List of usage examples for android.animation Animator cancel
public void cancel()
From source file:com.jmstudios.redmoon.presenter.ScreenFilterPresenter.java
private void cancelRunningAnimator(Animator animator) { if (animator != null && animator.isRunning()) { animator.cancel(); } }
From source file:android.support.transition.TransitionPort.java
/** * This method cancels a transition that is currently running. * * @hide//from w w w . j av a 2 s . co m */ @RestrictTo(GROUP_ID) protected void cancel() { int numAnimators = mCurrentAnimators.size(); for (int i = numAnimators - 1; i >= 0; i--) { Animator animator = mCurrentAnimators.get(i); animator.cancel(); } if (mListeners != null && mListeners.size() > 0) { ArrayList<TransitionListener> tmpListeners = (ArrayList<TransitionListener>) mListeners.clone(); int numListeners = tmpListeners.size(); for (int i = 0; i < numListeners; ++i) { tmpListeners.get(i).onTransitionCancel(this); } } }
From source file:android.support.transition.TransitionPort.java
/** * Pauses this transition, sending out calls to {@link * TransitionListener#onTransitionPause(TransitionPort)} to all listeners * and pausing all running animators started by this transition. * * @hide/*from w ww. ja v a 2 s .co m*/ */ @RestrictTo(GROUP_ID) public void pause(View sceneRoot) { if (!mEnded) { ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators(); int numOldAnims = runningAnimators.size(); WindowIdPort windowId = WindowIdPort.getWindowId(sceneRoot); for (int i = numOldAnims - 1; i >= 0; i--) { AnimationInfo info = runningAnimators.valueAt(i); if (info.view != null && windowId.equals(info.windowId)) { Animator anim = runningAnimators.keyAt(i); anim.cancel(); // pause() is API Level 19 } } if (mListeners != null && mListeners.size() > 0) { ArrayList<TransitionListener> tmpListeners = (ArrayList<TransitionListener>) mListeners.clone(); int numListeners = tmpListeners.size(); for (int i = 0; i < numListeners; ++i) { tmpListeners.get(i).onTransitionPause(this); } } mPaused = true; } }
From source file:android.support.transition.Transition.java
/** * This method cancels a transition that is currently running. * * @hide// w w w .java 2s .co m */ protected void cancel() { int numAnimators = mCurrentAnimators.size(); for (int i = numAnimators - 1; i >= 0; i--) { Animator animator = mCurrentAnimators.get(i); animator.cancel(); } if (mListeners != null && mListeners.size() > 0) { ArrayList<TransitionListener> tmpListeners = (ArrayList<TransitionListener>) mListeners.clone(); int numListeners = tmpListeners.size(); for (int i = 0; i < numListeners; ++i) { tmpListeners.get(i).onTransitionCancel(this); } } }
From source file:android.support.transition.TransitionPort.java
/** * Called by TransitionManager to play the transition. This calls * createAnimators() to set things up and create all of the animations and then * runAnimations() to actually start the animations. *//*w ww .ja va 2 s . c o m*/ void playTransition(ViewGroup sceneRoot) { ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators(); int numOldAnims = runningAnimators.size(); for (int i = numOldAnims - 1; i >= 0; i--) { Animator anim = runningAnimators.keyAt(i); if (anim != null) { AnimationInfo oldInfo = runningAnimators.get(anim); if (oldInfo != null && oldInfo.view != null && oldInfo.view.getContext() == sceneRoot.getContext()) { boolean cancel = false; TransitionValues oldValues = oldInfo.values; View oldView = oldInfo.view; TransitionValues newValues = mEndValues.viewValues != null ? mEndValues.viewValues.get(oldView) : null; if (newValues == null) { newValues = mEndValues.idValues.get(oldView.getId()); } if (oldValues != null) { // if oldValues null, then transition didn't care to stash values, // and won't get canceled if (newValues != null) { for (String key : oldValues.values.keySet()) { Object oldValue = oldValues.values.get(key); Object newValue = newValues.values.get(key); if (oldValue != null && newValue != null && !oldValue.equals(newValue)) { cancel = true; if (DBG) { Log.d(LOG_TAG, "Transition.playTransition: " + "oldValue != newValue for " + key + ": old, new = " + oldValue + ", " + newValue); } break; } } } } if (cancel) { if (anim.isRunning() || anim.isStarted()) { if (DBG) { Log.d(LOG_TAG, "Canceling anim " + anim); } anim.cancel(); } else { if (DBG) { Log.d(LOG_TAG, "removing anim from info list: " + anim); } runningAnimators.remove(anim); } } } } } createAnimators(sceneRoot, mStartValues, mEndValues); runAnimators(); }
