Android examples for User Interface:ImageView
get clip and unclipped bounds of ImageView inside a window
/*/*from w w w. j a va 2s . c om*/ * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; import android.graphics.Matrix; import android.graphics.RectF; import android.graphics.drawable.Drawable; import android.view.View; import android.view.ViewParent; import android.widget.ImageView; public class Main { private static final float[] sTmpFloat4 = new float[4]; private static final float[] sTmpFloat8 = new float[8]; /** * get clip and unclipped bounds of ImageView inside a window */ public static void getImageLocationsInWindow(ImageView view, RectF clippedBounds, RectF unclippedBitmapRect) { // get bounds exclude padding, bitmap will be clipped by this bounds clippedBounds.set(view.getPaddingLeft(), view.getPaddingTop(), view.getWidth() - view.getPaddingRight(), view.getHeight() - view.getPaddingBottom()); Matrix matrix = view.getImageMatrix(); Drawable drawable = view.getDrawable(); if (drawable != null) { unclippedBitmapRect.set(drawable.getBounds()); matrix.mapRect(unclippedBitmapRect); unclippedBitmapRect.offset(view.getPaddingLeft(), view.getPaddingTop()); sTmpFloat8[0] = clippedBounds.left; sTmpFloat8[1] = clippedBounds.top; sTmpFloat8[2] = clippedBounds.right; sTmpFloat8[3] = clippedBounds.bottom; sTmpFloat8[4] = unclippedBitmapRect.left; sTmpFloat8[5] = unclippedBitmapRect.top; sTmpFloat8[6] = unclippedBitmapRect.right; sTmpFloat8[7] = unclippedBitmapRect.bottom; getLocationsInWindow(view, sTmpFloat8); clippedBounds.left = sTmpFloat8[0]; clippedBounds.top = sTmpFloat8[1]; clippedBounds.right = sTmpFloat8[2]; clippedBounds.bottom = sTmpFloat8[3]; unclippedBitmapRect.left = sTmpFloat8[4]; unclippedBitmapRect.top = sTmpFloat8[5]; unclippedBitmapRect.right = sTmpFloat8[6]; unclippedBitmapRect.bottom = sTmpFloat8[7]; clippedBounds.intersect(unclippedBitmapRect); } else { sTmpFloat4[0] = clippedBounds.left; sTmpFloat4[1] = clippedBounds.top; sTmpFloat4[2] = clippedBounds.right; sTmpFloat4[3] = clippedBounds.bottom; getLocationsInWindow(view, sTmpFloat4); clippedBounds.left = sTmpFloat4[0]; clippedBounds.top = sTmpFloat4[1]; clippedBounds.right = sTmpFloat4[2]; clippedBounds.bottom = sTmpFloat4[3]; unclippedBitmapRect.set(clippedBounds); } } /** * map points inside view into locations of a screen * The function is an extension of {@link View#getLocationInWindow } and can map * multiple points. * * @param points x[0], y[0], x[1], y[1], ... */ public static void getLocationsInWindow(View view, float[] points) { if (points == null || (points.length & 1) != 0) { throw new IllegalArgumentException(); } int length = points.length; Matrix matrix = view.getMatrix(); if (matrix != null && !matrix.isIdentity()) { matrix.mapPoints(points); } int deltax = view.getLeft(); int deltay = view.getTop(); for (int i = 0; i < length;) { points[i] += deltax; i++; points[i] += deltay; i++; } ViewParent viewParent = view.getParent(); while (viewParent instanceof View) { view = (View) viewParent; deltax = view.getScrollX(); deltay = view.getScrollY(); for (int i = 0; i < length;) { points[i] -= deltax; i++; points[i] -= deltay; i++; } matrix = view.getMatrix(); if (matrix != null && !matrix.isIdentity()) { matrix.mapPoints(points); } deltax = view.getLeft(); deltay = view.getTop(); for (int i = 0; i < length;) { points[i] += deltax; i++; points[i] += deltay; i++; } viewParent = view.getParent(); } } /** * get locations of view bounds in Window */ public static void getLocationsInWindow(View view, RectF rect) { sTmpFloat4[0] = rect.left; sTmpFloat4[1] = rect.top; sTmpFloat4[2] = rect.right; sTmpFloat4[3] = rect.bottom; getLocationsInWindow(view, sTmpFloat4); rect.left = sTmpFloat4[0]; rect.top = sTmpFloat4[1]; rect.right = sTmpFloat4[2]; rect.bottom = sTmpFloat4[3]; } }