Android examples for android.graphics:Image Load Save
get Byte array From Image via its Path
import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Base64; import android.util.Log; import java.io.ByteArrayOutputStream; public class Main{ public static final byte[] getBytesFromImagePath(String imagePath) { //Only decode image size. Not whole image BitmapFactory.Options option = new BitmapFactory.Options(); option.inJustDecodeBounds = true; BitmapFactory.decodeFile(imagePath, option); // Minimum width and height are > NEW_SIZE (e.g. 380 * 720) final int NEW_SIZE = 480; //Now we have image width and height. We should find the correct scale value. (power of 2) int width = option.outWidth; int height = option.outHeight; int scale = 1; while (width / 2 > NEW_SIZE || height / 2 > NEW_SIZE) { width /= 2;// ww w . j a va 2 s.co m height /= 2; scale++; } //Decode again with inSampleSize option = new BitmapFactory.Options(); option.inSampleSize = scale; Bitmap bitmap = BitmapFactory.decodeFile(imagePath, option); ByteArrayOutputStream stream = new ByteArrayOutputStream(); bitmap.compress(Bitmap.CompressFormat.JPEG, 80, stream); bitmap.recycle(); return stream.toByteArray(); } }