From source file:android.transitions.everywhere.Transition.java
/** * Called by TransitionManager to play the transition. This calls * createAnimators() to set things up and create all of the animations and then * runAnimations() to actually start the animations. *//* ww w. j a va 2s. co m*/ void playTransition(ViewGroup sceneRoot) { mStartValuesList = new ArrayList<TransitionValues>(); mEndValuesList = new ArrayList<TransitionValues>(); matchStartAndEnd(mStartValues, mEndValues); ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators(); int numOldAnims = runningAnimators.size(); Object windowId = ViewUtils.getWindowId(sceneRoot); for (int i = numOldAnims - 1; i >= 0; i--) { Animator anim = runningAnimators.keyAt(i); if (anim != null) { AnimationInfo oldInfo = runningAnimators.get(anim); if (oldInfo != null && oldInfo.view != null && oldInfo.windowId == windowId) { TransitionValues oldValues = oldInfo.values; View oldView = oldInfo.view; TransitionValues startValues = getTransitionValues(oldView, true); TransitionValues endValues = getMatchedTransitionValues(oldView, true); boolean cancel = (startValues != null || endValues != null) && oldInfo.transition.areValuesChanged(oldValues, endValues); if (cancel) { if (anim.isRunning() || AnimatorUtils.isAnimatorStarted(anim)) { if (DBG) { Log.d(LOG_TAG, "Canceling anim " + anim); } anim.cancel(); } else { if (DBG) { Log.d(LOG_TAG, "removing anim from info list: " + anim); } runningAnimators.remove(anim); } } } } } createAnimators(sceneRoot, mStartValues, mEndValues, mStartValuesList, mEndValuesList); runAnimators(); }
From source file:com.transitionseverywhere.Transition.java
/** * Called by TransitionManager to play the transition. This calls * createAnimators() to set things up and create all of the animations and then * runAnimations() to actually start the animations. *//*from ww w.j a v a2s . c om*/ void playTransition(ViewGroup sceneRoot) { mStartValuesList = new ArrayList<TransitionValues>(); mEndValuesList = new ArrayList<TransitionValues>(); matchStartAndEnd(mStartValues, mEndValues); ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators(); synchronized (sRunningAnimators) { int numOldAnims = runningAnimators.size(); Object windowId = ViewUtils.getWindowId(sceneRoot); for (int i = numOldAnims - 1; i >= 0; i--) { Animator anim = runningAnimators.keyAt(i); if (anim != null) { AnimationInfo oldInfo = runningAnimators.get(anim); if (oldInfo != null && oldInfo.view != null && oldInfo.windowId == windowId) { TransitionValues oldValues = oldInfo.values; View oldView = oldInfo.view; TransitionValues startValues = getTransitionValues(oldView, true); TransitionValues endValues = getMatchedTransitionValues(oldView, true); if (startValues == null && endValues == null) { endValues = mEndValues.viewValues.get(oldView); } boolean cancel = (startValues != null || endValues != null) && oldInfo.transition.isTransitionRequired(oldValues, endValues); if (cancel) { if (anim.isRunning() || AnimatorUtils.isAnimatorStarted(anim)) { if (DBG) { Log.d(LOG_TAG, "Canceling anim " + anim); } anim.cancel(); } else { if (DBG) { Log.d(LOG_TAG, "removing anim from info list: " + anim); } runningAnimators.remove(anim); } } } } } } createAnimators(sceneRoot, mStartValues, mEndValues, mStartValuesList, mEndValuesList); runAnimators(); }
From source file:android.support.transition.Transition.java
