We would like to know how to move image on screen.
import java.awt.Dimension; import java.awt.EventQueue; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.image.BufferedImage; import java.net.URL; //w w w .j a v a 2 s . c om import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.Timer; public class Main { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(new BackgroundPane()); frame.pack(); frame.setVisible(true); } }); } } class BackgroundPane extends JPanel { private BufferedImage bg; private int yOffset = 0; private int yDelta = 4; public BackgroundPane() { try { bg = ImageIO.read(new URL("http://www.java2s.com/style/download.png")); } catch (Exception ex) { ex.printStackTrace(); } Timer timer = new Timer(40, new ActionListener() { @Override public void actionPerformed(ActionEvent e) { yOffset += yDelta; if (yOffset > getHeight()) { yOffset = 0; } repaint(); } }); timer.start(); } @Override public Dimension getPreferredSize() { return new Dimension(bg.getWidth(),bg.getHeight()); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); int xPos = (getWidth() - bg.getWidth()) / 2; int yPos = yOffset; yPos = yOffset; while (yPos < getHeight()) { g2d.drawImage(bg, xPos, yPos, this); yPos += bg.getHeight(); } g2d.dispose(); } }