Java GraphicsEnvironment .getLocalGraphicsEnvironment ()
Syntax
GraphicsEnvironment.getLocalGraphicsEnvironment() has the following syntax.
public static GraphicsEnvironment getLocalGraphicsEnvironment()
Example
In the following code shows how to use GraphicsEnvironment.getLocalGraphicsEnvironment() method.
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
/* ww w. j a v a 2s .c om*/
public class Main {
public static void main(String[] args) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice defaultScreen = ge.getDefaultScreenDevice();
GraphicsConfiguration[] configurations = defaultScreen.getConfigurations();
System.out.println("Default screen device: " + defaultScreen.getIDstring());
for (int i = 0; i < configurations.length; i++) {
System.out.println(" Configuration " + (i + 1));
System.out.println(" " + configurations[i].getColorModel());
}
}
}
The code above generates the following result.
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