Use ObjectAnimator
Description
The following code shows how to Use ObjectAnimator.
Example
Main layout xml file
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<ImageView
android:id="@+id/flip_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
/>
</RelativeLayout>
Main Activity Java code
package com.java2s.myapplication3.app;
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import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.annotation.TargetApi;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Build;
import android.os.Bundle;
import android.view.MotionEvent;
import android.widget.ImageView;
public class MainActivity extends Activity {
boolean isHeads;
ObjectAnimator flipper;
Bitmap headsImage, tailsImage;
ImageView flipImage;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
headsImage = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
tailsImage = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
flipImage = (ImageView)findViewById(R.id.flip_image);
flipImage.setImageBitmap(headsImage);
isHeads = true;
flipper = ObjectAnimator.ofFloat(flipImage, "rotationY", 0f, 360f);
flipper.setDuration(1500);
flipper.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
if (animation.getAnimatedFraction() >= 0.25f && isHeads) {
flipImage.setImageBitmap(tailsImage);
isHeads = false;
}
if (animation.getAnimatedFraction() >= 0.75f && !isHeads) {
flipImage.setImageBitmap(headsImage);
isHeads = true;
}
}
});
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN) {
if (flipper.isPaused()) {
flipper.resume();
} else {
flipper.start();
}
return true;
}
if(event.getAction() == MotionEvent.ACTION_UP) {
flipper.pause();
return true;
}
return super.onTouchEvent(event);
}
}