Android examples for Animation:Fade Animation
Starts cross-fade animation using TransitionDrawable.
/*/*w w w . j a va 2 s. co m*/ * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.ObjectAnimator; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.graphics.drawable.LayerDrawable; import android.util.Log; import android.view.View; import android.view.ViewPropertyAnimator; import android.widget.ImageView; public class Main{ private static final String LOG_TAG = AnimationUtils.class .getSimpleName(); /** * Turn on when you're interested in fading animation. Intentionally untied from other debug * settings. */ private static final boolean FADE_DBG = false; /** * Duration for animations in msec, which can be used with * {@link ViewPropertyAnimator#setDuration(long)} for example. */ public static final int ANIMATION_DURATION = 250; /** * Starts cross-fade animation using TransitionDrawable. Nothing will happen if "from" and "to" * are the same. */ public static void startCrossFade(final ImageView imageView, final Drawable from, final Drawable to) { // We skip the cross-fade when those two Drawables are equal, or they are BitmapDrawables // pointing to the same Bitmap. final boolean areSameImage = from.equals(to) || ((from instanceof BitmapDrawable) && (to instanceof BitmapDrawable) && ((BitmapDrawable) from) .getBitmap().equals( ((BitmapDrawable) to).getBitmap())); if (!areSameImage) { if (FADE_DBG) { log("Start cross-fade animation for " + imageView + "(" + Integer.toHexString(from.hashCode()) + " -> " + Integer.toHexString(to.hashCode()) + ")"); } CrossFadeDrawable crossFadeDrawable = newCrossFadeDrawable( from, to); ObjectAnimator animator = crossFadeDrawable.getAnimator(); imageView.setImageDrawable(crossFadeDrawable); animator.setDuration(ANIMATION_DURATION); animator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { if (FADE_DBG) { log("cross-fade animation start (" + Integer.toHexString(from.hashCode()) + " -> " + Integer.toHexString(to.hashCode()) + ")"); } } @Override public void onAnimationEnd(Animator animation) { if (FADE_DBG) { log("cross-fade animation ended (" + Integer.toHexString(from.hashCode()) + " -> " + Integer.toHexString(to.hashCode()) + ")"); } animation.removeAllListeners(); // Workaround for issue 6300562; this will force the drawable to the // resultant one regardless of animation glitch. imageView.setImageDrawable(to); } }); animator.start(); /* We could use TransitionDrawable here, but it may cause some weird animation in * some corner cases. See issue 6300562 * TODO: decide which to be used in the long run. TransitionDrawable is old but system * one. Ours uses new animation framework and thus have callback (great for testing), * while no framework support for the exact class. Drawable[] layers = new Drawable[2]; layers[0] = from; layers[1] = to; TransitionDrawable transitionDrawable = new TransitionDrawable(layers); imageView.setImageDrawable(transitionDrawable); transitionDrawable.startTransition(ANIMATION_DURATION); */ imageView.setTag(to); } else { if (FADE_DBG) { log("*Not* start cross-fade. " + imageView); } } } private static void log(String msg) { Log.d(LOG_TAG, msg); } private static CrossFadeDrawable newCrossFadeDrawable(Drawable first, Drawable second) { Drawable[] layers = new Drawable[2]; layers[0] = first; layers[1] = second; return new CrossFadeDrawable(layers); } }