We would like to know how to use Slider to control image pattern.
<!-- www . j ava2 s .c om-->
<!DOCTYPE html>
<html>
<head>
<script type='text/javascript'>//<![CDATA[
window.onload=function(){
var ctx = canvas.getContext('2d');
var img = document.createElement('img');
img.onload = function() {fillPattern(this, 64, 64)};
img.src = 'http://www.java2s.com/style/download.png';
function fillPattern(img, w, h) {
//draw once
ctx.drawImage(img, 0, 0, w, h);
while (w < canvas.width) {
ctx.drawImage(canvas, w, 0);
w *= 2;
}
while (h < canvas.height) {
ctx.drawImage(canvas, 0, h);
h *= 2;
}
}
change.onchange = function(e) {
if (img) fillPattern(img, this.value, this.value);
}
}//]]>
</script>
</head>
<body>
<canvas id="canvas" width=500 height=400></canvas>
<input id="change" type=range min=8 max=120 value=64 />
</body>
</html>
The code above is rendered as follows: