We would like to know how to regenerate image from canvas.
<!-- w w w . jav a2s .c om-->
<!DOCTYPE html>
<html>
<head>
<script type='text/javascript'
src='https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js'></script>
<script type='text/javascript'>//<![CDATA[
$(window).load(function(){
function change_bg_color(val) {
document.getElementById('myCanvas').getContext('2d').fillStyle = val;
}
var link = document.getElementsByTagName("a")[0];
link.onclick = function(){
draw('rgb(200,0,0)');
}
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function draw(val){
context.fillStyle = val;
context.fillRect (0, 0, 608, 105);
var img = new Image();
img.src = 'Round Borders.png';
context.drawImage(img,0,0);
var dataURL = canvas.toDataURL();
document.getElementById("canvasImg").src = dataURL;
}
draw("rgb(0,200,0)");
});//]]>
</script>
</head>
<body onmousedown="return false;">
<canvas id="myCanvas" width="608" height="105" style="display: none;"></canvas>
<img id="canvasImg" title="Right click to save me!">
<br />
<a href="#">change to red</a>
</body>
</html>
The code above is rendered as follows: