We would like to know how to rotate BufferedImage(Image).
import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.image.BufferedImage; import java.io.IOException; import java.net.URL; /*from w w w . j a v a2 s . c o m*/ import javax.imageio.ImageIO; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; public class Main { public static void main(String[] args) throws IOException { BufferedImage original = ImageIO.read(new URL( "http://www.java2s.com/style/download.png")); GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gd.getDefaultConfiguration(); BufferedImage rotated1 = create(original, -Math.PI / 2, gc); BufferedImage rotated2 = create(original, +Math.PI / 4, gc); BufferedImage rotated3 = create(original, Math.PI, gc); JPanel cp = new JPanel(); cp.add(new JLabel(new ImageIcon(original))); cp.add(new JLabel(new ImageIcon(rotated1))); cp.add(new JLabel(new ImageIcon(rotated2))); cp.add(new JLabel(new ImageIcon(rotated3))); JFrame f = new JFrame(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setContentPane(cp); f.pack(); f.setVisible(true); } public static BufferedImage create(BufferedImage image, double angle, GraphicsConfiguration gc) { double sin = Math.abs(Math.sin(angle)), cos = Math.abs(Math.cos(angle)); int w = image.getWidth(), h = image.getHeight(); int neww = (int) Math.floor(w * cos + h * sin), newh = (int) Math.floor(h * cos + w * sin); int transparency = image.getColorModel().getTransparency(); BufferedImage result = gc.createCompatibleImage(neww, newh, transparency); Graphics2D g = result.createGraphics(); g.translate((neww - w) / 2, (newh - h) / 2); g.rotate(angle, w / 2, h / 2); g.drawRenderedImage(image, null); return result; } }