Here you can find the source of blurFractional(int[] in, int[] out, int width, int height, float radius)
private static void blurFractional(int[] in, int[] out, int width, int height, float radius)
//package com.java2s; public class Main { private static void blurFractional(int[] in, int[] out, int width, int height, float radius) { radius -= (int) radius; float f = 1.0f / (1 + 2 * radius); int inIndex = 0; for (int y = 0; y < height; y++) { int outIndex = y; out[outIndex] = in[0];// w w w. ja v a 2 s . c o m outIndex += height; for (int x = 1; x < width - 1; x++) { int i = inIndex + x; int rgb1 = in[i - 1]; int rgb2 = in[i]; int rgb3 = in[i + 1]; int a1 = (rgb1 >> 24) & 0xff; int r1 = (rgb1 >> 16) & 0xff; int g1 = (rgb1 >> 8) & 0xff; int b1 = rgb1 & 0xff; int a2 = (rgb2 >> 24) & 0xff; int r2 = (rgb2 >> 16) & 0xff; int g2 = (rgb2 >> 8) & 0xff; int b2 = rgb2 & 0xff; int a3 = (rgb3 >> 24) & 0xff; int r3 = (rgb3 >> 16) & 0xff; int g3 = (rgb3 >> 8) & 0xff; int b3 = rgb3 & 0xff; a1 = a2 + (int) ((a1 + a3) * radius); r1 = r2 + (int) ((r1 + r3) * radius); g1 = g2 + (int) ((g1 + g3) * radius); b1 = b2 + (int) ((b1 + b3) * radius); a1 *= f; r1 *= f; g1 *= f; b1 *= f; out[outIndex] = (a1 << 24) | (r1 << 16) | (g1 << 8) | b1; outIndex += height; } out[outIndex] = in[width - 1]; inIndex += width; } } }