/** * Called by TransitionManager to play the transition. This calls * createAnimators() to set things up and create all of the animations and then * runAnimations() to actually start the animations. *//*w ww . ja v a2 s . co m*/ void playTransition(ViewGroup sceneRoot) { ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators(); int numOldAnims = runningAnimators.size(); for (int i = numOldAnims - 1; i >= 0; i--) { Animator anim = runningAnimators.keyAt(i); if (anim != null) { AnimationInfo oldInfo = runningAnimators.get(anim); if (oldInfo != null) { boolean cancel = false; TransitionValues oldValues = oldInfo.values; View oldView = oldInfo.view; TransitionValues newValues = mEndValues.viewValues != null ? mEndValues.viewValues.get(oldView) : null; if (newValues == null) { newValues = mEndValues.idValues.get(oldView.getId()); } if (oldValues != null) { // if oldValues null, then transition didn't care to stash values, // and won't get canceled if (newValues != null) { for (String key : oldValues.values.keySet()) { Object oldValue = oldValues.values.get(key); Object newValue = newValues.values.get(key); if (oldValue != null && newValue != null && !oldValue.equals(newValue)) { cancel = true; if (DBG) { Log.d(LOG_TAG, "Transition.playTransition: " + "oldValue != newValue for " + key + ": old, new = " + oldValue + ", " + newValue); } break; } } } } if (cancel) { if (anim.isRunning() || anim.isStarted()) { if (DBG) { Log.d(LOG_TAG, "Canceling anim " + anim); } anim.cancel(); } else { if (DBG) { Log.d(LOG_TAG, "removing anim from info list: " + anim); } runningAnimators.remove(anim); } } } } } createAnimators(sceneRoot, mStartValues, mEndValues); runAnimators(); }
From source file:android.app.FragmentManager.java
void moveToState(Fragment f, int newState, int transit, int transitionStyle, boolean keepActive) { if (DEBUG && false) Log.v(TAG, "moveToState: " + f + " oldState=" + f.mState + " newState=" + newState + " mRemoving=" + f.mRemoving + " Callers=" + Debug.getCallers(5)); // Fragments that are not currently added will sit in the onCreate() state. if ((!f.mAdded || f.mDetached) && newState > Fragment.CREATED) { newState = Fragment.CREATED;/*from w w w . j ava 2 s. c om*/ } if (f.mRemoving && newState > f.mState) { // While removing a fragment, we can't change it to a higher state. newState = f.mState; } // Defer start if requested; don't allow it to move to STARTED or higher // if it's not already started. if (f.mDeferStart && f.mState < Fragment.STARTED && newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } if (f.mState < newState) { // For fragments that are created from a layout, when restoring from // state we don't want to allow them to be created until they are // being reloaded from the layout. if (f.mFromLayout && !f.mInLayout) { return; } if (f.mAnimatingAway != null) { // The fragment is currently being animated... but! Now we // want to move our state back up. Give up on waiting for the // animation, move to whatever the final state should be once // the animation is done, and then we can proceed from there. f.mAnimatingAway = null; moveToState(f, f.mStateAfterAnimating, 0, 0, true); } switch (f.mState) { case Fragment.INITIALIZING: if (DEBUG) Log.v(TAG, "moveto CREATED: " + f); if (f.mSavedFragmentState != null) { f.mSavedViewState = f.mSavedFragmentState .getSparseParcelableArray(FragmentManagerImpl.VIEW_STATE_TAG); f.mTarget = getFragment(f.mSavedFragmentState, FragmentManagerImpl.TARGET_STATE_TAG); if (f.mTarget != null) { f.mTargetRequestCode = f.mSavedFragmentState .getInt(FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0); } f.mUserVisibleHint = f.mSavedFragmentState.getBoolean(FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true); if (!f.mUserVisibleHint) { f.mDeferStart = true; if (newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } } } f.mActivity = mActivity; f.mParentFragment = mParent; f.mFragmentManager = mParent != null ? mParent.mChildFragmentManager : mActivity.mFragments; f.mCalled = false; f.onAttach(mActivity); if (!f.mCalled) { throw new SuperNotCalledException( "Fragment " + f + " did not call through to super.onAttach()"); } if (f.mParentFragment == null) { mActivity.onAttachFragment(f); } if (!f.mRetaining) { f.performCreate(f.mSavedFragmentState); } f.mRetaining = false; if (f.mFromLayout) { // For fragments that are part of the content view // layout, we need to instantiate the view immediately // and the inflater will take care of adding it. f.mView = f.performCreateView(f.getLayoutInflater(f.mSavedFragmentState), null, f.mSavedFragmentState); if (f.mView != null) { f.mView.setSaveFromParentEnabled(false); if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } } case Fragment.CREATED: if (newState > Fragment.CREATED) { if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f); if (!f.mFromLayout) { ViewGroup container = null; if (f.mContainerId != 0) { container = (ViewGroup) mContainer.findViewById(f.mContainerId); if (container == null && !f.mRestored) { throwException(new IllegalArgumentException( "No view found for id 0x" + Integer.toHexString(f.mContainerId) + " (" + f.getResources().getResourceName(f.mContainerId) + ") for fragment " + f)); } } f.mContainer = container; f.mView = f.performCreateView(f.getLayoutInflater(f.mSavedFragmentState), container, f.mSavedFragmentState); if (f.mView != null) { f.mView.setSaveFromParentEnabled(false); if (container != null) { Animator anim = loadAnimator(f, transit, true, transitionStyle); if (anim != null) { anim.setTarget(f.mView); anim.start(); } container.addView(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } } f.performActivityCreated(f.mSavedFragmentState); if (f.mView != null) { f.restoreViewState(f.mSavedFragmentState); } f.mSavedFragmentState = null; } case Fragment.ACTIVITY_CREATED: case Fragment.STOPPED: if (newState > Fragment.STOPPED) { if (DEBUG) Log.v(TAG, "moveto STARTED: " + f); f.performStart(); } case Fragment.STARTED: if (newState > Fragment.STARTED) { if (DEBUG) Log.v(TAG, "moveto RESUMED: " + f); f.mResumed = true; f.performResume(); // Get rid of this in case we saved it and never needed it. f.mSavedFragmentState = null; f.mSavedViewState = null; } } } else if (f.mState > newState) { switch (f.mState) { case Fragment.RESUMED: if (newState < Fragment.RESUMED) { if (DEBUG) Log.v(TAG, "movefrom RESUMED: " + f); f.performPause(); f.mResumed = false; } case Fragment.STARTED: if (newState < Fragment.STARTED) { if (DEBUG) Log.v(TAG, "movefrom STARTED: " + f); f.performStop(); } case Fragment.STOPPED: case Fragment.ACTIVITY_CREATED: if (newState < Fragment.ACTIVITY_CREATED) { if (DEBUG) Log.v(TAG, "movefrom ACTIVITY_CREATED: " + f); if (f.mView != null) { // Need to save the current view state if not // done already. if (!mActivity.isFinishing() && f.mSavedViewState == null) { saveFragmentViewState(f); } } f.performDestroyView(); if (f.mView != null && f.mContainer != null) { Animator anim = null; if (mCurState > Fragment.INITIALIZING && !mDestroyed) { anim = loadAnimator(f, transit, false, transitionStyle); } if (anim != null) { final ViewGroup container = f.mContainer; final View view = f.mView; final Fragment fragment = f; container.startViewTransition(view); f.mAnimatingAway = anim; f.mStateAfterAnimating = newState; anim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator anim) { container.endViewTransition(view); if (fragment.mAnimatingAway != null) { fragment.mAnimatingAway = null; moveToState(fragment, fragment.mStateAfterAnimating, 0, 0, false); } } }); anim.setTarget(f.mView); anim.start(); } f.mContainer.removeView(f.mView); } f.mContainer = null; f.mView = null; } case Fragment.CREATED: if (newState < Fragment.CREATED) { if (mDestroyed) { if (f.mAnimatingAway != null) { // The fragment's containing activity is // being destroyed, but this fragment is // currently animating away. Stop the // animation right now -- it is not needed, // and we can't wait any