Here you can find the source of makeFloatBuffer(float[][] array, int rows, int cols)
public static FloatBuffer makeFloatBuffer(float[][] array, int rows, int cols)
//package com.java2s; /*//from www .j av a2 s .c o m * PanoramaGL library * Version 0.2 beta * Copyright (c) 2010 Javier Baez <javbaezga@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; public class Main { public static FloatBuffer makeFloatBuffer(int length) { final int floatSize = Float.SIZE / 8; ByteBuffer byteBuffer = ByteBuffer.allocateDirect(length * floatSize); byteBuffer.order(ByteOrder.nativeOrder()); FloatBuffer floatBuffer = byteBuffer.asFloatBuffer(); floatBuffer.position(0); return floatBuffer; } public static FloatBuffer makeFloatBuffer(float[] array) { final int floatSize = Float.SIZE / 8; ByteBuffer byteBuffer = ByteBuffer.allocateDirect(array.length * floatSize); byteBuffer.order(ByteOrder.nativeOrder()); FloatBuffer floatBuffer = byteBuffer.asFloatBuffer(); floatBuffer.put(array); floatBuffer.position(0); return floatBuffer; } public static FloatBuffer makeFloatBuffer(float[][] array, int rows, int cols) { float[] result = new float[rows * cols]; for (int i = 0, k = 0; i < rows; i++) for (int j = 0; j < cols; j++) result[k++] = array[i][j]; return makeFloatBuffer(result); } }