Here you can find the source of decodeSampledBitmapFromFile(String filename, int reqWidth, int reqHeight)
public static Bitmap decodeSampledBitmapFromFile(String filename, int reqWidth, int reqHeight)
//package com.java2s; import android.graphics.Bitmap; import android.graphics.BitmapFactory; public class Main { public static Bitmap decodeSampledBitmapFromFile(String filename, int reqWidth, int reqHeight) { // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(filename, options); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);/*w ww.j a v a 2 s . c om*/ // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; return BitmapFactory.decodeFile(filename, options); } public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { // Raw height and width of image final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { // Calculate ratios of height and width to requested height and width final int heightRatio = Math.round((float) height / (float) reqHeight); final int widthRatio = Math.round((float) width / (float) reqWidth); // Choose the smallest ratio as inSampleSize value, this will guarantee a final image // with both dimensions larger than or equal to the requested height and width. inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio; // This offers some additional logic in case the image has a strange // aspect ratio. For example, a panorama may have a much larger // width than height. In these cases the total pixels might still // end up being too large to fit comfortably in memory, so we should // be more aggressive with sample down the image (=larger inSampleSize). final float totalPixels = width * height; // Anything more than 2x the requested pixels we'll sample down further final float totalReqPixelsCap = reqWidth * reqHeight * 2; while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) { inSampleSize++; } } return inSampleSize; } }