Android examples for User Interface:Screen Size
As a ratio of screen height, the total distance we want the parallax effect to span horizontally
/*//from w w w .ja va2s. co m * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; public class Main { /** * As a ratio of screen height, the total distance we want the parallax effect to span * horizontally */ public static float wallpaperTravelToScreenWidthRatio(int width, int height) { float aspectRatio = width / (float) height; // At an aspect ratio of 16/10, the wallpaper parallax effect should span 1.5 * screen width // At an aspect ratio of 10/16, the wallpaper parallax effect should span 1.2 * screen width // We will use these two data points to extrapolate how much the wallpaper parallax effect // to span (ie travel) at any aspect ratio: final float ASPECT_RATIO_LANDSCAPE = 16 / 10f; final float ASPECT_RATIO_PORTRAIT = 10 / 16f; final float WALLPAPER_WIDTH_TO_SCREEN_RATIO_LANDSCAPE = 1.5f; final float WALLPAPER_WIDTH_TO_SCREEN_RATIO_PORTRAIT = 1.2f; // To find out the desired width at different aspect ratios, we use the following two // formulas, where the coefficient on x is the aspect ratio (width/height): // (16/10)x + y = 1.5 // (10/16)x + y = 1.2 // We solve for x and y and end up with a final formula: final float x = (WALLPAPER_WIDTH_TO_SCREEN_RATIO_LANDSCAPE - WALLPAPER_WIDTH_TO_SCREEN_RATIO_PORTRAIT) / (ASPECT_RATIO_LANDSCAPE - ASPECT_RATIO_PORTRAIT); final float y = WALLPAPER_WIDTH_TO_SCREEN_RATIO_PORTRAIT - x * ASPECT_RATIO_PORTRAIT; return x * aspectRatio + y; } }