Here you can find the source of drawScreenSpaceQuad(GL10 gl)
public static void drawScreenSpaceQuad(GL10 gl)
//package com.java2s; /*//from w ww. j a va 2s . c o m * Copyright 2010-2011 bodo, eyebex, ralph, spotter * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.opengl.GLU; import java.nio.ByteBuffer; import javax.microedition.khronos.opengles.GL10; public class Main { private static final byte WIDTH = 1, HEIGHT = 1; private static final ByteBuffer VERTICES = ByteBuffer.allocateDirect(8) .put((byte) 0).put((byte) 0).put((byte) 0).put(HEIGHT) .put(WIDTH).put(HEIGHT).put(WIDTH).put((byte) 0); public static void drawScreenSpaceQuad(GL10 gl) { gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); GLU.gluOrtho2D(gl, 0, WIDTH, HEIGHT, 0); gl.glVertexPointer(2, GL10.GL_BYTE, 0, VERTICES); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, 4); gl.glPopMatrix(); } }