The following code shows how to Create custom animation.
//from w w w.ja va2 s . c o m /******************************************************************************* * Copyright (c) 2012 Manning * See the file license.txt for copying permission. ******************************************************************************/ package com.java2s.myapplication3.app; import android.content.Context; import android.graphics.Canvas; import android.view.View; import android.app.Activity; import android.os.Bundle; import android.view.Display; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RectF; import android.view.View; public class MainActivity extends Activity { private DrawView mDrawView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Display display = getWindowManager().getDefaultDisplay(); mDrawView = new DrawView(this); mDrawView.height = display.getHeight(); mDrawView.width = display.getWidth(); setContentView(mDrawView); } } class Rectangle extends View { public static final int MAX_SIZE = 40; private static final int ALPHA = 255; private int mCoordX = 0; private int mCoordY = 0; private int mRealSize = 40; private int mSpeedX = 3; private int mSpeedY = 3; private boolean goRight = true; private boolean goDown = true; private DrawView mDrawView; private Paint mInnerPaint; private RectF mDrawRect; public Rectangle(Context context, DrawView drawView) { super(context); mDrawView = drawView; mInnerPaint = new Paint(); mDrawRect = new RectF(); /* Red is default */ mInnerPaint.setARGB(ALPHA, 255, 0, 0); mInnerPaint.setAntiAlias(true); } public void setARGB(int a, int r, int g, int b) { mInnerPaint.setARGB(a, r, g, b); } public void setX(int newValue) { mCoordX = newValue; } public void setY(int newValue) { mCoordY = newValue; } public void move() { moveTo(mSpeedX, mSpeedY); } private void moveTo(int goX, int goY) { // check the borders, and set the direction if a border has reached if (mCoordX > (mDrawView.width - MAX_SIZE)) { goRight = false; } if (mCoordX < 0) { goRight = true; } if (mCoordY > (mDrawView.height - MAX_SIZE)) { goDown = false; } if (mCoordY < 0) { goDown = true; } // move the x and y if (goRight) { mCoordX += goX; } else { mCoordX -= goX; } if (goDown) { mCoordY += goY; } else { mCoordY -= goY; } } public int getSpeedX() { return mSpeedX; } public void setSpeedX(int speedX) { mSpeedX = speedX; } public int getmSpeedY() { return mSpeedY; } public void setSpeedY(int speedY) { mSpeedY = speedY; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); mDrawRect.set(mCoordX, mCoordY, mCoordX + mRealSize, mCoordY + mRealSize); canvas.drawRoundRect(mDrawRect, 0, 0, mInnerPaint); } public void setSize(int newSize) { mRealSize = newSize; } public int getSize() { return mRealSize; } } class DrawView extends View { private Rectangle mRectangle; public int width; public int height; public DrawView(Context context) { super(context); mRectangle = new Rectangle(context, this); mRectangle.setARGB(255, 255, 0, 0); mRectangle.setSpeedX(3); mRectangle.setSpeedY(3); } @Override protected void onDraw(Canvas canvas) { invalidate(); mRectangle.move(); mRectangle.onDraw(canvas); } }