Here you can find the source of dispatchMotionEventsAndWait( final Instrumentation instrumentation, final Iterable
public static void dispatchMotionEventsAndWait( final Instrumentation instrumentation, final Iterable<MotionEvent> motionEvents) throws InterruptedException
//package com.java2s; /*//from ww w .j a v a2 s .c om * Copyright 2014 Niek Haarman * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.app.Instrumentation; import android.view.MotionEvent; public class Main { public static void dispatchMotionEventsAndWait( final Instrumentation instrumentation, final Iterable<MotionEvent> motionEvents) throws InterruptedException { dispatchMotionEvents(instrumentation, motionEvents, true); } public static void dispatchMotionEvents( final Instrumentation instrumentation, final Iterable<MotionEvent> motionEvents) throws InterruptedException { dispatchMotionEvents(instrumentation, motionEvents, false); } public static void dispatchMotionEvents( final Instrumentation instrumentation, final Iterable<MotionEvent> motionEvents, final boolean wait) throws InterruptedException { for (final MotionEvent event : motionEvents) { int i = 0; boolean success = false; do { try { instrumentation.sendPointerSync(event); success = true; } catch (SecurityException ignored) { i++; } } while (i < 3 && !success); Thread.sleep(100); } if (wait) { /* We need to wait for the fling animation to complete */ Thread.sleep(1500); } } }