Android examples for User Interface:Touch Event
Simulate touching the center of a view and releasing quickly (before the tap timeout).
/*/*w w w. j ava2s .co m*/ * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.app.Activity; import android.app.Instrumentation; import android.graphics.Point; import android.os.SystemClock; import android.view.Display; import android.view.Gravity; import android.view.MotionEvent; import android.view.View; import android.view.ViewConfiguration; import android.view.ViewGroup; public class Main{ /** * Simulate touching the center of a view and releasing quickly (before the tap timeout). * * @param test The test case that is being run * @param v The view that should be clicked */ public static void tapView(InstrumentationTestCase test, View v) { int[] xy = new int[2]; v.getLocationOnScreen(xy); final int viewWidth = v.getWidth(); final int viewHeight = v.getHeight(); final float x = xy[0] + (viewWidth / 2.0f); float y = xy[1] + (viewHeight / 2.0f); Instrumentation inst = test.getInstrumentation(); long downTime = SystemClock.uptimeMillis(); long eventTime = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, x, y, 0); inst.sendPointerSync(event); inst.waitForIdleSync(); eventTime = SystemClock.uptimeMillis(); final int touchSlop = ViewConfiguration.get(v.getContext()) .getScaledTouchSlop(); event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, x + (touchSlop / 2.0f), y + (touchSlop / 2.0f), 0); inst.sendPointerSync(event); inst.waitForIdleSync(); eventTime = SystemClock.uptimeMillis(); event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, x, y, 0); inst.sendPointerSync(event); inst.waitForIdleSync(); } }