Android examples for User Interface:Wallpaper
suggest Wallpaper Dimension
/*//from ww w. java2 s .com * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.annotation.TargetApi; import android.app.WallpaperManager; import android.content.SharedPreferences; import android.content.res.Resources; import android.graphics.Point; import android.os.Build; import android.view.WindowManager; public class Main{ public static final String WALLPAPER_WIDTH_KEY = "wallpaper.width"; public static final String WALLPAPER_HEIGHT_KEY = "wallpaper.height"; public static final float WALLPAPER_SCREENS_SPAN = 2f; private static Point sDefaultWallpaperSize; public static void suggestWallpaperDimension(Resources res, final SharedPreferences sharedPrefs, WindowManager windowManager, final WallpaperManager wallpaperManager, boolean fallBackToDefaults) { final Point defaultWallpaperSize = WallpaperUtils .getDefaultWallpaperSize(res, windowManager); // If we have saved a wallpaper width/height, use that instead int savedWidth = sharedPrefs.getInt(WALLPAPER_WIDTH_KEY, -1); int savedHeight = sharedPrefs.getInt(WALLPAPER_HEIGHT_KEY, -1); if (savedWidth == -1 || savedHeight == -1) { if (!fallBackToDefaults) { return; } else { savedWidth = defaultWallpaperSize.x; savedHeight = defaultWallpaperSize.y; } } if (savedWidth != wallpaperManager.getDesiredMinimumWidth() || savedHeight != wallpaperManager .getDesiredMinimumHeight()) { wallpaperManager.suggestDesiredDimensions(savedWidth, savedHeight); } } @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Point getDefaultWallpaperSize(Resources res, WindowManager windowManager) { if (sDefaultWallpaperSize == null) { Point minDims = new Point(); Point maxDims = new Point(); windowManager.getDefaultDisplay().getCurrentSizeRange(minDims, maxDims); int maxDim = Math.max(maxDims.x, maxDims.y); int minDim = Math.max(minDims.x, minDims.y); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { Point realSize = new Point(); windowManager.getDefaultDisplay().getRealSize(realSize); maxDim = Math.max(realSize.x, realSize.y); minDim = Math.min(realSize.x, realSize.y); } // We need to ensure that there is enough extra space in the wallpaper // for the intended parallax effects final int defaultWidth, defaultHeight; if (res.getConfiguration().smallestScreenWidthDp >= 720) { defaultWidth = (int) (maxDim * wallpaperTravelToScreenWidthRatio( maxDim, minDim)); defaultHeight = maxDim; } else { defaultWidth = Math.max( (int) (minDim * WALLPAPER_SCREENS_SPAN), maxDim); defaultHeight = maxDim; } sDefaultWallpaperSize = new Point(defaultWidth, defaultHeight); } return sDefaultWallpaperSize; } /** * As a ratio of screen height, the total distance we want the parallax effect to span * horizontally */ public static float wallpaperTravelToScreenWidthRatio(int width, int height) { float aspectRatio = width / (float) height; // At an aspect ratio of 16/10, the wallpaper parallax effect should span 1.5 * screen width // At an aspect ratio of 10/16, the wallpaper parallax effect should span 1.2 * screen width // We will use these two data points to extrapolate how much the wallpaper parallax effect // to span (ie travel) at any aspect ratio: final float ASPECT_RATIO_LANDSCAPE = 16 / 10f; final float ASPECT_RATIO_PORTRAIT = 10 / 16f; final float WALLPAPER_WIDTH_TO_SCREEN_RATIO_LANDSCAPE = 1.5f; final float WALLPAPER_WIDTH_TO_SCREEN_RATIO_PORTRAIT = 1.2f; // To find out the desired width at different aspect ratios, we use the following two // formulas, where the coefficient on x is the aspect ratio (width/height): // (16/10)x + y = 1.5 // (10/16)x + y = 1.2 // We solve for x and y and end up with a final formula: final float x = (WALLPAPER_WIDTH_TO_SCREEN_RATIO_LANDSCAPE - WALLPAPER_WIDTH_TO_SCREEN_RATIO_PORTRAIT) / (ASPECT_RATIO_LANDSCAPE - ASPECT_RATIO_PORTRAIT); final float y = WALLPAPER_WIDTH_TO_SCREEN_RATIO_PORTRAIT - x * ASPECT_RATIO_PORTRAIT; return x * aspectRatio + y; } }