Android examples for android.opengl:OpenGL Shader
build Shader for opengl
/**// www . j ava 2 s . co m * Copyright 2015 Michael Leahy / TyphonRT, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; import android.util.Log; import static android.opengl.GLES20.*; public class Main { private static final String s_LOG_TAG = "AndroidGLES20Util"; private static final ThreadLocal<int[]> s_BUILD_SHADER_STATUS = new ThreadLocal<int[]>(); public static int buildShader(String source, int type) { int shader = glCreateShader(type); glShaderSource(shader, source); glCompileShader(shader); int[] status = s_BUILD_SHADER_STATUS.get(); if (status == null) { status = new int[1]; s_BUILD_SHADER_STATUS.set(status); } glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); if (status[0] != GL_TRUE) { String error = glGetShaderInfoLog(shader); Log.d(s_LOG_TAG, "Error while compiling shader:\n" + error); glDeleteShader(shader); return 0; } return shader; } }