Android examples for android.opengl:OpenGL Texture
save OpenGL Texture
/*//w w w. jav a2 s . c om * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; import android.graphics.Bitmap; import android.opengl.GLES20; import java.nio.ByteBuffer; public class Main { public static Bitmap saveTexture(int texture, int width, int height) { int[] frame = new int[1]; GLES20.glGenFramebuffers(1, frame, 0); checkGlError("glGenFramebuffers"); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frame[0]); checkGlError("glBindFramebuffer"); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture, 0); checkGlError("glFramebufferTexture2D"); ByteBuffer buffer = ByteBuffer.allocate(width * height * 4); GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buffer); checkGlError("glReadPixels"); Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); bitmap.copyPixelsFromBuffer(buffer); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); checkGlError("glBindFramebuffer"); GLES20.glDeleteFramebuffers(1, frame, 0); checkGlError("glDeleteFramebuffer"); return bitmap; } private static void checkGlError(String op) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { throw new RuntimeException(op + ": glError " + error); } } }