Create TexturePaint from BufferedImage in Java
Description
The following code shows how to create TexturePaint from BufferedImage.
Example
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
// w w w . j av a 2s . co m
import javax.swing.JComponent;
import javax.swing.JFrame;
class MyCanvas extends JComponent {
public void paint(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
int w = getSize().width;
int h = getSize().height;
BufferedImage bi = new BufferedImage(5, 5, BufferedImage.TYPE_INT_RGB);
Graphics2D big = bi.createGraphics();
big.setColor(Color.magenta);
big.fillRect(0, 0, 5, 5);
big.setColor(Color.black);
big.fillOval(0, 0, 5, 5);
Rectangle r = new Rectangle(0, 0, 5, 5);
TexturePaint tp = new TexturePaint(bi, r);
g2D.setPaint(tp);
g2D.drawString("Graphics", 30, 100);
}
}
public class Main {
public static void main(String[] a) {
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 450, 450);
window.getContentPane().add(new MyCanvas());
window.setVisible(true);
}
}
The code above generates the following result.