We would like to know how to draw image when it is ready.
<!-- w w w .jav a2 s .c o m-->
<!DOCTYPE html>
<html>
<head>
<script type='text/javascript'>//<![CDATA[
window.onload=function(){
var canvas = document.getElementById("idd");
var ctx = canvas.getContext("2d");
var imageReady = false;
img = new Image();
img.onload = loaded;
img.src = 'http://www.java2s.com/style/download.png';
function loaded() {
imageReady = true;
redraw();
}
function redraw() {
if (imageReady) {
ctx.fillStyle = "white";
ctx.fillRect(10,10,10,10);
ctx.drawImage(img, 5, 5);
}
}
}//]]>
</script>
</head>
<body>
<canvas id="idd"></canvas>
</body>
</html>
The code above is rendered as follows: