We would like to know how to create BufferedImage and paint yourself.
import java.awt.Color; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.image.BufferedImage; //ww w . ja va2s . com import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; public class Main { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { JFrame f = new JFrame(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.add(new MyPanel()); f.pack(); f.setVisible(true); } }); } } class MyPanel extends JPanel { int W = 800; int H = 600; public MyPanel() { this.setLayout(new GridLayout()); this.setPreferredSize(new Dimension(W, H)); int w = W / 2; int h = H / 2; int r = w / 5; BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = bi.createGraphics(); g.setColor(Color.gray); g.fillRect(0, 0, w, h); g.setColor(Color.blue); g.fillRect(w / 2 - r, h / 2 - r / 2, 2 * r, r); g.dispose(); this.add(new JLabel(new ImageIcon(bi), JLabel.CENTER)); } }