We would like to know how to find Angle from transform matrix.
import java.awt.Point; import java.awt.geom.AffineTransform; import java.awt.geom.Point2D; import java.util.Random; //from w w w.jav a 2s . c o m public class Main { public static void main(String[] args) { for (int i = 0; i <= 180; i++) { double angleRad = Math.toRadians(i); AffineTransform at = createRandomTransform(angleRad); double extractedAngleRad = extractAngle(at); System.out.println("In: " + Math.toDegrees(angleRad) + " " + "Out " + Math.toDegrees(extractedAngleRad)); } } private static double extractAngle(AffineTransform at) { Point2D p0 = new Point(); Point2D p1 = new Point(1, 0); Point2D pp0 = at.transform(p0, null); Point2D pp1 = at.transform(p1, null); double dx = pp1.getX() - pp0.getX(); double dy = pp1.getY() - pp0.getY(); double angle = Math.atan2(dy, dx); return angle; } private static AffineTransform createRandomTransform(double angleRad) { AffineTransform at = new AffineTransform(); double scale = 1.0; at.translate(randomDouble(), randomDouble()); scale = Math.abs(randomDouble()); at.scale(scale, scale); at.rotate(angleRad); at.translate(randomDouble(), randomDouble()); scale = Math.abs(randomDouble()); at.scale(scale, scale); return at; } private static double randomDouble() { Random random = new Random(0); return -5.0 + random.nextDouble() * 10; } }
The code above generates the following result.