In State pattern a class behavior is changed based on its state.
State pattern is a behavior pattern.
When using State pattern, we create various state objects and a context object whose behavior varies as its state object changes.
interface State { public void doAction(Context context); }/*from w w w . j a v a 2s.c o m*/ class StartState implements State { public void doAction(Context context) { System.out.println("In start state"); context.setState(this); } public String toString() { return "Start State"; } } class StopState implements State { public void doAction(Context context) { System.out.println("In stop state"); context.setState(this); } public String toString() { return "Stop State"; } } class PlayState implements State { public void doAction(Context context) { System.out.println("In play state"); context.setState(this); } public String toString() { return "Play State"; } } class Context { private State state; public Context() { state = null; } public void setState(State state) { this.state = state; } public State getState() { return state; } } public class Main { public static void main(String[] args) { Context context = new Context(); StartState startState = new StartState(); startState.doAction(context); System.out.println(context.getState().toString()); PlayState playState = new PlayState(); playState.doAction(context); StopState stopState = new StopState(); stopState.doAction(context); System.out.println(context.getState().toString()); } }
The code above generates the following result.