Android examples for Graphics:Color Value
Calculates the minimum color alpha value which can be applied to foreground
/*/*from w ww . j ava 2 s.c o m*/ * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; import android.graphics.Color; public class Main { private static final int MIN_ALPHA_SEARCH_MAX_ITERATIONS = 10; private static final int MIN_ALPHA_SEARCH_PRECISION = 10; /** * Calculates the minimum alpha value which can be applied to {@code foreground} so that would * have a contrast value of at least {@code minContrastRatio} when compared to * {@code background}. * * @param foreground the foreground color. * @param background the background color. Should be opaque. * @param minContrastRatio the minimum contrast ratio. * @return the alpha value in the range 0-255, or -1 if no value could be calculated. */ public static int calculateMinimumAlpha(int foreground, int background, float minContrastRatio) { if (Color.alpha(background) != 255) { throw new IllegalArgumentException( "background can not be translucent"); } // First lets check that a fully opaque foreground has sufficient contrast int testForeground = setAlphaComponent(foreground, 255); double testRatio = calculateContrast(testForeground, background); if (testRatio < minContrastRatio) { // Fully opaque foreground does not have sufficient contrast, return error return -1; } // Binary search to find a value with the minimum value which provides sufficient contrast int numIterations = 0; int minAlpha = 0; int maxAlpha = 255; while (numIterations <= MIN_ALPHA_SEARCH_MAX_ITERATIONS && (maxAlpha - minAlpha) > MIN_ALPHA_SEARCH_PRECISION) { final int testAlpha = (minAlpha + maxAlpha) / 2; testForeground = setAlphaComponent(foreground, testAlpha); testRatio = calculateContrast(testForeground, background); if (testRatio < minContrastRatio) { minAlpha = testAlpha; } else { maxAlpha = testAlpha; } numIterations++; } // Conservatively return the max of the range of possible alphas, which is known to pass. return maxAlpha; } /** * Set the alpha component of {@code color} to be {@code alpha}. */ public static int setAlphaComponent(int color, int alpha) { if (alpha < 0 || alpha > 255) { throw new IllegalArgumentException( "alpha must be between 0 and 255."); } return (color & 0x00ffffff) | (alpha << 24); } /** * Returns the contrast ratio between {@code foreground} and {@code background}. * {@code background} must be opaque. * <p> * Formula defined * <a href="http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef">here</a>. */ public static double calculateContrast(int foreground, int background) { if (Color.alpha(background) != 255) { throw new IllegalArgumentException( "background can not be translucent"); } if (Color.alpha(foreground) < 255) { // If the foreground is translucent, composite the foreground over the background foreground = compositeColors(foreground, background); } final double luminance1 = calculateLuminance(foreground) + 0.05; final double luminance2 = calculateLuminance(background) + 0.05; // Now return the lighter luminance divided by the darker luminance return Math.max(luminance1, luminance2) / Math.min(luminance1, luminance2); } /** * Composite two potentially translucent colors over each other and returns the result. */ public static int compositeColors(int foreground, int background) { final float alpha1 = Color.alpha(foreground) / 255f; final float alpha2 = Color.alpha(background) / 255f; float a = (alpha1 + alpha2) * (1f - alpha1); float r = (Color.red(foreground) * alpha1) + (Color.red(background) * alpha2 * (1f - alpha1)); float g = (Color.green(foreground) * alpha1) + (Color.green(background) * alpha2 * (1f - alpha1)); float b = (Color.blue(foreground) * alpha1) + (Color.blue(background) * alpha2 * (1f - alpha1)); return Color.argb((int) a, (int) r, (int) g, (int) b); } /** * Returns the luminance of a color. * * Formula defined here: http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef */ public static double calculateLuminance(int color) { double red = Color.red(color) / 255d; red = red < 0.03928 ? red / 12.92 : Math.pow((red + 0.055) / 1.055, 2.4); double green = Color.green(color) / 255d; green = green < 0.03928 ? green / 12.92 : Math.pow( (green + 0.055) / 1.055, 2.4); double blue = Color.blue(color) / 255d; blue = blue < 0.03928 ? blue / 12.92 : Math.pow( (blue + 0.055) / 1.055, 2.4); return (0.2126 * red) + (0.7152 * green) + (0.0722 * blue); } }