We would like to know how to scale image and draw.
<!--from w w w . j a v a 2 s .c o m-->
<!DOCTYPE html>
<html>
<head>
<script type='text/javascript'>//<![CDATA[
window.onload=function(){
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
var img = new Image();
img.onload = function() {
var s = 5.5;
ctx.scale(s, s);
for (var x = 0.3; x < 200; x+=15) {
for (var y = 0.3; y < 200; y+=15) {
ctx.drawImage(img, 0, 0, 15+1/s, 15+1/s, x, y, 15+1/s, 15+1/s);
}
}
}
img.src = "http://www.java2s.com/style/download.png";
}//]]>
</script>
</head>
<body>
<canvas id="canvas1" width="400" height="400"></canvas>
</body>
</html>
The code above is rendered as follows: