Android examples for Graphics:Bitmap Sample Size
Finds the Bitmap optimal sampleSize for loading the picture
/*// ww w .j a v a2s . c o m * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; public class Main { /** * Finds the optimal sampleSize for loading the picture * @param originalSmallerExtent Width or height of the picture, whichever is smaller * @param targetExtent Width or height of the target view, whichever is bigger. * * If either one of the parameters is 0 or smaller, no sampling is applied */ public static int findOptimalSampleSize(int originalSmallerExtent, int targetExtent) { // If we don't know sizes, we can't do sampling. if (targetExtent < 1) return 1; if (originalSmallerExtent < 1) return 1; // Test what the best sample size is. To do that, we find the sample size that gives us // the best trade-off between resulting image size and memory requirement. We allow // the down-sampled image to be 20% smaller than the target size. That way we can get around // unfortunate cases where e.g. a 720 picture is requested for 362 and not down-sampled at // all. Why 20%? Why not. Prove me wrong. int extent = originalSmallerExtent; int sampleSize = 1; while ((extent >> 1) >= targetExtent * 0.8f) { sampleSize <<= 1; extent >>= 1; } return sampleSize; } }