnim.addListener(new AnimatorListenerAdapter() { public void onAnimationEnd(Animator animation) { onAnimationEndRunnable.run(); } }); mDropAnim.start(); mDeferringForDelete = true; }