CSharp examples for System.Drawing:Color Convert
Convert from HSV to HSL color space
using System.Windows.Media; using System.Globalization; using System;/*from ww w. j a va 2 s. c o m*/ public class Main{ /// <summary> /// Convert from HSV to <see cref="Color"/> /// http://en.wikipedia.org/wiki/HSL_color_space /// </summary> /// <param name="hue"> /// Hue [0,1] /// </param> /// <param name="sat"> /// Saturation [0,1] /// </param> /// <param name="val"> /// Value [0,1] /// </param> /// <returns> /// </returns> public static Color HsvToColor(double hue, double sat, double val) { int i; double aa, bb, cc, f; double r, g, b; r = g = b = 0; if (sat == 0) { // Gray scale r = g = b = val; } else { if (hue == 1.0) { hue = 0; } hue *= 6.0; i = (int)Math.Floor(hue); f = hue - i; aa = val * (1 - sat); bb = val * (1 - (sat * f)); cc = val * (1 - (sat * (1 - f))); switch (i) { case 0: r = val; g = cc; b = aa; break; case 1: r = bb; g = val; b = aa; break; case 2: r = aa; g = val; b = cc; break; case 3: r = aa; g = bb; b = val; break; case 4: r = cc; g = aa; b = val; break; case 5: r = val; g = aa; b = bb; break; } } return Color.FromRgb((byte)(r * 255), (byte)(g * 255), (byte)(b * 255)); } /// <summary> /// Create a color from the specified HSV. /// </summary> /// <param name="hsv"> /// The HSV. /// </param> /// <returns> /// A color. /// </returns> public static Color HsvToColor(double[] hsv) { if (hsv.Length != 3) { throw new InvalidOperationException("Wrong length of hsv array."); } return HsvToColor(hsv[0], hsv[1], hsv[2]); } /// <summary> /// Converts from HSV to a RGB <see cref="Color"/> /// </summary> /// <param name="hue"> /// The hue. /// </param> /// <param name="saturation"> /// The saturation. /// </param> /// <param name="value"> /// The value. /// </param> /// <returns> /// </returns> public static Color HsvToColor(byte hue, byte saturation, byte value) { double r, g, b; double h = hue * 360.0 / 255; double s = saturation / 255.0; double v = value / 255.0; if (s == 0) { r = v; g = v; b = v; } else { int i; double f, p, q, t; if (h == 360) { h = 0; } else { h = h / 60; } i = (int)Math.Truncate(h); f = h - i; p = v * (1.0 - s); q = v * (1.0 - (s * f)); t = v * (1.0 - (s * (1.0 - f))); switch (i) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; default: r = v; g = p; b = q; break; } } return Color.FromArgb(255, (byte)(r * 255), (byte)(g * 255), (byte)(b * 255)); } }