We would like to know how to use an image as JTextArea background.
import java.awt.BorderLayout; import java.awt.EventQueue; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; /* w ww.ja va2 s .c o m*/ import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JScrollPane; import javax.swing.JTextArea; public class Main { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { JFrame frame = new JFrame("Test"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLayout(new BorderLayout()); frame.add(new JScrollPane(new MyTextArea())); frame.pack(); frame.setVisible(true); } }); } } class MyTextArea extends JTextArea { private BufferedImage image; public MyTextArea() { super(20, 20); try { image = ImageIO.read(new File("yourImage.png")); } catch (IOException ex) { ex.printStackTrace(); } } @Override public boolean isOpaque() { return false; } @Override protected void paintComponent(Graphics g) { Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(getBackground()); g2d.fillRect(0, 0, getWidth(), getHeight()); if (image != null) { int x = getWidth() - image.getWidth(); int y = getHeight() - image.getHeight(); g2d.drawImage(image, x, y, this); } super.paintComponent(g2d); g2d.dispose(); } }