Android ListView Set createMotionEvents( final AbsListView absListView, final float fromY, final float toY)

Here you can find the source of createMotionEvents( final AbsListView absListView, final float fromY, final float toY)

Description

create Motion Events

License

Apache License

Declaration

public static List<MotionEvent> createMotionEvents(
            final AbsListView absListView, final float fromY,
            final float toY) 

Method Source Code

//package com.java2s;
/*//  ww w .j a v  a  2 s  .c o  m
 * Copyright 2014 Niek Haarman
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import android.os.SystemClock;
import android.view.MotionEvent;

import android.widget.AbsListView;
import java.util.ArrayList;

import java.util.List;

public class Main {
    public static List<MotionEvent> createMotionEvents(
            final AbsListView absListView, final float fromY,
            final float toY) {
        int x = (int) (absListView.getX() + absListView.getWidth() / 2);

        List<MotionEvent> results = new ArrayList<>();
        results.add(MotionEvent.obtain(SystemClock.uptimeMillis(),
                SystemClock.uptimeMillis(), MotionEvent.ACTION_DOWN, x,
                fromY, 0));

        float diff = (toY - fromY) / 25;
        float y = fromY;
        for (int i = 0; i < 25; i++) {
            y += diff;
            results.add(MotionEvent.obtain(SystemClock.uptimeMillis(),
                    SystemClock.uptimeMillis(), MotionEvent.ACTION_MOVE, x,
                    y, 0));
        }
        results.add(MotionEvent.obtain(SystemClock.uptimeMillis(),
                SystemClock.uptimeMillis(), MotionEvent.ACTION_UP, x, toY,
                0));

        return results;
    }
}

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