Android examples for Graphics:Bitmap String
draw Text To Bitmap
//package com.java2s; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; public class Main { public static Bitmap drawTextToBitmap(Bitmap bitmap, String gText) { //Resources resources = gContext.getResources(); //float scale = resources.getDisplayMetrics().density; android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888; }/* w w w .j a v a 2 s .c o m*/ // resource bitmaps are imutable, // so we need to convert it to mutable one bitmap = bitmap.copy(bitmapConfig, true); Canvas canvas = new Canvas(bitmap); // new antialised Paint Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // text color - #3D3D3D paint.setColor(Color.rgb(61, 61, 61)); // text size in pixels paint.setTextSize((int) (21)); //* scale)); // text shadow paint.setShadowLayer(2f, 1f, 1f, Color.WHITE); // draw text to the Canvas center //Rect bounds = new Rect(); //paint.getTextBounds(gText, 0, gText.length(), bounds); int x = bitmap.getWidth() - 150;//bounds.width()) - 150; int y = bitmap.getHeight() - 27;//bounds.height()) - 30; // fill canvas.drawRect(x, y, x + 150, y + 27, paint); canvas.drawText(gText, x, y + 20, paint); return bitmap; } }