Here you can find the source of decodeFromDescriptor( FileDescriptor descriptor, int reqWidth, int reqHeight)
public static final Bitmap decodeFromDescriptor( FileDescriptor descriptor, int reqWidth, int reqHeight)
import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.File; import java.io.FileDescriptor; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Bitmap.CompressFormat; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.media.ExifInterface; import android.media.ThumbnailUtils; import android.util.Base64; import android.view.View; public class Main{ public static final Bitmap decodeFromDescriptor( FileDescriptor descriptor) { return decodeFromDescriptor(descriptor, 0, 0); }/* ww w . java 2 s .c o m*/ public static final Bitmap decodeFromDescriptor( FileDescriptor descriptor, int reqWidth, int reqHeight) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFileDescriptor(descriptor, null, options); options.inSampleSize = inSampleSize(options, reqWidth, reqHeight); options.inJustDecodeBounds = false; Bitmap bitmap; try { bitmap = BitmapFactory.decodeFileDescriptor(descriptor, null, options); } catch (OutOfMemoryError error) { options.inSampleSize = options.inSampleSize * 2; bitmap = BitmapFactory.decodeFileDescriptor(descriptor, null, options); } return bitmap; } public static final int inSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { if (width > height) { inSampleSize = Math.round((float) height / (float) reqHeight); } else { inSampleSize = Math.round((float) width / (float) reqWidth); } final float totalPixels = width * height; final float totalReqPixelsCap = reqWidth * reqHeight * 2; while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) { inSampleSize++; } } return inSampleSize; } }