more on destroying // the fragment. Animator anim = f.mAnimatingAway; f.mAnimatingAway = null; anim.cancel(); } } if (f.mAnimatingAway != null) { // We are waiting for the fragment's view to finish // animating away. Just make a note of the state // the fragment now should move to once the animation // is done. f.mStateAfterAnimating = newState; newState = Fragment.CREATED; } else { if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f); if (!f.mRetaining) { f.performDestroy(); } f.mCalled = false; f.onDetach(); if (!f.mCalled) { throw new SuperNotCalledException( "Fragment " + f + " did not call through to super.onDetach()"); } if (!keepActive) { if (!f.mRetaining) { makeInactive(f); } else { f.mActivity = null; f.mParentFragment = null; f.mFragmentManager = null; } } } } } } f.mState = newState; }
From source file:android.app.FragmentManager.java
void moveToState(Fragment f, int newState, int transit, int transitionStyle, boolean keepActive) { if (DEBUG && false) Log.v(TAG, "moveToState: " + f + " oldState=" + f.mState + " newState=" + newState + " mRemoving=" + f.mRemoving + " Callers=" + Debug.getCallers(5)); // Fragments that are not currently added will sit in the onCreate() state. if ((!f.mAdded || f.mDetached) && newState > Fragment.CREATED) { newState = Fragment.CREATED;// w ww .jav a 2s. c o m } if (f.mRemoving && newState > f.mState) { // While removing a fragment, we can't change it to a higher state. newState = f.mState; } // Defer start if requested; don't allow it to move to STARTED or higher // if it's not already started. if (f.mDeferStart && f.mState < Fragment.STARTED && newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } if (f.mState < newState) { // For fragments that are created from a layout, when restoring from // state we don't want to allow them to be created until they are // being reloaded from the layout. if (f.mFromLayout && !f.mInLayout) { return; } if (f.mAnimatingAway != null) { // The fragment is currently being animated... but! Now we // want to move our state back up. Give up on waiting for the // animation, move to whatever the final state should be once // the animation is done, and then we can proceed from there. f.mAnimatingAway = null; moveToState(f, f.mStateAfterAnimating, 0, 0, true); } switch (f.mState) { case Fragment.INITIALIZING: if (DEBUG) Log.v(TAG, "moveto CREATED: " + f); if (f.mSavedFragmentState != null) { f.mSavedViewState = f.mSavedFragmentState .getSparseParcelableArray(FragmentManagerImpl.VIEW_STATE_TAG); f.mTarget = getFragment(f.mSavedFragmentState, FragmentManagerImpl.TARGET_STATE_TAG); if (f.mTarget != null) { f.mTargetRequestCode = f.mSavedFragmentState .getInt(FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0); } f.mUserVisibleHint = f.mSavedFragmentState.getBoolean(FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true); if (!f.mUserVisibleHint) { f.mDeferStart = true; if (newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } } } f.mActivity = mActivity; f.mParentFragment = mParent; f.mFragmentManager = mParent != null ? mParent.mChildFragmentManager : mActivity.mFragments; f.mCalled = false; f.onAttach(mActivity); if (!f.mCalled) { throw new SuperNotCalledException( "Fragment " + f + " did not call through to super.onAttach()"); } if (f.mParentFragment == null) { mActivity.onAttachFragment(f); } if (!f.mRetaining) { f.performCreate(f.mSavedFragmentState); } f.mRetaining = false; if (f.mFromLayout) { // For fragments that are part of the content view // layout, we need to instantiate the view immediately // and the inflater will take care of adding it. f.mView = f.performCreateView(f.getLayoutInflater(f.mSavedFragmentState), null, f.mSavedFragmentState); if (f.mView != null) { f.mView.setSaveFromParentEnabled(false); if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } } case Fragment.CREATED: if (newState > Fragment.CREATED) { if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f); if (!f.mFromLayout) { ViewGroup container = null; if (f.mContainerId != 0) { container = (ViewGroup) mContainer.findViewById(f.mContainerId); if (container == null && !f.mRestored) { throwException(new IllegalArgumentException( "No view found for id 0x" + Integer.toHexString(f.mContainerId) + " (" + f.getResources().getResourceName(f.mContainerId) + ") for fragment " + f)); } } f.mContainer = container; f.mView = f.performCreateView(f.getLayoutInflater(f.mSavedFragmentState), container, f.mSavedFragmentState); if (f.mView != null) { f.mView.setSaveFromParentEnabled(false); if (container != null) { Animator anim = loadAnimator(f, transit, true, transitionStyle); if (anim != null) { anim.setTarget(f.mView); anim.start(); } container.addView(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } } f.performActivityCreated(f.mSavedFragmentState); if (f.mView != null) { f.restoreViewState(f.mSavedFragmentState); } f.mSavedFragmentState = null; } case Fragment.ACTIVITY_CREATED: case Fragment.STOPPED: if (newState > Fragment.STOPPED) { if (DEBUG) Log.v(TAG, "moveto STARTED: " + f); f.performStart(); } case Fragment.STARTED: if (newState > Fragment.STARTED) { if (DEBUG) Log.v(TAG, "moveto RESUMED: " + f); f.mResumed = true; f.performResume(); // Get rid of this in case we saved it and never needed it. f.mSavedFragmentState = null; f.mSavedViewState = null; } } } else if (f.mState > newState) { switch (f.mState) { case Fragment.RESUMED: if (newState < Fragment.RESUMED) { if (DEBUG) Log.v(TAG, "movefrom RESUMED: " + f); f.performPause(); f.mResumed = false; } case Fragment.STARTED: if (newState < Fragment.STARTED) { if (DEBUG) Log.v(TAG, "movefrom STARTED: " + f); f.performStop(); } case Fragment.STOPPED: case Fragment.ACTIVITY_CREATED: if (newState < Fragment.ACTIVITY_CREATED) { if (DEBUG) Log.v(TAG, "movefrom ACTIVITY_CREATED: " + f); if (f.mView != null) { // Need to save the current view state if not // done already. if (!mActivity.isFinishing() && f.mSavedViewState == null) { saveFragmentViewState(f); } } f.performDestroyView(); if (f.mView != null && f.mContainer != null) { Animator anim = null; if (mCurState > Fragment.INITIALIZING && !mDestroyed) { anim = loadAnimator(f, transit, false, transitionStyle); } if (anim != null) { final ViewGroup container = f.mContainer; final View view = f.mView; final Fragment fragment = f; container.startViewTransition(view); f.mAnimatingAway = anim; f.mStateAfterAnimating = newState; anim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator anim) { container.endViewTransition(view); if (fragment.mAnimatingAway != null) { fragment.mAnimatingAway = null; moveToState(fragment, fragment.mStateAfterAnimating, 0, 0, false); } } }); anim.setTarget(f.mView); anim.start(); } f.mContainer.removeView(f.mView); } f.mContainer = null; f.mView = null; } case Fragment.CREATED: if (newState < Fragment.CREATED) { if (mDestroyed) { if (f.mAnimatingAway != null) { // The fragment's containing activity is // being destroyed, but this fragment is // currently animating away. Stop the // animation right now -- it is not needed, // and we can't wait any more on destroying // the fragment. Animator anim = f.mAnimatingAway; f.mAnimatingAway = null; anim.cancel(); } } if (f.mAnimatingAway != null) { // We are waiting for the fragment's view to finish // animating away. Just make a note of the state // the fragment now should move to once the animation // is done. f.mStateAfterAnimating = newState; newState = Fragment.CREATED; } else { if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f); if (!f.mRetaining) { f.performDestroy(); } f.mCalled = false; f.onDetach(); if (!f.mCalled) { throw new SuperNotCalledException( "Fragment " + f + " did not call through to super.onDetach()"); } if (!keepActive) { if (!f.mRetaining) { makeInactive(f); } else { f.mActivity = null; f.mParentFragment = null; f.mFragmentManager = null; f.mChildFragmentManager = null; } } } } } } f.mState = newState; }