CSharp examples for System.Drawing:Image Size
Resizes a bitmap's width and height independently
using System.Net; using System.IO;//from w w w .j av a2 s. c om using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Drawing; using System; public class Main{ /// <summary> /// Resizes a bitmap's width and height independently /// </summary> /// <param name="inputBmp">Bitmap to resize</param> /// <param name="imgWidth">New width</param> /// <param name="imgHeight">New height</param> /// <returns>Resized bitmap</returns> public static Bitmap ResizeBitmap(Bitmap inputBmp, int imgWidth, int imgHeight) { //Simply compute scale factors that result in the desired size, then call ScaleBitmap return ScaleBitmap(inputBmp, (float)imgWidth/(float)inputBmp.Size.Width, (float)imgHeight/(float)inputBmp.Size.Height); } /// <summary> /// Scales a bitmap by a scale factor, growing or shrinking both axes independently, /// possibly changing the aspect ration /// </summary> /// <param name="inputBmp">Bitmap to scale</param> /// <param name="scaleFactor">Factor by which to scale</param> /// <returns>New bitmap containing image from inputBmp, scaled by the scale factor</returns> public static Bitmap ScaleBitmap(Bitmap inputBmp, double xScaleFactor, double yScaleFactor) { //Create a new bitmap object based on the input Bitmap newBmp = new Bitmap( (int)(inputBmp.Size.Width*xScaleFactor), (int)(inputBmp.Size.Height*yScaleFactor), PixelFormat.Format24bppRgb);//Graphics.FromImage doesn't like Indexed pixel format //Create a graphics object attached to the new bitmap Graphics newBmpGraphics = Graphics.FromImage(newBmp); //Set the interpolation mode to high quality bicubic //interpolation, to maximize the quality of the scaled image newBmpGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic; newBmpGraphics.ScaleTransform((float)xScaleFactor, (float)yScaleFactor); //Draw the bitmap in the graphics object, which will apply //the scale transform //Note that pixel units must be specified to ensure the framework doesn't attempt //to compensate for varying horizontal resolutions in images by resizing; in this case, //that's the opposite of what we want. Rectangle drawRect = new Rectangle(0, 0, inputBmp.Size.Width, inputBmp.Size.Height); newBmpGraphics.DrawImage(inputBmp, drawRect, drawRect, GraphicsUnit.Pixel); //Return the bitmap, as the operations on the graphics object //are applied to the bitmap newBmpGraphics.Dispose(); //newBmp will have a RawFormat of MemoryBmp because it was created //from scratch instead of being based on inputBmp. Since it it inconvenient //for the returned version of a bitmap to be of a different format, now convert //the scaled bitmap to the format of the source bitmap return ConvertBitmap(newBmp, inputBmp.RawFormat); } /// <summary> /// Scales a bitmap by a scale factor, growing or shrinking both axes while /// maintaining the original aspect ratio /// </summary> /// <param name="inputBmp">Bitmap to scale</param> /// <param name="scaleFactor">Factor by which to scale</param> /// <returns>New bitmap containing image from inputBmp, scaled by the scale factor</returns> public static Bitmap ScaleBitmap(Bitmap inputBmp, double scaleFactor) { return ScaleBitmap(inputBmp, scaleFactor, scaleFactor); } /// <summary>Converts a bitmap to another bitmap format, returning the new converted /// bitmap /// </summary> /// /// <param name="inputBmp">Bitmap to convert</param> /// <param name="destFormat">Bitmap format to convert to</param> /// /// <returns>A new bitmap object containing the input bitmap converted. /// If the destination format and the target format are the same, returns /// a clone of the destination bitmap.</returns> public static Bitmap ConvertBitmap(Bitmap inputBmp, System.Drawing.Imaging.ImageFormat destFormat) { //If the dest format matches the source format and quality/bpp not changing, just clone if (inputBmp.RawFormat.Equals(destFormat)) { return(Bitmap)inputBmp.Clone(); } //Create an in-memory stream which will be used to save //the converted image System.IO.Stream imgStream = new System.IO.MemoryStream(); //Save the bitmap out to the memory stream, using the format indicated by the caller inputBmp.Save(imgStream, destFormat); //At this point, imgStream contains the binary form of the //bitmap in the target format. All that remains is to load it //into a new bitmap object Bitmap destBitmap = new Bitmap(imgStream); //Free the stream //imgStream.Close(); //For some reason, the above causes unhandled GDI+ exceptions //when destBitmap.Save is called. Perhaps the bitmap object reads //from the stream asynchronously? return destBitmap; } /// <summary>Converts a bitmap to another bitmap format, returning the new converted /// bitmap /// </summary> /// /// <param name="inputBmp">Bitmap to convert</param> /// <param name="destMimeType">MIME type of format to convert to</param> /// /// <returns>A new bitmap object containing the input bitmap converted. /// If the destination format and the target format are the same, returns /// a clone of the destination bitmap.</returns> public static Bitmap ConvertBitmap(Bitmap inputBmp, String destMimeType) { return ConvertBitmap(inputBmp, ImageFormatFromMimeType(destMimeType)); } }