Android examples for Graphics:Bitmap Scale
Generate a new bitmap (width x height pixels, ARGB_8888) with the input bitmap scaled to fit and clipped to an inscribed circle.
/*/* w w w.j av a2 s .co m*/ * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ //package com.java2s; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Shader; public class Main { /** * Generate a new bitmap (width x height pixels, ARGB_8888) with the input bitmap scaled * to fit and clipped to an inscribed circle. * @param input Bitmap to resize and clip * @param width Width of output bitmap (and diameter of circle) * @param height Height of output bitmap * @return A shiny new bitmap for you to use */ public static Bitmap createCircularClip(Bitmap input, int width, int height) { if (input == null) return null; final int inWidth = input.getWidth(); final int inHeight = input.getHeight(); final Bitmap output = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); final Canvas canvas = new Canvas(output); final Paint paint = new Paint(); paint.setShader(new BitmapShader(input, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)); paint.setAntiAlias(true); final RectF srcRect = new RectF(0, 0, inWidth, inHeight); final RectF dstRect = new RectF(0, 0, width, height); final Matrix m = new Matrix(); m.setRectToRect(srcRect, dstRect, Matrix.ScaleToFit.CENTER); canvas.setMatrix(m); canvas.drawCircle(inWidth / 2, inHeight / 2, inWidth / 2, paint); return output; } }