C++ examples for Data Structure:Linked List
Recursively Search a linked List
#include <iostream> template <typename NODETYPE> class List;/*w ww . j a v a2s. c om*/ template <typename NODETYPE> class ListNode { friend class List<NODETYPE>; // make List a friend public: explicit ListNode(const NODETYPE &); NODETYPE getData() const; ListNode<NODETYPE>* next() const; ListNode<NODETYPE>* prev() const; private: NODETYPE data; ListNode<NODETYPE> *nextPtr; ListNode<NODETYPE> *prevPtr; }; template <typename NODETYPE> ListNode<NODETYPE>::ListNode(const NODETYPE &info) : data(info), nextPtr(0), prevPtr(0) {} template <typename NODETYPE> NODETYPE ListNode<NODETYPE>::getData() const { return data; } template <typename NODETYPE> ListNode<NODETYPE>* ListNode<NODETYPE>::next() const { return nextPtr; } template <typename NODETYPE> ListNode<NODETYPE>* ListNode<NODETYPE>::prev() const { return prevPtr; } template <typename NODETYPE> class List { public: List(); ~List(); void insertAtFront(const NODETYPE &); void insertAtBack(const NODETYPE &); bool removeFromFront(NODETYPE &); bool removeFromBack(NODETYPE &); void concatenate(List<NODETYPE> &); bool isEmpty() const; void print() const; void printListBackwards() const; int size() const; ListNode<NODETYPE>* begin() const { return firstPtr; } ListNode<NODETYPE>* end() const { return lastPtr; } ListNode<NODETYPE>* searchList(const NODETYPE&) const; private: ListNode<NODETYPE> *firstPtr; // pointer to first node ListNode<NODETYPE> *lastPtr; // pointer to last node int sz; // utility function to allocate new node ListNode<NODETYPE> *getNewNode(const NODETYPE &); void sortHelper(); }; template <typename NODETYPE> List<NODETYPE>::List() : firstPtr(0), lastPtr(0), sz(0) {} template <typename NODETYPE> List<NODETYPE>::~List() { if (!isEmpty()) { ListNode<NODETYPE> *currentPtr = firstPtr; // delete remaining nodes while (currentPtr != 0) { ListNode<NODETYPE> *tempPtr = currentPtr; currentPtr = currentPtr->nextPtr; delete tempPtr; } } } template <typename NODETYPE> void List<NODETYPE>::insertAtFront(const NODETYPE &value) { ListNode<NODETYPE> *newPtr = getNewNode(value); if (isEmpty()) { firstPtr = lastPtr = newPtr; // new list only has one node } else { newPtr->nextPtr = firstPtr; // point new node to previous list node firstPtr->prevPtr = newPtr; // point back to new node. firstPtr = newPtr; } ++sz; } template <typename NODETYPE> void List<NODETYPE>::insertAtBack(const NODETYPE &value) { ListNode<NODETYPE> *newPtr = getNewNode(value); if (isEmpty()) { firstPtr = lastPtr = newPtr; // new list has only one node } else { lastPtr->nextPtr = newPtr; // point forward to new node newPtr->prevPtr = lastPtr; // point back to previous node lastPtr = newPtr; } ++sz; } template <typename NODETYPE> bool List<NODETYPE>::removeFromFront(NODETYPE &value) { if (isEmpty()) { // list is empty return false; } else { ListNode<NODETYPE> *tempPtr = firstPtr; if (firstPtr == lastPtr) firstPtr = lastPtr = 0; // no nodes remain after removal else firstPtr = firstPtr->nextPtr; // point to previous 2nd node value = tempPtr->data; delete tempPtr; --sz; return true; } } template <typename NODETYPE> bool List<NODETYPE>::removeFromBack(NODETYPE &value) { if (isEmpty()) { // list is empty return false; } else { ListNode<NODETYPE> *tempPtr = lastPtr; if (firstPtr == lastPtr) { // list has one element firstPtr = lastPtr = 0; // no nodes remain after removal } else { ListNode<NODETYPE> *currentPtr = firstPtr; // locate second to last element while (currentPtr->nextPtr != lastPtr) currentPtr = currentPtr->nextPtr; // move to next node lastPtr = currentPtr; // remove last node currentPtr->nextPtr = 0; // this is now the last node } value = tempPtr->data; delete tempPtr; --sz; return true; } } template <typename NODETYPE> void List<NODETYPE>::concatenate(List<NODETYPE> &listSecond) { ListNode<NODETYPE> *currentPtr = listSecond.firstPtr; while (currentPtr != 0) { insertAtBack(currentPtr->getData()); currentPtr = currentPtr->nextPtr; } } template <typename NODETYPE> bool List<NODETYPE>::isEmpty() const { return firstPtr == 0; } template <typename NODETYPE> ListNode<NODETYPE> *List<NODETYPE>::getNewNode(const NODETYPE &value) { return new ListNode<NODETYPE>(value); } template <typename NODETYPE> void List<NODETYPE>::print() const { if (isEmpty()) { std::cout << "The list is empty\n\n"; return; } static ListNode<NODETYPE> *currentPtr = begin(); std::cout << currentPtr->getData() << ' '; currentPtr = currentPtr->nextPtr; if (currentPtr == nullptr) { std::cout << std::endl; return; } print(); } template <typename NODETYPE> void List<NODETYPE>::printListBackwards() const { if (isEmpty()) { std::cout << "The list is empty\n\n"; return; } static ListNode<NODETYPE> *currentPtr = end(); std::cout << currentPtr->getData() << ' '; currentPtr = currentPtr->prevPtr; if (currentPtr == nullptr) { std::cout << std::endl; return; } printListBackwards(); } template <typename NODETYPE> int List<NODETYPE>::size() const { return sz; } template <typename NODETYPE> ListNode<NODETYPE>* List<NODETYPE>::searchList(const NODETYPE& val) const { static ListNode<NODETYPE> *currentPtr = begin(); if (currentPtr == nullptr || currentPtr->getData() == val) { return currentPtr; } currentPtr = currentPtr->nextPtr; searchList(val); } int main(int argc, char* argv[]) { static const int LIMIT = 20; List<int> intList; int value = 0; printf("Enter %d ints: \n", LIMIT); for (int i = 0; i < LIMIT; ++i) { std::cin >> value; intList.insertAtBack(value); } std::cin.clear(); std::cin.ignore(INT8_MAX, '\n'); std::cout << "Enter value to find in list: "; std::cin >> value; ListNode<int>* res = intList.searchList(value); printf("%d%sfound\n", value, ((res == nullptr) ? " not " : " ")); return 0; }